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Also more options should be moved to a proper menu instead of being a big blob of text on the CTRL+SHIFT+S menu.
There was a disclaimer on the store page.
Whether it is AI generated or merely enhanced by it doesn't matter. The crux of the problem is that AI fills in detail in a way humans don't. That's one of the reason why regardless of art style, humans can tell it is AI with sufficient consistency. One of the things we do when we design stuff like a spaceship, we add what we call greebles. We humans have a way of adding these greebles for non-functional detail and texture to a model that AI don't. AI fill these detail in a form of pattern that is different to humans simple because their thought process is so different. This is why when we look at art that has this weird sense of pattern of detail, we can tell it is AI.
Furthermore, these details are so unnecessary for icons. Who looks at icons from games of old and thought they don't have enough random detail and noise? If Stardock actually has a team of artists making these art, then I'm sorry they've all wasted their time drawing all these pictures with so much detail. I can't imagine the time it took to make all of them. Because a simple purple shield shape icon from Sins 1 represented shield technology way better than whatever mess it is now.
The ai art was trained in house with the consent of the artists who worked on the game if this alleviates any of your concerns.
At the very bottom of the page.
AI generated images show the devs are lazy and didn't want to put the work in. What does the amount of images it was given to feed it's algorithm, it doesn't have 7 fingers instead of 5? Also consent? The artist's consent is their paycheck, they have their hand tied behind middle/upper management.
My hope is that it's just a placeholder until they can get something real in there. If this stays in for the long term it'll be very disappointing.
You people are complaining about something that everyone in EVERY industry already uses but they just don't say anything about it.
The game has been in active development for over 2 years. Lazy is hardly what I would call the devs. I backed it on Epic and I got a free key to register it on Steam. That's amazing support for the community.
Sometimes I think people just like to find things to complain about. Because this game is a 10/10 uplift of an already great game, but brought to modern systems with modern stability and support for epically massive gameplay on the new 64bit game engine.
The art team used AI to help them uplift the game is very different from a developer just making their entire game and all it's art with AI. Feeding AI the proper art sets and samples and training it was likely a long process to begin with.
AI isn't going away and everything uses it even if you don't want to believe that.
Like what the hell is going on in this picture that is supposed to be a logistics upgrade? Did the planet contract mpox?
https://i.imgur.com/Y4pItpU.png
I really hope the devs redo the art for these (or get mods), even the player portraits were so genetic and soulless compared to Sins 1.
Otherwise, game itself is great
The outrage and hyper focus on the AI art is pretty silly. At this point the tech is good enough that half the people wouldn't know if there wasn't a disclaimer. Five years from now it will be the norm rather than the exception.
The issue is the poor work that was done by a human. The same level of care and attention to detail went into the AI image generation, as was used to produce out of centre screenshots without a background. They are placeholders, and stand out as such.
I just hope the devs learn the right lessons from all the criticism, since this isn't an AI, but a UI issue at heart.