Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
a unit needs a buff either from research or items before it can regen in combat.
those are the -60s for hull regen or -20s for shield regen which you may encounter in some researches or items.
The exceptions are a few abilities or items which itself also add some regeneration as of their respective description.
all my fleet engagement are just massive fleets vs massive fleets so i can't tell a single thing about what's happening, only thing i realised so far is that the cripple hull has its use. still get a chance to have your important ships, retreat before they become space dust
I have also seen Cap ships that I rotate out of of the front line for a bit, start to repair, send them back in, and unless they start taking damage again, they will keep repairing.
the regeneration listed on the plating starbase upgrade should also be out-of-combat regeneration.
At the very least the tec combat repair module does work during combat, but ships don't always activate their items on their own so always check if your vessels are in trouble.
The game really needs to be more clear about these things.