Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I hope it's all clones from Space Quest`s Roger Wilco.
The end is neigh!
I've got some theories, assuming it's whatever's chasing the vasari.
1. Eldritch Entities
Think something like event horizon or some of the inter-dimensional creatures from Stellaris, unfortunately I don;t think it will be because eldritch stuff has diminishing returns the more you examine it, though I won't rule it out entirely.
2. Grey Goo
Good old nanite swarm, breaks down and remakes whatever it touches, definitely fits the bill for something that could topple an empire and the vasari are even mentioned as having nanite tech so it;s not impossible some of it went rogue, could also make for some interesting gameplay.
3. Rogue AI
Killer robots, a great sifi standby, again could make for an interesting gameplay departure with terminator in space, perhaps it was something a slave species cooked up to try and see off the Vasari and it was a bit too effective.
4. Bug Hivemind
Might not be bugs but lets face it, all the coolest hiveminds are insectoid, arachnids, tyrannids, zerg ect. And it would allow for a distinctive ship design if they leaned into the more biological or biomechanical aspects.
4. Assimilators/Parasites
Kind of a catchall for something that turns a factions strength against itself, usually via some sort of mind control, be it cybernetic or biological, thinking of things like the borg from star trek or the flood from halo,, it sounds cool on paper but I suspect it would end up being a lot of recycled units from other factions unless they had a strong identity of their own.
The unity suffers from a specific corruption which has only gotten stronger the more this force of unknowns get closer, and are capable of driving opposing forces to lose willpower to a loss of psyche, relating to that of entire Dark Fleets of the Vasari.
It is unclear of how the TEC plays into this, but the Advent and Vasari are affected in different ways, which the purifiers of the Advent are fully aware of.
It is likely that the Harbingers may use anti-matter as a resource to empower their own forces or strip their enemies of the one thing that binds ships together with powerful buffs or debuffs. To draw in more anomalous elements of phase tech that all factions have reverse engineered up to this point.
This is merely speculation, of course.
How they will play, I am unsure - but the evidence already suggests they will not play like the other respective factions given this force has driven a galactic spanning Empire into a complete route. A "slow to wake but unstoppable juggernaut" faction either by pure abominable criteria, or beholding of such overwhelming numbers or absurdly strange powers that will only grow in strength with careful growth and consideration.
Evidence in the game follows through with the following:
- Phase rift teleportation & manipulation.
- Nanite technologies
- Psychic powers / mind altering hallucinogenical or cognitional effects to potential cognicide ability.
- Never stopping onslaught, constantly on the move.
- Planet stripping / resource stripping abilities (Great Darkness)
- Phase Gate descriptions from the older games (aboriginal technology).
- Resurrection / "unlife" abilities.
- Phase tearing.
* Anti-phasic self-replicating nano machines of gestalt consciousness.
* A spawned terror of the deep unleashed from the phase dimension (unbidden like / corrupted organisms) due to the Vasari Accident.
Having them just appear and get game-ended immediately will make little sense, so the faction may not be looking to colonise, but essentially grow to a critical mass and just bamboozle the game universe if uninterrupted. Seemingly they are attracted to anything with solid matter, so who knows.
I perceive the faction must rapidly grow and solidify or succumb to a quick death, unlike the other factions. In other words for the Harbingers: "A good offence is a good defence."