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Stellaris is trying to mix 4x games with 'Grand Strategy' games, Sins is trying to mix 4x with RTS.
They aren't even trying to do the same thing, for the most part.
Sins is a much more fast paced RTS with emphasis on tactical battles to a much larger degree and the right strategy to best your opponents efficiently.
I do like both apples and oranges a lot though, each for their individual quirks, so there's that.
Edit: why can one always tell beforehand that the post was made by a private profile user, I wonder.... Sigh
Ironic, since 4x was coined by the success of Sins 1.
It was coined fifteen years before that in a promo piece for Master of Orion, which kicked off a herd of similar games through the 1990s.
Really? I thought Sins was a Hybrid of traditional 4x and RTS games because it replicates the 4x experience in real time, instead of through turns.
Even in multiplayer you can set different pause settings (e.g. limited per player, or infinite for more casual gamers)
The game still runs in real time, but if player wants to pause the game, he has such an option
Sin is all about RTS combat with some X4 management mix in.
The problem with 4X is that like RPG, it's a definition loose enough that if you aren't referring to a specific type of game (in this case, turn based grand strategy of the Reach for the Stars lineage) it suddenly starts applying to everything - The Sims includes exploration and exploitation elements, and I've no doubt someone somewhere would be willing to insist that means it 'includes 4X elements'.