Sins of a Solar Empire II

Sins of a Solar Empire II

Oops, all Skol! Sep 17, 2024 @ 3:08am
Suggestion: Make Pirates scary again!
I've been enjoying the game so far, but I do wish that pirates were... well, more like their older counterparts: Popping up every so often to demand bribes for their next raiding target. They made mid game pretty interesting and they gave you a reason to always invest in defense. If used correctly, you could also use them to soften up enemy planets before you send in a fleet to clean up whats left of the planetary defenses.

Tl'dr version: I miss the old Pirates, and the constant threat they always provided that kept you on your toes.
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Showing 1-15 of 26 comments
Káposztalevél Sep 17, 2024 @ 3:36am 
Amen
They could be unique among the minor factions again with that
Hurricane Sep 17, 2024 @ 3:50am 
even the random rebels constantly attacking kept the game pace good back in sins 1

As is now they are all weak and kinda pointless
Oops, all Skol! Sep 17, 2024 @ 5:13am 
Originally posted by Hurricane:
even the random rebels constantly attacking kept the game pace good back in sins 1

As is now they are all weak and kinda pointless

Yeaaah... I mostly just ignore the minor factions unless its the dude who sells the phase tunnels. I have yet to win a single auction from one :jestinfection:
Nitro Sep 17, 2024 @ 7:58am 
Pirates were only a nuisance in the early Sins 1 game. They could easily be bribed to attack the AI if you paid attention to the timer and planned finances accordingly.
CptnCankles Sep 17, 2024 @ 8:05am 
Pirates just as well be invisible except for the occasional raid. Same with aluxian rebels which I'm trying to figure out what their point/use is. They just capture neighboring planets and...sit there? There is no threat from them, they don't really provide anything worth while with influence, they don't seem to have a purpose.
BoogieMan Sep 17, 2024 @ 8:48am 
I always thought the old pirates were annoying, honestly I prefer them the way they are. I want to fight the enemy empires that have to get resources and build ships, not pirates that spawn fleets out of nothing.

Besides, the way the maps are designed now it would a be a nightmare. They are usually quite close to homeworlds.]

Now if they went about and only went after trade ships, then you're on to something.
RaozSpaz Sep 17, 2024 @ 11:27am 
Originally posted by CptnCankles:
Pirates just as well be invisible except for the occasional raid. Same with aluxian rebels which I'm trying to figure out what their point/use is. They just capture neighboring planets and...sit there? There is no threat from them, they don't really provide anything worth while with influence, they don't seem to have a purpose.

They are just an agressive minor faction. Similar to pirates they will attack planets that become adjacent to their home world. Unlike pirates they will actually take said planet. This actually has the issue of she likes exploring said planets meaning if they have an artifact its just poofed out of existence. She is definitely an odd one, but at least how/why she attacks makes sense.
RCMidas Sep 17, 2024 @ 11:34am 
Originally posted by CptnCankles:
Pirates just as well be invisible except for the occasional raid. Same with aluxian rebels which I'm trying to figure out what their point/use is. They just capture neighboring planets and...sit there? There is no threat from them, they don't really provide anything worth while with influence, they don't seem to have a purpose.
Lots of exotics if you're going capital spam, a variety of items (more Influence, more kill XP, lowered cooldowns, more credit income, etc) and a valuable source of XP if you farm their ships but don't take their planets.
mr.bouh Sep 17, 2024 @ 1:57pm 
Originally posted by CptnCankles:
Pirates just as well be invisible except for the occasional raid. Same with aluxian rebels which I'm trying to figure out what their point/use is. They just capture neighboring planets and...sit there? There is no threat from them, they don't really provide anything worth while with influence, they don't seem to have a purpose.
The tier3 ship item they sell is crazy good : 20% xp and 20% cooldown reduction for abilities. They also do auctions with a crazy planet item : 5 influence points + 5 civil orbital slots. The tier 4 is a supply of exotic, so it can be very good in late game to save the time producing those exotics. They are also nasty neighbors if you want a planet next to them.
RaozSpaz Sep 17, 2024 @ 2:46pm 
Originally posted by mr.bouh:
Originally posted by CptnCankles:
Pirates just as well be invisible except for the occasional raid. Same with aluxian rebels which I'm trying to figure out what their point/use is. They just capture neighboring planets and...sit there? There is no threat from them, they don't really provide anything worth while with influence, they don't seem to have a purpose.
The tier3 ship item they sell is crazy good : 20% xp and 20% cooldown reduction for abilities. They also do auctions with a crazy planet item : 5 influence points + 5 civil orbital slots. The tier 4 is a supply of exotic, so it can be very good in late game to save the time producing those exotics. They are also nasty neighbors if you want a planet next to them.

Yeah. Aluxians have amazing items. The other good one they have is the one with the -10% cooldown Aura.
Summanus Sep 18, 2024 @ 6:48am 
The Aluxians act more like pirates than the Pirates do. I feel like the Pirates should be making raids into nearby gravity wells, 2 or 3 jumps from their starting position, to destroy ships and loot planets. Otherwise, what really makes them pirates?
Generalisator Sep 18, 2024 @ 7:02am 
Old pirates back.
Jambie Lionheart Sep 18, 2024 @ 7:52am 
I kinda want pirates to go a step further and be scarier in late game rather than just an early game nuicance. I want them to have a capital ship fleet <.< Or maybe even just a titan. And maybe different pirate factions that appear on different maps or even as either a randomized or player adjustable element.

So pirates can scale according to which map was selected, based on map size in the case of a random map.

And if player adjustable then a max severity level. EG, player can hcoose at beginning of game to make pirates a minor irritant in early game stages. Small attacks early on, using only frigates, targetting undefended orbital assets but never planets.

Or a mid-range threat, complete with cruisers that would beable to have a two way slug fest with a player fleet by minute 25-ish.

Or serious threats in later game stages. Complete with capital ships, maybe even full cap fleets and/or a unique pirate titan. Doesn't even have to be a full titan, just pirate knock off version. Something inbetween a standard cap ship and a proper titan. and for goodeness sake let them have access to ships of all races, particularly those that compliment each other.
[九色]Hazard Sep 18, 2024 @ 9:16pm 
They just don't have the rebellion feel. The pirates not making the resource rich worlds around them as raid baits is just wrong.

- give them the old pirate alert
- the raids will at least double after x minutes in-game
- losing to them gives them resources to build caps/more ships faster
- if you don't bid on their auctions as often as they like, they raid you too !
- rickety ships with bad hulls but lots of guns ?
- variants of stolen advent, vasari and of course tec ships
- maybe also give them a super weapon with a threat compliance timer near end game
fragbucket Sep 18, 2024 @ 10:40pm 
a mod for the new pirates 8 player map might be nice that makes the pirates a lot stronger :D
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Date Posted: Sep 17, 2024 @ 3:08am
Posts: 26