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Wellp, there goes this game for me then lol.
Angie hasn't been spooky in the least, just extremely annoying. Cause my idea of a fun time isn't doing laps around an area every time I get stumped on where to go or what to do.
Angie hasn't been spooky in the least, just extremely annoying.
Thanks for the info.
Sorry Angie has prevented your ability to explore, as that isn't the intent. We consciously try to limit her from situations where there is lore and encouraged exploration, but we've clearly missed a few spots. She generally spawns after the exploration phase of an area ends, which can encourage you to revisit the area later. Could you let us know the areas that were the biggest issue? I can see if we can tune that or if there are bugs present.
A few bits of data on Angie:
Hopefully there is some help above or a path to lead us to improve the experience.Thanks
I also tried to toss salt to her once and that didn't seem to do anything, so I had no choice but to run laps around the area and rush through the house till I got annoyed with having to run laps around the place. At least in my game, she's fast as sin, but the problem compounded into her just intruding whenever I was trying to move on. Have a friend who is a bit further ahead on PS5 and complained about the same thing, except she was able to damage her with the sage stick which is what prompted me to try and fail at it too.
She didn't chase me back to the main camp, but there was absolutely nothing else to do back at main camp and once I went back she was still present in the area.
I had figured out a decent solution for the microstuttering on my rig so that wasn't a huge bother, but idk if any of those just straight up broke Angie for me.
I'm playing on Standard difficulty btw and being as thorough as I possibly can.
It still stutters during shader compilation, but I don't get any stuttering otherwise.
Nvidia CP - set Vsync to Fast
Frame Limiter via RTSS
Added the-chant-win64-shipping.exe as an exploit protection exception
These are the common usages for me whenever I play a game built in UE4 to mitigate microstutters
https://www.youtube.com/watch?v=WzsHYeIpFP4
Try that, not the original guide I used but same process. Hope it helps
Thanks for the encouragement and it isn’t our desire to reduce exploration. She shouldn’t pester you for awhile after that point though. There are a lot of banner wards around to escape to before waiting for her to back off for a bit. A designer and I just discussed some possible solutions to give the player more agency when they want to explore the environment.
You should be able to momentarily stop her by hitting her with 4-5 swings of the sage stick. If she starts to attack (listen for a screen or watch her animation) you can dodge quite safely.
Dodge to the side for her torpedo or dodge back for the vortex attack.
Hope this helps and we’ll post any updates on her behaviour in the future.
Thanks for the guide and we should be updating with the pre-compiled shader patch very shortly. Half our team are testing it as we speak to positive results.
Of course, it was wrong of me to assume the intention was to cut off exploration, I like over analyzing environments, without spoiling anything, I was a huge fan of the environmental storytelling for that area done via notes and stuff lying around, it is absolutely phenomenal and your environmental artists did a beyond amazing job at it.
Exploration to me becomes essential in some titles due to this aspect and Angie was getting in the way of that a bit and is the primary reason I actively dislike stalker enemy types. I could gush about the overall design of the game for a while lol but that's not why I made the thread ha.
I only tried to hit her twice and my attacks didn't seem to have any form of registration to them and I thought merely coming into contact with her puts you into a Panic state, which feels like is what happened to me.
I guess I didn't really expect her to pop up from this particular instance cause you'd think clearing out a crossing from gloom would make it less spooky, but it just introduced a Mr. X counterpart, if there's ever a sequel to this game (I really hope there is) it would be cool to introduce the stalker type enemy if you have a sanity meter and let it run low.
Outside of that, I'm looking forward to that new patch, I'm gonna recommend the title on my socials as best I can. Thanks for your hard work Mike and the Team!
Thanks for the encouragement. We really appreciate it and all the feedback. I think the reaction for Angie dying and doing her attacks are too close, so I will investigate a way to make that more obvious.
We actually experimented with having Angie spawn based on your mind level -- it was really hard to tune as players would miss her at key times, but we'd love to try to incorporate that in a future mode/sequel. One thing we would really like to do is diversify the difficulty levels some more, so this is a potential option. Angie could be relentless on a harder difficulty, and less on the lower one to give players a chance to explore and breathe in all the surroundings.
I'm going to create a pinned suggestions post for stuff like this. Thanks again.
Mike
She is also always in a location where there are lots of circle backs which means while you can't completely relax you can keep moving and avoid her for the most part even though she will be following.
So to be honest - as much as i hate her spawning because the sound litterally makes the hairs on my neck stand on end - i love it because this is exactly why i play games like this - to feel afraid and stressed out.
i only felt her irritating
I would agree if this didn't force you to rush through the environment which is something I specifically mentioned above. I don't really like the idea of having to run around in circles every minute time I get a little stuck, I get the game isn't the most complex horror game out there in terms of puzzles, but it can get annoying after it happens more than once, it just slows the game's pace down to a screeching halt, even more so if she induces a panic attack and you have no choice but to run aimlessly until it wears off.
I guess the beauty of spooky games is how different people take to it, but I still don't think a stalker type belongs in a game that feels mostly linear like this, it just slows down the pace and makes you not want to explore.