Sins of a Solar Empire II

Sins of a Solar Empire II

Are there super weapons?
I just played a game as the tec enclave and despite filling out my military tech tree I didnt see any end of the game super weapons or other similar abilities like in rebellion. Is it just the tec enclave or did I miss something?
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Showing 1-10 of 10 comments
Mr.Kill Aug 16, 2024 @ 11:38am 
Tec enclave gets a more durable titan and two starbases. Tec primacy gets the big cannons and the railgun titan.
Karl Geraet and Schwerer Gustav in Space would be great for a DLC.

Originally posted by 1Forge2RuleThemAll:
Are there super weapons?
Last edited by General T.Montana Tropic Thunder; Aug 16, 2024 @ 11:39am
Earl Komrad Aug 16, 2024 @ 11:46am 
Yes, there are still super weapons, but not every faction gets one, and the ones that do exist were weakened. Advent still has the Deliverance Engine and it now has two distinct attacks: 1) the old bombard an enemy world with your culture; 2) a new bombardment which, instead of spreeding culture, has a 15% chance of converting enemy ships, and the ones that weren't converted are weakened for a bit. This ability can even be fired on your own worlds. However, both attacks have a limited range.
Moderate Misery Aug 16, 2024 @ 12:02pm 
Ideally not in a spammable way, "a weapon of great magnitude...." And the destruction of planets across the galaxy got very old. My favorite setting they ever implemented was disabling super weapons
Last edited by Moderate Misery; Aug 16, 2024 @ 12:03pm
Nongenti Aug 16, 2024 @ 2:31pm 
Vasari has starbases which can pahse jump
BATTLEMODE  [developer] Aug 16, 2024 @ 2:36pm 
Novalith Cannon hits enemy planets from long range with a massive shell and shocks defending forces, nice artillery to soften up forces before you roll in and mop up
riccounselor Aug 27, 2024 @ 6:54pm 
I think they got rid of the Primacy Titan's overdrive. That was my favorite thing on that Titan. I love the sound of the overdrive when it is activated. I built the Titan, but that did not seem to be a thing in its list of abilities. So far I have only leveled up the Titan to 7, so it is possible the overdrive comes later, but it doesn't look like it.
Everyone but the Vasari have Superweapons
tbh theres no "endgame" superweapons in the game. not even the devs call deliverance engine for example a super weapon as seen in some posts about the inability to deactivate them. they are balancing tools rather which without them the faction would suffer greatly. theres several posts in this forum about them.
ToJKa Aug 28, 2024 @ 7:40am 
Originally posted by Earl Komrad:
2) a new bombardment which, instead of spreeding culture, has a 15% chance of converting enemy ships, and the ones that weren't converted are weakened for a bit. This ability can even be fired on your own worlds. However, both attacks have a limited range.

Advent Wrath (formerly loyalist) have that ability.
Advent Reborn (Rebels) instead have a shot that resurrects some of their destroyed (non-capital) ships.

The Vasari super weapon is gone, but it's EMP effect is now on the TEC weapon.

Also all super weapons have range limit now. Doesn't matter to TEC, since their titan's ultimate ability is now the same as the super weapon.
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Date Posted: Aug 16, 2024 @ 11:36am
Posts: 10