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so far the only way to have them put in asomewhat interesting way is to play against cheating AI with a mod to force them to attack and to never retreat.
i wish the devs would look up how AI behave in big scale RTS games like supreme commander.
they have much to learn on that matter.
i could care less for balance, leave it to the pvp folks to waste game ressource in a game that isn't meant for them to begin with...
at least we've got mods, can't complaint about that.
The problem with this is if the AI kept smashing their face into you then their other problems with handling their own economy/tech/expansion would only be exemplified as they constantly keep losing ships against defenses. This is exactly why on Hard+ they wont fight you unless they think they can win.
i mean if i have to play a game were the AI is as smart as a human, i might aswell play against another human.
the goal of ai i believe is to provide big scales fights. if i want cat and mouse gameplay i might aswell look for another game that provide a better experience in that matter.
tell me i'm not wrong when i assume people buying sins are first and foremost are looking for huge fleets fights ?
i'm game to improve the AI, provided it's for a better game experience.
i have high hopes for the future of the season pack on that matter.
Are there any mods that actually stop them from retreating? I've tried a couple of "AI" mods and they didn't really seem to change anything noticable.
They only get more resources above hard difficulty IIRC. Anything hard or less they are pretty much on par with you. To the point that Medium is a joke to play.
*looks at game research tree*
Hmm. I wonder what this thing called a Phase Inhibitor does.
No seriously. Just build phase inhibitors. Everywhere. That'll be the easiest way to force the AI to fight you [unless you're on the offense in which case you're still SOL but at that point you're probably walking over them anyways].
I can't understand the logic the devs used here. If they AI thinks they are outgunned, then...build more ships? Focus on upgrades to increase ship stats? Sins 1 AI (at least on Fortifier) played better and was more fun over a decade ago, and I'll probably just go back to playing modded Sins 1 until they sort out Sins 2.
Oh gods, one of the best thought-out RTS games in memory, including its spiritual predecessor, Total Annihilation which was my first ever RTS.
I was on a 2v2 map yesterday and they absolutely would not attack the only planet of ours that they could reach even though they had 4000 fleet supply worth of ships, while we had about 900 plus 2 starbases and a standard ice world's worth of defensive assets. We also weren't very teched up yet, and I don't believe the starbases were more than halfway upgraded at the beginning of the standoff. If they had immediately attacked, they probably would have pushed through.
I think part of the problem is they over value defensive assets in their calculations. If you fortify a planet as much as you possibly can, they will almost never attack it, and absolutely won't if there is an easier world to target somewhere else. Even if that world is less valuable and harder to keep ownership of because it's farther away from their territory.
The main point to consider as the primary goal is to have fun. If they never attack your fortified worlds, it's less fun. All those resources spent are usually just a deterrent and never get utilized. They need to be a bit more reckless. Just let them rebuild their fleets a tad quicker or something.
We aren't talking about the AI retreating from when they attack you, we are talking about attacking THEM. Phase inhibitors don't do anything for when your armada is on the move, and (I've pointed this out numerous times) on higher difficulty settings the AI tends to spam the phase immunity item on their caps. Phase inhibitors don't inhibit those with the item...
It also only affects one facet of the problem, there are still others. It being difficult to get a solid fight from the AI is a problem.
Either they've got a bigger and better fleet, and they stomp you. Or the reverse and you stomp them. Otherwise they're just fleeing from your fleet and only attacking where they can win, often some pointless asteroid or whatever you just took from them while you just steamroll through their core worlds that provide their economy that they don't put enough effort into defending.
TL;DR - too much snowballing.
They might of at least coded the AI right before release.
It's just sitting on my desktop waiting for a patch to fix the AI and carriers not being able to hold position without the fighters doing the same thing.
You get kind of used to games companies ripping you off, but this is ridiculous. You are literally better off playing the first game.
The AI needs to be more willing to engage your fleet and needs to prioritize defending their homeworld above all else.