Sins of a Solar Empire II

Sins of a Solar Empire II

Tiwaz Sep 16, 2024 @ 9:12am
Dumb ai
Playing on insane, all the ai does is attack if enough ships or flee and clear the way to their home planet for easy victory.

Higher difficulty better?
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Showing 1-15 of 18 comments
Gorwe Sep 16, 2024 @ 9:46am 
AI is horrible and, frankly, a big detriment to this game. All it does is either bunker or gang up 3v1 vs you. No way I am playing this outside 1v1.
Lywelyn Sep 16, 2024 @ 11:48am 
AI is regretfully coded with the toe.

so far the only way to have them put in asomewhat interesting way is to play against cheating AI with a mod to force them to attack and to never retreat.


i wish the devs would look up how AI behave in big scale RTS games like supreme commander.

they have much to learn on that matter.

i could care less for balance, leave it to the pvp folks to waste game ressource in a game that isn't meant for them to begin with...

at least we've got mods, can't complaint about that.
Last edited by Lywelyn; Sep 16, 2024 @ 11:49am
RaozSpaz Sep 16, 2024 @ 12:09pm 
Originally posted by Lywelyn:
AI is regretfully coded with the toe.

so far the only way to have them put in asomewhat interesting way is to play against cheating AI with a mod to force them to attack and to never retreat.


i wish the devs would look up how AI behave in big scale RTS games like supreme commander.

they have much to learn on that matter.

i could care less for balance, leave it to the pvp folks to waste game ressource in a game that isn't meant for them to begin with...

at least we've got mods, can't complaint about that.

The problem with this is if the AI kept smashing their face into you then their other problems with handling their own economy/tech/expansion would only be exemplified as they constantly keep losing ships against defenses. This is exactly why on Hard+ they wont fight you unless they think they can win.
Lywelyn Sep 16, 2024 @ 1:38pm 
which isn't an issue when they have cheating that give them more ressources ?

i mean if i have to play a game were the AI is as smart as a human, i might aswell play against another human.

the goal of ai i believe is to provide big scales fights. if i want cat and mouse gameplay i might aswell look for another game that provide a better experience in that matter.

tell me i'm not wrong when i assume people buying sins are first and foremost are looking for huge fleets fights ?

i'm game to improve the AI, provided it's for a better game experience.

i have high hopes for the future of the season pack on that matter.
Last edited by Lywelyn; Sep 16, 2024 @ 1:39pm
CptnCankles Sep 16, 2024 @ 1:38pm 
Originally posted by Lywelyn:
AI is regretfully coded with the toe.

so far the only way to have them put in asomewhat interesting way is to play against cheating AI with a mod to force them to attack and to never retreat.


i wish the devs would look up how AI behave in big scale RTS games like supreme commander.

they have much to learn on that matter.

i could care less for balance, leave it to the pvp folks to waste game ressource in a game that isn't meant for them to begin with...

at least we've got mods, can't complaint about that.

Are there any mods that actually stop them from retreating? I've tried a couple of "AI" mods and they didn't really seem to change anything noticable.
RaozSpaz Sep 16, 2024 @ 2:21pm 
Originally posted by Lywelyn:
which isn't an issue when they have cheating that give them more ressources ?

i mean if i have to play a game were the AI is as smart as a human, i might aswell play against another human.

the goal of ai i believe is to provide big scales fights. if i want cat and mouse gameplay i might aswell look for another game that provide a better experience in that matter.

tell me i'm not wrong when i assume people buying sins are first and foremost are looking for huge fleets fights ?

i'm game to improve the AI, provided it's for a better game experience.

i have high hopes for the future of the season pack on that matter.

They only get more resources above hard difficulty IIRC. Anything hard or less they are pretty much on par with you. To the point that Medium is a joke to play.
RaozSpaz Sep 16, 2024 @ 2:23pm 
Originally posted by CptnCankles:
Originally posted by Lywelyn:
AI is regretfully coded with the toe.

so far the only way to have them put in asomewhat interesting way is to play against cheating AI with a mod to force them to attack and to never retreat.


i wish the devs would look up how AI behave in big scale RTS games like supreme commander.

they have much to learn on that matter.

i could care less for balance, leave it to the pvp folks to waste game ressource in a game that isn't meant for them to begin with...

at least we've got mods, can't complaint about that.

Are there any mods that actually stop them from retreating? I've tried a couple of "AI" mods and they didn't really seem to change anything noticable.

*looks at game research tree*
Hmm. I wonder what this thing called a Phase Inhibitor does.

No seriously. Just build phase inhibitors. Everywhere. That'll be the easiest way to force the AI to fight you [unless you're on the offense in which case you're still SOL but at that point you're probably walking over them anyways].
Brave Sir Robin Sep 16, 2024 @ 8:32pm 
It's bad enough that the AI's complete cowardice has gotten me to bench Sins 2 for now. Doesn't matter if you play on cheating difficulty; the instant you out-gun the AI fleet they will never attack you again. The worst part is I don't even fully tech up my supply, hoping the AI will eventually be able to build up enough to decide they can win. And they still won't fight.

I can't understand the logic the devs used here. If they AI thinks they are outgunned, then...build more ships? Focus on upgrades to increase ship stats? Sins 1 AI (at least on Fortifier) played better and was more fun over a decade ago, and I'll probably just go back to playing modded Sins 1 until they sort out Sins 2.
Last edited by Brave Sir Robin; Sep 16, 2024 @ 8:33pm
Elunamar Sep 17, 2024 @ 5:31am 
Originally posted by Lywelyn:
i wish the devs would look up how AI behave in big scale RTS games like supreme commander.

Oh gods, one of the best thought-out RTS games in memory, including its spiritual predecessor, Total Annihilation which was my first ever RTS.
BoogieMan Sep 17, 2024 @ 5:58am 
Playing against the AI on a few chokepoint maps really highlights how they work. They will never attack without a rather sizable overmatch.

I was on a 2v2 map yesterday and they absolutely would not attack the only planet of ours that they could reach even though they had 4000 fleet supply worth of ships, while we had about 900 plus 2 starbases and a standard ice world's worth of defensive assets. We also weren't very teched up yet, and I don't believe the starbases were more than halfway upgraded at the beginning of the standoff. If they had immediately attacked, they probably would have pushed through.

I think part of the problem is they over value defensive assets in their calculations. If you fortify a planet as much as you possibly can, they will almost never attack it, and absolutely won't if there is an easier world to target somewhere else. Even if that world is less valuable and harder to keep ownership of because it's farther away from their territory.

The main point to consider as the primary goal is to have fun. If they never attack your fortified worlds, it's less fun. All those resources spent are usually just a deterrent and never get utilized. They need to be a bit more reckless. Just let them rebuild their fleets a tad quicker or something.
Last edited by BoogieMan; Sep 17, 2024 @ 7:14am
VoiD Sep 17, 2024 @ 7:03am 
Yeah, if you can keep up with the AI, or ahead of them, you can finish a 2h+ game without ever getting attacked, and watching the AI retreat every time you invade their planets.
CptnCankles Sep 17, 2024 @ 8:30am 
Originally posted by RaozSpaz:
Originally posted by CptnCankles:

Are there any mods that actually stop them from retreating? I've tried a couple of "AI" mods and they didn't really seem to change anything noticable.

*looks at game research tree*
Hmm. I wonder what this thing called a Phase Inhibitor does.

No seriously. Just build phase inhibitors. Everywhere. That'll be the easiest way to force the AI to fight you [unless you're on the offense in which case you're still SOL but at that point you're probably walking over them anyways].

We aren't talking about the AI retreating from when they attack you, we are talking about attacking THEM. Phase inhibitors don't do anything for when your armada is on the move, and (I've pointed this out numerous times) on higher difficulty settings the AI tends to spam the phase immunity item on their caps. Phase inhibitors don't inhibit those with the item...
Last edited by CptnCankles; Sep 17, 2024 @ 8:31am
BoogieMan Sep 17, 2024 @ 8:36am 
Originally posted by CptnCankles:
Originally posted by RaozSpaz:

*looks at game research tree*
Hmm. I wonder what this thing called a Phase Inhibitor does.

No seriously. Just build phase inhibitors. Everywhere. That'll be the easiest way to force the AI to fight you [unless you're on the offense in which case you're still SOL but at that point you're probably walking over them anyways].

Doesn't do anything for when your armada is on the move, and (I've pointed this out numerous times) on higher difficulty settings the AI tends to spam the phase immunity item on their caps. Phase inhibitors don't inhibit those with the item...


It also only affects one facet of the problem, there are still others. It being difficult to get a solid fight from the AI is a problem.

Either they've got a bigger and better fleet, and they stomp you. Or the reverse and you stomp them. Otherwise they're just fleeing from your fleet and only attacking where they can win, often some pointless asteroid or whatever you just took from them while you just steamroll through their core worlds that provide their economy that they don't put enough effort into defending.

TL;DR - too much snowballing.
thefinn88 Sep 17, 2024 @ 8:47am 
The worst part of all this is - nothing much has been changed from the first game. They haven't expanded the game play at all.

They might of at least coded the AI right before release.

It's just sitting on my desktop waiting for a patch to fix the AI and carriers not being able to hold position without the fighters doing the same thing.

You get kind of used to games companies ripping you off, but this is ridiculous. You are literally better off playing the first game.
Last edited by thefinn88; Sep 17, 2024 @ 8:48am
Otterking Sep 21, 2024 @ 11:58pm 
The AI doesn't even try to defend it's homeworld. Once you get a big enough fleet that they constantly run away from you can just march on their capital and they will do nothing or siege down a random worthless colony of yours. Higher difficulties only give the AI a resource advantage that is dangerous early game, but once you get to mid and late game those resources don't matter and you can beat them easily with your better constructed fleets.

The AI needs to be more willing to engage your fleet and needs to prioritize defending their homeworld above all else.
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Date Posted: Sep 16, 2024 @ 9:12am
Posts: 18