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also scout when he is making one so you can go attack its super costly so usually its a big opportunity of attack for you... take/destroy couple of its sytem .
I am in late game, enemy has many own planet and complete star systems that are backed like this. I ahve vastly superior economy but I feel hopeless (unless I will really switch to full capital fleet...)
You can build as many as fleet supply allows.
The problem is that it is very costly to build such a large fleet but it is ultimately the only hard counter to it. They cannot take those over.
If the AI wouldn’t build so many of them it wouldn’t be a problem. But they prioritize construction of the D-engines over all other defensive structures, so by late game most of their systems will have at least 1, or as many as 3 D-Engines.
Mod them out until they get a rework or nerfed, hopefully.
Destroying 10% of a 2000 pop fleet with a single, free super long range shot with zero counterplay options doesn't work in practice.
Not only does it 'destroy' thousands of resources worth of ships instantly, they are converted and fight their previous allies causing quite a battle. The conversion rate might be 6%, but then those ships deal a lot of damage before they can be destroyed.
Multiple D-engine shots will cripple or even destroy a maxed out end game fleet at zero cost to the owner, depending on RNG when it comes to the number and type of ships converted.
Even after the nerfs in the current test patch, I think there needs to be a cap on the amount of D-engines that each player can build, and there needs to be a hard cap on the max amount of supply that can be captured.
A single deliverance engine shot will turn an equal fleet Vs fleet battle into a total bloodbath.
Best would be a rework or just the option to remove them on the game options. Or mod it out.
Instead of spamming one on every planet.
(this is a joke btw)
In all seriousness though, superweapons were really strong in the first game too, and the only way to counter them back then was to fight your way to it and hope you could get to and destroy it before it destroyed you. At least now the system moves, so you dont have to fight through every single enemy gravity well to get to the superweapon anymore.
The first game also made you use tactical slots to build the superweapon, so the planet you built it at wouldn't have any real defensive emplacements, so you kind of had to have a part of your fleet tasked to its gravity well to defend it, which limited your offensive and defensive options.
But the first game also had an option to disable the superweapons completely, so...