Sins of a Solar Empire II

Sins of a Solar Empire II

Xan84 Aug 17, 2024 @ 10:48am
Garrison Fleet is insane.
I've only played against AI and currently I am playing vs medium but this fleet is bonkers, I had 0 issues rolling over the 2 other AI but this last one with this stuff felt like I was fighting 10 AIs at the same time.
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Showing 1-15 of 16 comments
Pok Aug 17, 2024 @ 10:52am 
what exaclty does you mean?

i dunno about that term... i assume a fleet that you can get over factions?
or... another mechanic?
Xan84 Aug 17, 2024 @ 10:56am 
Originally posted by Pok:
what exaclty does you mean?

i dunno about that term... i assume a fleet that you can get over factions?
or... another mechanic?

Its a TEC ability, you build garrisons on planets and when idle you factories build free ships. Its like the zerg from StarCraft, endless stream of free ships :)

Look at this guy's map, see all those ships on the map? Around 2:23:14
https://youtu.be/qXCZEWDs2N4?t=8484
Some are trade ships but lots of those garrison ships as well.
Last edited by Xan84; Aug 17, 2024 @ 11:00am
Mimics are friends Aug 17, 2024 @ 10:59am 
The Tec loyalists thing was being a stone wall and mass producing ok ships. Messed around with them and it does seem OP.
Mimics are friends Aug 17, 2024 @ 11:01am 
Originally posted by Mimics are Friends:
The Tec loyalists thing was being a stone wall and mass producing ok ships. Messed around with them and it does seem OP.
if they heavily nerf garrisons I think they would need to give them something to make up for it
Xan84 Aug 17, 2024 @ 11:01am 
Originally posted by Mimics are Friends:
The Tec loyalists thing was being a stone wall and mass producing ok ships. Messed around with them and it does seem OP.

Check my vid and go to 2:23:14. Its bonkers man. That guy was playing against impossible AI.
Emperor Fooble Aug 17, 2024 @ 11:23am 
Garrisons are really strong, but;

To get it really going, it needs a LOT of investment. It's a huge amount of resources, research, production structures (aka not trade or research stations) and time to get the garrisons stocked up.
It also only shines when you have multiple adjacent star systems with garrisons, so they can all defend each other - it's at that point the garrisons feel overwhelming when you can have 1000+ fleetpower of low tier ships arrive to help defend a system that also has a garrison, two starbases and the normal array of turrets.
At this point the amount of resources expended on 'static' defences could've been put into an entire offensive fleet.
BUT garrisons only produce the basic autocannon frigate, no more than a handful of flak frigates and the only cruiser they will produce is the haraka. Even when 500 supply strong, they rarely produce more than 5 flak frigates in the group.

So the garrison units have no counterplay to aircraft or missiles, and don't have any significant penetration attacks.
Also, if the garrison is not being micro'd by a player, the AI (yours or enemy) will rush off to defend a neighbouring system from any combat unit, meaning you can send a couple of corvettes into a system to pull garrisons away.
Last edited by Emperor Fooble; Aug 17, 2024 @ 11:25am
Pok Aug 17, 2024 @ 11:37am 
Also.. the tec Loyalists does not have the novalith anymore, right? so... i assume they dont have any other win condition in the late game than cheaper ships than everyone else xD
HutchGER Aug 17, 2024 @ 11:45am 
Originally posted by Emperor Fooble:
Garrisons are really strong, but;


BUT garrisons only produce the basic autocannon frigate, no more than a handful of flak frigates and the only cruiser they will produce is the haraka. Even when 500 supply strong, they rarely produce more than 5 flak frigates in the group.
The Garrison build what is Researched, in my game I had Missile Ships and Carrier
Pok Aug 17, 2024 @ 11:54am 
in the next months they will evantually observe that and maybe tweak the numbers there... i think its a cool mechanic but it can be really strong if they Produce too fast. also if they produce too slow its too weak.

but it fints in the tec loyalist branch. so i hope it stays.

also... kind of every faction has OP-kind of things... Advent have sight and can Recall, Vasari... well i dunno yet but for sure they have something... they dont even need credits!!
Lywelyn Aug 17, 2024 @ 12:28pm 
Originally posted by Mimics are Friends:
Originally posted by Mimics are Friends:
The Tec loyalists thing was being a stone wall and mass producing ok ships. Messed around with them and it does seem OP.
if they heavily nerf garrisons I think they would need to give them something to make up for it


TEC loyalist have always been about having the upper hand on their own condition in their own owned systems. i'm not expert on balancing i this game, but calling out a nerf on something out of a whim is never a good idea.

we'll need a lot of time to see how people adapt to thecurrent state of the game, if a solution exist to bypass it, it'll be found eventually.

i don't remember the nerf for vasari loyalist planet stripping power during rebellion to happens within the week of its release,
Pok Aug 17, 2024 @ 1:01pm 
i Agree, there is not much evidence that this is OP. over time, this tale will be telled.
Originally posted by Emperor Fooble:
snip

Wrong. Garrisons will produce any unlocked ship, provided it has been researched and the correct factory type is present.
heh Aug 17, 2024 @ 1:22pm 
Does TEC loyalists even have a win condition? Invincible defence but no offense.

You get up to 500 bonus supply garrison ships for your offensive actions (since they can move to planets right next to their own), but 500 supply worth of crap ships doesn't compensate for the static defences in the planet you're attacking.

I did have a game where I could get warpgates from a minor faction, including buying hostile-deployable gates from auctions. So I built gates in my garrisons, deployed offensive gates during attacks, which let thousands of supply worth of garrison gate to the planet I was attacking.
But that's pretty niche.
Last edited by heh; Aug 17, 2024 @ 1:24pm
Nongenti Aug 17, 2024 @ 1:48pm 
Originally posted by heh:
Does TEC loyalists even have a win condition? Invincible defence but no offense.

You get up to 500 bonus supply garrison ships for your offensive actions (since they can move to planets right next to their own), but 500 supply worth of crap ships doesn't compensate for the static defences in the planet you're attacking.

I did have a game where I could get warpgates from a minor faction, including buying hostile-deployable gates from auctions. So I built gates in my garrisons, deployed offensive gates during attacks, which let thousands of supply worth of garrison gate to the planet I was attacking.
But that's pretty niche.

TEC loyalist titan can offer quite the strong fleet support, that paired with fleet support might be what they are goign for.
And producing so fast and cheap that they replace entire fleets almost instantly.
RoaR Aug 17, 2024 @ 1:57pm 
Insurgency for TEC Primacy is even more nuts. They alone can close to kill the AI on Nightmare difficulty computers, they strong enough to kill titans......

Primacy can just spam mercenary bases and insurgency, Culture Primacy is nutty.

Also.....hope they make it so we can turn off phase inhibtor alerts as it will constantly loop because of the insurgency.
Last edited by RoaR; Aug 17, 2024 @ 1:59pm
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Date Posted: Aug 17, 2024 @ 10:48am
Posts: 16