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I'm actually noticing something similar in my almost 5 hour campaign. I have a ceasefire with an empire that now holds around 20 planets. They called it off but won't attack any of my planets despite really only being three of us left. I started boosting my defences in all my planets which border their territory but i'm starting to think there is no point
The third game had this AI fizzle occur, where I realized that the remaining 3 empires (who had all been pretty viciously aggressive up until that point) suddenly stopped coming at me. Curious, I went looking for them, and found massive fleets for all 3 of them just idling in the gravity well of a minor faction's homeworld. Not attacking them, not attacking each other, not attacking me. Just chilling.
I was frustrated enough that I quit out of the program after about 5 minutes of trying to goad them into action. Maybe tomorrow I'll load up the autosave to see if restarting the program/reloading fixes whatever it is.
That said this is definitely a bug and I've seen the same.
Perhaps this is the key? Might be a bug involving interaction with minor factions, maybe the agents are stuck in a state where they're trying to do something that isn't a valid action like attack a minor faction that they have an alliance with?
What u on about... how do you think AI works... from scripts...
They will get build orders and then follow a basic AI pattern and just cycle that pattern, the ai cant think.
I play enough strategy games to see this... totalwar, stellaris, endless space...
Ai I needs to ignore trade ships and escorts when it wants to do something.
and the issue here is more that if the game lasts long enough it just stops doing anything ratehr than keep doing what it was doing before, which was more than fine. It may be something like if a value gets too high, the AI bugs out and stops acting anymore
In Total war, this does NOT happen, I have over 10 hours on the War-hammer series alone, the AI will always play just as well as the first 100 turns regardless if your on turn 400. So you stand point just dropped. It was the older Total games like Empire than had poor AI.
Some games like RTS which are continuous sims, look at age of Empires and many more like it, as well as this title, the AI are just not built very well, take a look at stellaris, the AI has no issues. Its the quality of the coding, the devs etc...
thats the thing though: eventually the Ai just... stops altogether and just sits there.
How many AI`s are there and what difficulty are they set to ?
Kind regards, wishing a nice time in the game
I assume they keep changing their goals or try and react to things. Leading to their main fleet moving back and forth across it's own territory. Rarely actually managing to make an assault.
In my game there are 8 Ai factions. Each set to default. It might be because the other large faction remaining is TEC like myself. We were on a ceasefire for most of the game until they just broke it off. I expected them to come at me with their fleets however they haven't sent one fleet to any of my systems even though I have attacked several of theirs. I'll see how it progresses and ends before I make a final verdict. I might set the Ai to hard next time.
Thank you. Glad to hear your enjoying it. I'm looking forward to more content and mods to see what direction it goes
Haven't tried hard AI yet but I'm sure it just cheats a little to make it difficult. Seems fairly consistent with medium AIs and easy AIs are a comp stomp for me with 13 hours of gameplay clocked now.