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Повідомити про проблему з перекладом
They sort of already have this with item upgrades having their own little symbol that makes them stand out.
Completely agree, I was taken aback when I saw the awful AI art. Not only does it look bad and soulless, it's also harmful to real artists. Grow a spine and hire some real artists.
On the other hand, if the game is spamming same/ very similar images over and over that's a bummer.
Yesterday, I got zapped playing the game and I saw
The Light of Zartha !
Beside the high rez and high FPS cap, nothing else is better. The skill description are similar, the building description as somewhat similar, the UI was ten time better in the Rebelion, the Tech tree was better... In fact, everythings that differ from the first is worst.
For a dev team that decided to go 2 year epic exclu for the money it's quite sad to see that they didn't keep what was good and redid what did not need to be redone.
It's like going shopping and find a box with a naked lady and read that it's actualy a box of potatoe. Then you find a box with a super muscular dude doing push up to find out when your read the text that it contain suggar.
Also why are some people acting as if we could not differenciate AI art? Even if dont take in account all the horror and aberation AI do, because it just smashing things together until it somewhat stick, there is still the issue of the total lack of detailed and different texture for different part. When a character look like he was drenched in oil and his skill has the exact same texture as his skin there's an issue.
It barely take any time to draw a potrait for a good artist, but it take way longer for a team to create a decently sized library for an AI to give you stuff from what you made.
As someone else said, if you want an AI to give you 10 portrait you'll need to draw farm more image than this, so you're losing time for no gaing in quality.
There might as well be no icon images at all. Like I have explained numerous times before, adding more fidelity and detail to an icon =/= making it better. Everything's just too vague. The icons should be simple, yet stylish and very distinct so I don't have to hover over every single planet item every time just to know that this gray advent building adds Harmony Research while that other also gray advent building adds Hostility, while the also gray Advent building on the other actually has to do with culture, or commerce, or mining.
The Vasaris are probably the biggest issue. In the first game, you could tell they were biological aliens, using very fancy and advanced garments and accessories. They felt like an advanced nobility.
In SoSE II however, they all look like a generic SF cyborg or robot. They have completely lost that "noble" aspect.