Instalar Steam
iniciar sesión
|
idioma
简体中文 (Chino simplificado)
繁體中文 (Chino tradicional)
日本語 (Japonés)
한국어 (Coreano)
ไทย (Tailandés)
български (Búlgaro)
Čeština (Checo)
Dansk (Danés)
Deutsch (Alemán)
English (Inglés)
Español - España
Ελληνικά (Griego)
Français (Francés)
Italiano
Bahasa Indonesia (indonesio)
Magyar (Húngaro)
Nederlands (Holandés)
Norsk (Noruego)
Polski (Polaco)
Português (Portugués de Portugal)
Português - Brasil (Portugués - Brasil)
Română (Rumano)
Русский (Ruso)
Suomi (Finés)
Svenska (Sueco)
Türkçe (Turco)
Tiếng Việt (Vietnamita)
Українська (Ucraniano)
Informar de un error de traducción
And the two PD are also very useful, they shoot down many incoming missiles saving my ships. I use this great supportship a lot and like it very much the way it is.
Including the Colonization ability in early game. I just love it. A wonderful versatile ship allowing different tactics.
The Trade skill of the Akkan also works well. Just don't forget to create free expansion slots (Research/ Trade Ports/ Items) in order to be able to use the 2/4/6 extra trade boxes.
Thats my bad.
But youdid do it to prove that 30% increase firerate is 30% increase in firepower...
when even assuming its 100% accurate its only 20% max sustained.
Thats still a difference of 6% dps between expected and realized.
Which is equal to the first weapon upgrades in the research tree.
Thats also only for the medium autocannon which is ~10% of its fire rate cant be improved and its dps is ~10% less then infocard claims.
there is a 30% difference for PD where 30% of its fire rate cant be improved.
20-30% or so between missile launchers.
Thats not minor no matter what you want to claim.
You are also being disingenuous
You constantly mention level 3 inspire in regards to the Akkan not being crap.
When everyone is talking about it being a starter ship.
From the very start you moved the goal posts to suit your argument.
Inspire is what you get last, you get colonzation and Trade before inspire.
I put a level 1 marza vs a Akkan with level 3 inspire and early fleet... and its STILL CRAP
This was the Marza at the disadvantage.
Tell me what someone can do to make it at even a larger disadvantage?
Marza no support
Akkan with a full early fleet
disingenuous to the extreme.
I gave both unupgraded and upgraded and then actual missile upgrade dps
No autoloader for the Akkan?
Why don't you state how much extra DPS the Akkan gets from 40% sustained DPS increase compared to total fleet DPS or the Marza total DPS...
Tell me what fraction of a single percent is that of the total Marza DPS.
Building an autoloader for the Akkan instead of extra ships is dumb.
You get more DPS building 2 extra cobalts...
So yes the autoloader is a DUMB investment for the Akkan...
I didn't even go into POP... which is relevant...
Because once you start limiting total ships to pop... Akkan loses yet again.
Akkan in terms of TOTAL DPS from all sources(its own or enhancing other ships) for its population
IS LESS then the Marza/Sova/Dunov/Kol with upgrades.
A single Dunov EMP is far more effective in terms of "DPS" then Inspire is on a fleet, its also upfront and so allows faster killing which is far more important then sustained DPS.
Burst DPS wins the game by taking out units faster which reduces the enemy total DPS.
I used the Marza as an example...
Could use the Sova... Sova rush with corvette can destroy a Akkan build too, Corvettes focus on destroying builders across the Akkan players worlds, Sova Focus on destroying factories or Akkan.
Tried it not just talking about it, it works on your chosen map.
You say I wasnt fair?
Show me the math where I wasnt fair...
Lets talk fair...
The cost difference between a Marza and a Akkan+Fleet to defeat the Marza early game lets the Marza player build up to 2 more capital ships... depending on exotic RNG.
Realisticly just 1 due to slightly reduced income due to slower colonization.
3 times with a Sova I could colonize all worlds in under 20 mins
but it took you 23+
So yes
You didnt do it right.. you also went a build that makes no sense.
Pointing this out hurt your feelings, well too bad.
The Sova like all carriers can also bug out and not all squadrons can deploy and you need to manually tell it to launch after entering a gravity well to overcome this.
So sorry mentioning this bug to you got you salty.
Yes the Akkan trade ability is broken...
Or are you suggesting being able to have 3x the income of other players on some larger maps(rush trade/get derelicts to level Akkan rade to 3)
is fair?
Only another TEC player who can also go this build can call it fair, neither Vasari or Advent have a method to get such insane income levels 5-10 mins into game. While they can close the gap over time the massive income advantage is effectively an autowin for TEC.
If something is required META then its not balanced.
Other builds cant complete.
Lastly
The Akkan has gotten weaker as patches fixed PD and then capital ships had their missiles hp increased to make them stay effective.
Doubling the PD would actually bring it back to its effectively equal to its on release PD ability against capital ship missiles.
PS-I think this convo is over since it devolved into insults.
For me personally, DPS is not everything. Also the variaty of situations how I can use a ship. I use my imagination and creativity instead of only placing two ships or fleets to fight each other and let the higher DPS win.
My own experience with my Akkan is just nice. I always use the Akkan as my first ship together with nine cobalt and do very well.
So, I would not say Akkan makes TEC too economically superior on larger maps.
Plus, it's superiority lasts only until your Trade lvl3 Akkan is dead, and you have to level up another one.
Or keep it out of harm's way, thus under utilizing spent supply. That's ecoboosting Akkan's risk\reward mechanic in a nutshell.
My only real point in the last response is that the test was accurate. Just because we disagree on the numbers doesn't mean I'm being disingenuous. I'm striving to be as accurate as possible and transparent.
I still have no further interest in discussing beating the Akkan in a rush.
Thinking you were smart
Since you still have not realized, please look at the name of the OP...
We are not the same person, further I disagree with them wanting the Akkan to be massively buffed.
I think squadrons at Dunlov level +few more PD is all it needs.
I don't have enough playtime in SoaSE2 to strongly suggest specific number changes, but it certainly feels underwhelming to go Akkan as your first capital ship, at the moment.
i did deployed one when i tried out the first few game session i had and then realised literally any other ship has better use than it, hell, even Dunov is a more interesting choice... ok maybe not Dunov, but Marza, Sova and Kol are a straight up better option along with a coloniser, and as stated prior, inspiring broadcast has its limit and require to be leveled up in order to start making a difference, by the time it get worth you get your titan, and both Loyal/Rebel TEC have better use of their titan that broadcast
Get squadron upgrade+ missile gudiance and Flak(1 missile gudiance per 7 flak)+Targeting link.
Leaves you 1 upgrade of your choice ontop.
IT does have the issue its missiles can get intercepted rather easy, but once you get armored missile research, Pure Dunovs downright stupid.
Regen shields
Emp Shields
Slow(kite)
Only thing that can touch you is missile bomber barrages and you can use Flak to counter that.
Also... Akkan got nerffed by the changes...