The Signal State

The Signal State

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tacocat  [developer] Sep 24, 2021 @ 1:00am
The Signal State Official Patch Notes
Do follow this thread for future patch updates for both demo and full version of the game!

23/9/21
v.1.03a is now live.

  • Added a current total cable length indicator to the HUD.
  • Tweaked the behaviour of the Step Forward button.
  • Fixed an issue with stuck patch cables.
  • Sample & Hold LEDs now turn off when stopping playback.
  • Fixed some text rendering issues on some modules.
  • Fixed an issue with inconsistent/inaccurate score calculations.
  • Fixed an issue that caused the Delete All Breakpoints button to be permanently disabled.
  • Some small UI improvements.


Known Issues:
  • Some inconsistent behaviour in circuits with feedback loops.
  • Some inconsistent mouse input detection when playing with a touchscreen.
Last edited by tacocat; Sep 24, 2021 @ 1:05am
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tacocat  [developer] Sep 24, 2021 @ 8:31pm 
25/9/21
v.1.03b is now live.

  • Reverted the behaviour of Step Forward due to unforeseen side effects.
  • Fixed breakpoints not working when set to 'Break on Time'
  • Fixed some typos and localization issues.
  • Added more detail to Sample and Hold description.
  • Split is now correctly labeled as a required module in Irrigation Distribution Circuit.

Known Issues:
  • Some inconsistent behaviour in circuits with feedback loops.
  • Some inconsistent mouse input detection when playing with a touchscreen.
  • Some inconsistent behaviour in the Sampler in some situations.
tacocat  [developer] Sep 25, 2021 @ 11:06pm 
26/9/21
v.1.03c is now live.

  • Fixed a rare softlock caused by missing savefiles.
  • Tweaked the gate input behaviours on some modules.
  • Fixed some typos.
  • LEDs properly turn off when stopping playback.
  • Fixed sound issues on Tractor Music Player.
  • Fixed a bug causing a blank screen to sometimes occur after the intro cutscene.

Known issues:
  • Tooltips sometimes appear out of screen boundaries.
  • Some inconsistent behaviour in circuits with feedback loops in some situations.
  • Some inconsistent mouse input detection when playing with a touchscreen.
  • Some inconsistent behaviour in the Sampler in some situations.
tacocat  [developer] Sep 26, 2021 @ 10:27pm 
27/9/21
v.1.04a is now live.

  • Added a photosensitive mode that disables some animations. To enable, add '-photosensitive' (without quotes) to your game launch options in Steam. A proper dropdown menu will be added in-game in the future.
  • Fixed behaviour and animation issues with the Sampler.
  • Fixed some typos and translation issues.
  • Fixed an issue with enlarged text labels on duplicated modules.
  • Misc UI improvements.

Known Issues:

  • Tooltips sometimes appear out of screen boundaries.
  • Some inconsistent behaviour in circuits with feedback loops in some situations.
  • Some inconsistent mouse input detection when playing with a touchscreen.
  • Some erratic behavour on some ultrawide monitors.
Last edited by tacocat; Sep 26, 2021 @ 10:27pm
tacocat  [developer] Sep 28, 2021 @ 11:33pm 
29/9/21
v.1.05b is now live.

  • Added a tooltip to explain that some global stats/scores are only achievable in New Game+ mode. We will be separating these scores into separate leaderboards in the future.
  • Added a hotkey ('V') to toggle between the waveform graph and module catalog.
  • Fixed some outdated module thumbnails.
  • Changed how the game decides the default starting resolution to avoid potential issues with some ultrawide monitors.
  • Fixed an issue causing tooltips to appear out of the screen boundaries.
  • Misc UI Improvements.
  • Fixed some inconsistent behaviour in the Sampler.

Known Issues:

  • Some inconsistent behaviour in circuits with feedback loops in some situations.
Last edited by tacocat; Sep 29, 2021 @ 1:01am
tacocat  [developer] Oct 28, 2021 @ 7:46am 
28/10/21
v.1.10 is now live.

Fixes

  • Fixed inconsistent behaviour in the Sequential Switch and Reversed Sequential Switch.
  • Fixed some typos.
  • Fixed some inconsistent behaviour in the VCA.

Improvements:

  • New-Game+ Scores are now saved to a separate leaderboard. All existing scores have been grandfathered in as New-Game+ Scores. A solution's score will only be submitted to the New-Game+ leaderboard if it uses any additional modules unlocked in New-Game+. Scores for solutions that don't use New-Game+ unlocked modules will be submitted to both New-Game+ leaderboards and Non New-Game+ leaderboards. New-Game+ leaderboards will be unlocked after completing the game at least once. To submit your Non New-Game+ scores again, load your save-game and re-complete the level.
  • The joints on right-angled cables can now be moved freely by clicking and dragging. To reset the joint position to automatic positioning, double click on it.
  • Added the ability to restore the last deleted module. Press Ctrl + Z to activate this.
  • Scores and stats can now be seen prior to launching a puzzle.
  • Save-files can now be renamed. Double-click on a save-file thumbnail to rename it.
  • Multiple modules can now be moved simultaneously. Hold Shift while dragging a module and all neighbouring modules in a contiguous group (excluding locked modules) will move together.
  • Added a Fast Forward playback speed. Press Shift + Space to activate it.
  • Added a Step Forward behaviour setting. Step Forward can now either stop at the start or at the end of a timestep.
  • Added a photosensitivity mode setting. Signal propagation animations are disabled when turned on.
  • The playback head in the I/O section now accurately shows when playback is mid-timestep.
  • Dialogue choices can now be chosen with the number keys.
  • Tooltips for cables now show their individual cable lengths.
  • The Return to Main Menu button in the Pause Menu will now return players to the Level Select screen first.
  • Dialogues for completed puzzles can now be replayed by clicking on the dialogue tab.
  • Some small UI improvements and bug fixes.

Known Issues:

  • Some inconsistent behaviour in circuits with feedback loops in some situations.
tacocat  [developer] Feb 11, 2022 @ 6:12pm 
12/02/22
v.1.21d is now live.

  • Added the Puzzle Workshop and Puzzle Editor. Players can now create their own puzzles and share them through the workshop. Refer to the in-editor help pages for more information on creating your own puzzles. Players must be logged into Steam to use the Puzzle Workshop.
  • Added 3 example puzzles to the Puzzle Workshop.
  • Added support for up to 5 rack rows for user-created puzzles. For puzzles with more than 2 rack rows, use the scrollbar on the right or your mousewheel to scroll through the rack rows.
  • Removed some unintended modules from some puzzles.
  • Fixed a potential runtime error when browsing downloaded puzzles in the puzzle workshop.
  • Added the ability to view the signal output from LUA code in the puzzle editor.
  • Solutions created when validating a custom puzzle are now autosaved. This autosave is invalidated if any changes are made to to the module catalog or rack state in the puzzle editor.
  • Fixed an issue preventing savefiles from being written to disk.
  • Fixed a bug in the workshop where multiple puzzles might inadvertently download at the same time.
  • Various other small UI improvements in the puzzle workshop and editor.
  • Improved some localized text.
  • Miscellaneous bug fixes and improvements.
tacocat  [developer] Feb 13, 2022 @ 6:23pm 
14/02/22
v.1.21e is now live.

  • Fixed an issue in the workshop code editor where some LUA errors were undetected.
  • Fixed an issue causing some workshop puzzle briefs to be truncated in-game.
  • Attempting to save a workshop puzzle with illegal characters in the name will now show a warning.
  • Some small bug fixes.
  • Some small UI improvements.


Known issues

  • Some words may trigger false positives in the obscenity filter for the names and briefs in the Puzzle Editor.
  • Text handling and display issues in the Lua code editor in some situations.
Last edited by tacocat; Feb 14, 2022 @ 6:58pm
tacocat  [developer] Mar 12, 2022 @ 9:14pm 
13/03/22
v.1.22a is now live.

  • New-game+ modules are now indicated differently from optional modules.
  • Fixed a potential softlock in the tutorial.
  • Fixed leaderboards not displaying at the pre-puzzle screen for some puzzles.
  • Minor UI text tweaks.

Workshop (Steam):
  • Significantly improved loading times in the puzzle workshop browser.
  • Removed false positives from the obscenity filter for the puzzle editor.
  • Fixed text handling and display issues in the Lua code editor.
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