Sins of a Solar Empire II

Sins of a Solar Empire II

Hurricane Aug 18, 2024 @ 12:23pm
Super weapons are BROKEN!
SO advent and TEC super weapons have no counter...

The advent one can be spammed and just steal a full fleet lol... WTF?

The TEC one just nukes your planets 24/7 with nothing you can do about it...

Did the devs actually even play their game the 2 years its been on epic?

Come on we already had these discussions back in SIns 1... half the people disable these weapons due to them being broken back then but its MUCH worse now with the investment into planets and Advent just stealing your full fleet... you can even build multiple super weapons per planet!!!
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Showing 1-15 of 78 comments
Sasha Mason Aug 18, 2024 @ 12:25pm 
I'd beg to differ about the TEC super weapon.
Nothing you can do about?
Does your Starbase not have a planetary shield upgrade?
I have only been playing as Advent so far and they do have that, and it pretty much nullifies the effects of the Novalith Super Weapon.
Hurricane Aug 18, 2024 @ 12:27pm 
Originally posted by Sasha Mason:
I'd beg to differ about the TEC super weapon.
Nothing you can do about?
Does your Starbase not have a planetary shield upgrade?
I have only been playing as Advent so far and they do have that, and it pretty much nullifies the effects of the Novalith Super Weapon.

Does the shield actually stop the cannon? I will test it next time if so thats the TEC super weapon counter.

Now tell me the advent counter, which is real pain, literally chopping my fleet in half every 5/10 mins...
Sasha Mason Aug 18, 2024 @ 12:31pm 
It should.
Even in Rebellion, if you had a shield, it negated a lot of the damage.
Advent counter, not sure.
Advent Warth specialize in converting units to their own, and they can do that with their super weapon, with planet upgrades and they also have a capital ship that can do that.
Formous Aug 18, 2024 @ 12:41pm 
Number 1 upgrade when I play TEC? Starbase Planetary Shields
Včelí medvídek Aug 18, 2024 @ 12:48pm 
Yepp, the advent is for sure.. Just qquit the game where it was not bearable - they ahd every planet backe dby mutltiple and steal my fleet in no time. No way to fight it. (unless possible turn whole fleet to capitals only)

I guess untill those weapons cna be turned off I leave Advent off big maps.
ExavierMacbeth Aug 18, 2024 @ 12:49pm 
The Planetary Shield DOES stop the Novalith Cannon strike. The shield also stops instant conversion/death affects from other faction super weapons that are based on reducing planet health.

The other factions should have a similar way to shield a planet (I know Vasari has a similar module on their starbase but I haven't seen advent get that high in tech yet before getting pumbled in my games)

It does not stop the secondary effects though... for example the Novalith Cannon still disabled all enemy weapons in the gavity well for 60sec after impact.
Last edited by ExavierMacbeth; Aug 18, 2024 @ 12:54pm
Bozz 💀 Aug 18, 2024 @ 12:59pm 
Yeah I'm starting to think about stop playing because of the Advent, I mean they just steal your whole fleet and even if you manage to destroy it and send reinforcements you have to deal with your own fleet which sucks
Formous Aug 18, 2024 @ 1:02pm 
And this is why I love the TEC Enclave. Even if I lost my fleet to a advent weapon, I have this great and wonderful recruitment campaign for all my brilliant young would be captains. Their first contract in orbit is ready and waiting already!
heh Aug 18, 2024 @ 1:13pm 
Originally posted by Formous:
And this is why I love the TEC Enclave. Even if I lost my fleet to a advent weapon, I have this great and wonderful recruitment campaign for all my brilliant young would be captains. Their first contract in orbit is ready and waiting already!
they defect to the opposition much faster than you can recruit them
Lywelyn Aug 18, 2024 @ 1:16pm 
novalith can be countered by planetary shield.

the new advent one tho the only counter will be the next balance patch... well hopefully.

i get they are the rising star , being released along with the steam released, but i do hope the trend effect to not last long so the trinity faction can be more balanced again.
Formous Aug 18, 2024 @ 1:36pm 
Originally posted by heh:
Originally posted by Formous:
And this is why I love the TEC Enclave. Even if I lost my fleet to a advent weapon, I have this great and wonderful recruitment campaign for all my brilliant young would be captains. Their first contract in orbit is ready and waiting already!
they defect to the opposition much faster than you can recruit them
Nah. My garrison makes a new Harcka in 4 seconds. And often 4 at a time.
Nongenti Aug 18, 2024 @ 2:21pm 
On of the things which was changed / introduced to make super weaposn more interactabe is the range limit:
each super weapon can only hit targets in a certain radius around its planet/gravity-well.

That way the enemy can hopefully attack the super weapons in only a few jumps and contest or even destroy it.
heh Aug 18, 2024 @ 2:35pm 
Originally posted by Formous:
Originally posted by heh:
they defect to the opposition much faster than you can recruit them
Nah. My garrison makes a new Harcka in 4 seconds. And often 4 at a time.
Advent steals like 100 supply worth of ships every minute per weapon they have. And that's "steal", not "destroy". So to counter that you have to not only out-produce that, but you need to destroy that + their own production faster than they can steal it + destroy yours. The only way you're dealing with that is if you're destroying non-capital ships so quickly that non-capital ships are useless anyway and so is all your garrison production.
Sol Inherent Aug 18, 2024 @ 2:37pm 
Do super weapons need exotic materials to fire? If not that could maybe be a way to reduce their spammyness. Ive found the range is already a pretty big nerf compared to Rebellion (atleast for TEC)
Hurricane Aug 18, 2024 @ 2:44pm 
Originally posted by Nongenti:
On of the things which was changed / introduced to make super weaposn more interactabe is the range limit:
each super weapon can only hit targets in a certain radius around its planet/gravity-well.

That way the enemy can hopefully attack the super weapons in only a few jumps and contest or even destroy it.

The range is pretty huge and they can spam multiple supers per planet... they are killing planets as soon as i settle on them... its that quick, i have colony ships just constantly retaking planets and they shoot them the second i take them... its out of control.. you cant shield these planets...

The fix above with star bases works for planets for back sure but anything in the middle is in range and gets sniped... i can jump to their planets to try kill them but even with a 1500 pop fleet they are tanky to kill and if their fleet comes too ill get sandwhiched and lose a chunk of my army...

Now the other thing is going to the place of either of the supers i instantly lose half my flee to the advent super stealing my stuff... they take 100-200 pop of ships per shot and they spam you!

We need a cap of 1 super per planet and a longer cool down.

The devs have not even played their own game to test this, this is whats annoying me... its been on epic for 2 years, did they get no feedback? They clearly havent tested anything.

80% the ships suck, the best ships are the missiles ones, they are better than anything else by a mile!

Please PLAY YOUR GAME AND BALANCE IT, you already scammed us with a silly price tag yet you havent done any quality control at all...

The steam playerbase is a full beta test for the game, the devs made no effort on the epic release...
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Date Posted: Aug 18, 2024 @ 12:23pm
Posts: 78