Sins of a Solar Empire II

Sins of a Solar Empire II

Imperium Aug 17, 2024 @ 2:37pm
Needs way to ask/command ally to help
I need to be able to set target systems for my AI team mates, unless there is and I dont know how.

I tried a 3 vs 3 vs 3 map recently on hard, and it was kind of dumb, while enemies attack you with 2k fleets two or even 3 at a time, my allies kinda chill back and do nothing to help me or just attack what they want. I cant really support my allys since they move pretty randomly, Its completely impossible to beat two 2k fleets with just one of your own no matter what tech or capitals you have, nor can you make enough defences to offset that and since I cant direct my ally to do antyhing I mostly end up stuck with my fleet unable to do anything being bombarded by dozen deliverence engines constantly converting my units to their side. Also unlike the AI I cant magically summon a giant fleet few minutes after I got mine destroyed, nor do I have the resourses I cant spam AI to death either.

TLDR: Pointless to play in team map in a game with cap without having ability to direct your allies.
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Showing 1-9 of 9 comments
Mr.Kill Aug 17, 2024 @ 2:41pm 
You can command teammates from the diplomacy menu. Even then they tend to play really really badly for some reason when teamed up with a human.
Borkorus Oct 7, 2024 @ 7:38am 
Yeah, they just ignire you completely. Sucks
Wuorg Oct 7, 2024 @ 7:53am 
You can direct them from the diplomacy menu. They'll send their primary fleet to wherever you point them. They do a pretty good job of listening, just don't expect miracles, as they'll even listen to their own detriment a lot of the time...
NeverADullDoor Oct 7, 2024 @ 9:30am 
In my experience, it's best not to count on the AI to form a unified offensive - when you tell them to attack a target, they'll usually attack, but they do it on their own time table, which is never nearly as fast as I want. It's better to direct the AI to target planets away from your own planned route of attack, in an effort to try and split the enemy team's attention.

Also, after they've taken a planet, remember to cancel the attack order, or they'll just park their fleet in that gravity well and sit there for eternity - even if the the enemy is burning a direct path to their capital.
Imperium Oct 7, 2024 @ 9:39am 
Originally posted by NeverADullDoor:
In my experience, it's best not to count on the AI to form a unified offensive - when you tell them to attack a target, they'll usually attack, but they do it on their own time table, which is never nearly as fast as I want. It's better to direct the AI to target planets away from your own planned route of attack, in an effort to try and split the enemy team's attention.

Also, after they've taken a planet, remember to cancel the attack order, or they'll just park their fleet in that gravity well and sit there for eternity - even if the the enemy is burning a direct path to their capital.

Ugh... Thats about right... In RTS is all about timings... and with AI taking their time makes orders pointless...Stellaris had alliance management quite a bit better with extra fleets simply following your main around, but its also much deeper and larger game with dozens of expansions... this bare bones alliance maybe we will get a better one down the line.
Xan84 Oct 7, 2024 @ 10:36am 
I need a way to get planets from the AI, really annoying when an AI takes a planet you wanted/worked for.
Wuorg Oct 7, 2024 @ 1:41pm 
Originally posted by Xan84:
I need a way to get planets from the AI, really annoying when an AI takes a planet you wanted/worked for.

You can trade for it. If it is a fresh planet, they are usually pretty generous about it.
Xan84 Oct 7, 2024 @ 10:21pm 
Originally posted by Wuorg:
Originally posted by Xan84:
I need a way to get planets from the AI, really annoying when an AI takes a planet you wanted/worked for.

You can trade for it. If it is a fresh planet, they are usually pretty generous about it.

Ha, had no clue you can actually trade planets, thx for that.

What we really need are controls like StarCraft 2 has, now that is done right.
Jambie Lionheart Oct 8, 2024 @ 3:32am 
AI have always been bad allies. You either use 'em or abuse 'em. Co-op is the way to go for responsive allies.
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Date Posted: Aug 17, 2024 @ 2:37pm
Posts: 9