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Perhaps should have gone with eurorack $10k example instead.
Isn't Bitwig or NI Reaktor more fitting comparison, lol
Well, You can flip reason rack and play a round with cords and wires, But i dont know, I´m no pro at these things. :)
Do you have experience with modular or subtractive Synthesis? If so, does any knowledge of sound design apply in this game or is more based on CV Control voltage?
The only subtractive synth experience is a plug-in on flstudio called morphine.
Due to modules being intentionally limited you are supposed to do a lot of low level plumbing. For example, when you need to connect 1 signal to 2 or more inputs, always need "splitter module". Due to no subtraction you need to use -100% attenuator and sum modules.. And the "attenuator" only has -1.0..+1.0 range, VCA too. Or, despite signal range being -100..+100, "bias module" won't let you subtract 140.
Unlike the real textbooks written by real engineers, this game does not explain what "intensity" is in one of its problems or if S&H are edge or level controlled, making some problem statements vague and requiring experiments to find out.
I haven't encountered "sound design" problems yet, but the knowledge of synth electronics and some basic discrete math do help a lot.