Sins of a Solar Empire II

Sins of a Solar Empire II

Turning off camera auto-follow
Hi, I was just curious how (if at all possible) to disable the camera's auto-follow feature, for no other reason than me simply not liking it.
I know it was possible to do this in Sins 1 thorugh editing some config file somewhere, and was hoping it is possible in this game too :)

If it is not possible, I'd love to know, so I won't have to keep looking around to find something that doesnt exist.
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Showing 1-7 of 7 comments
Darkreaver1980 Aug 15, 2024 @ 1:44pm 
just hit WASD? once you move the camera it doesnt follow anymore
Yeah, but every time I zoom in or out, it locks on to something again and I ahve to hit wasd constantly just to stop it.
Oh and in phase lanes it tends to follow a ship while I try to wasd away, fighting me for camera control for a few seconds before I can scroll back to where I was, very frustrating when I want the camera to never lock on to anything and just stay where I put it :(
I just wish I didn't have to fight the interface/camera constantly to do something.
psba Aug 23, 2024 @ 9:22am 
hi i have found it turn off zoom to mouse in options i am on EPIC so not sure if u have same version on steam if u have advent then it should be in options

FYI i agree it is so annoying
Last edited by psba; Aug 23, 2024 @ 9:22am
I tried turning off the zoom to mouse function but I didn't notice any difference really, maybe I did it wrong. But even so, zooming to mouse is very useful.

The worst part is when I try to zoom to an asteroid or a planet, and there is a ship in a lane nearby, be it a trandeship or warship/escort ship, and the camera just jumps out and refuse to zoom to the planet/asteroid in question.
Even hitting wasd does not help much, as the camera keeps getting stuck on ships :(

If only the camera would just go where I move it and stay there.
Maybe I'm playing the game wrong, but I generally zoom to the gravity well where some kind of action is happening, or where I am building or doing something.
Having the camera glide all around, or follow random ships into a phaselane when I'm trying to do stuff makes me wonder what they were thinking adding that function, like, when is that more useful than letting the camera stay where I put it?

Alas, I fear I am just shouting into the void. I would hope that this is something that could easily be fixed.
However, to me it seems like it is just a matter of disabling some code or add an option for it, since this feature must be something added onto an otherwise stationary camera. But then again, having written some gnarly code myself in the past, I know that what seems like it should be obvious and easy to fix, might not be.
Still, I hope it can be added, it would remove most of my frustrations with this game, since it is really annoying when it happens, but the game in general is a lot of fun :)
Sleazy Sep 12, 2024 @ 5:03pm 
I have the same issue. Guess no one answered this one?
DaRagingLunatic Sep 12, 2024 @ 11:11pm 
Yeah would love an answer for this. Super annoying
Nongenti Sep 13, 2024 @ 7:21am 
In the last patch:
https://steamcommunity.com/app/1575940/discussions/1/4427688336540478984/
they did some teaks for the missile and strike craft issues for cameras:
"Added setting to disable zooming to cursor attaching to strike craft or missiles. This is now default behavior."

For more sugestions to the Devs, their offical discord in the suggestion channel is probably the best place to get the Devs attention to look into it.
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Showing 1-7 of 7 comments
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