Sins of a Solar Empire II

Sins of a Solar Empire II

Midnight Dec 7, 2024 @ 12:41pm
2
Game running bad
Hi, Can anyone explain how this game run with 10 fps with 4800 fleet supply but my:
CPU is in 40%
GPU in 25%
RAM in 20%
How is only running in 10 fps or lower? can anyone explain?
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Showing 1-15 of 41 comments
EniGmA Dec 7, 2024 @ 12:58pm 
Dont use double fleet supply mod then.

There are engine limitations running through calculations, and tied to all the physical ships and projectiles it has to model and calculate. Just because your CPU or GPU isnt at 100% doesnt mean something is wrong. There are plenty of times when a certain part of data is waiting on another portion to finish a calculation, and this results in seemingly lower usage, because it simply has nothing to process while it waits on the previous data. Adding a bunch more ships in, you are just adding lag in as now the game engine has to process way more things. This is why you can often get slowdown issues in the late game from too many TEC players, and when you kill them off and get rid of all the stupid trade ships performance comes back up.

A general "40% CPU" also doesnt really tell us anything. What architecture do the cores use (as in how powerful are they?) You could be playing on a Sandy Bridge CPU for all we know, or a Zen 5. Also how many cores do you have? The game seems to be able to use up to 16 according to my Threadripper system, so if you dont have 16 cores then you are bottlenecking performance down while threads start waiting on each other. Also what is the MHz of your cores? You could use some 128 core modern server CPU, but if it only has 2ghz cores then performance is going to suck because the actual cores processing things is much too slow.


The biggest takeway is: ships all take performance, the more in the game the more the game has to process, and the more everything else has to wait for that data to process. So stop adding a lot more ships in the game when your system cant handle it.
Midnight Dec 7, 2024 @ 1:19pm 
CPU is I7 8700k (4300MHz) its an ok CPU for most of the games and double supply should not have such a big impact on the game performance as you can play 5 vs 5 and all fight in on the same planet with 10k supply each team and game run ok but if I go fight 1vs1 with 4800 vs 4800 is almost crashing
Midnight Dec 7, 2024 @ 1:23pm 
I play with a big fleet as I like to play vs 9 AI or with a friend vs 8 AI.
Is not fair to allow mods to a game but cant use the mods because the game was not made to have anything extra or will brake then why would you add mods to the game if the game cant handle it?
Also as TEC with all the trading and guards you can easy pass 4k supply and the game still handle it somehow
Last edited by Midnight; Dec 7, 2024 @ 1:25pm
Lucius Confucius Dec 7, 2024 @ 1:25pm 
Just because a mod exists does not mean it's been tested well enough for general usage.
Midnight Dec 7, 2024 @ 1:27pm 
Originally posted by Lucius Confucius:
Just because a mod exists does not mean it's been tested well enough for general usage.
I know that but the game feels like is braking if you use any mode for more ships or any map with more then 100 planets
Midnight Dec 7, 2024 @ 1:33pm 
I am not trying to trash the game, I love it played the first one and in this one I already have 160+ hours I just want to have better performance for example Age of empires 2 the max army is 500 units but if you double it with mods is still running perfect same for mount and blade 2 bannerlord
ArcticISAF Dec 7, 2024 @ 2:31pm 
Age of Empires 2. Come on.
Maybe they should make all the graphics single dots using abstract math for battles so you can fight 1 million vs 1 million supply.
Nongenti Dec 7, 2024 @ 2:45pm 
Originally posted by Midnight:
Hi, Can anyone explain how this game run with 10 fps with 4800 fleet supply but my:
CPU is in 40%
GPU in 25%
RAM in 20%
How is only running in 10 fps or lower? can anyone explain?

that does indeed seem weird tho.
One would expect a higher usage of ressources from the PC or less issueswith the framerate.
Experiment with your options maybe there is a setting, which has an unexpected effect?


Have you tried other mods which change max supply or attempted to change ti yourself? It might be of interst if this issue occurs the same with other approaches too.

Finally if nothing helps conisder stopping by the offical discord, maybe some others, who play or expiermented with high max supply or did mod the game can offcer insight or advice.
Last edited by Nongenti; Dec 7, 2024 @ 2:46pm
EniGmA Dec 7, 2024 @ 3:52pm 
Originally posted by Midnight:
I play with a big fleet as I like to play vs 9 AI or with a friend vs 8 AI.
Multiplayer has much lower performance with large fleets and large maps than single player does. The game's net code has to sync too much data and breaks down, leading to drastically lower FPS than playing single player with the same settings.

For instance, I can play a map with 1,250 planets and 4000-4800 fleet supply for everyone in single player and it takes 8-9 hours before I start seeing any real performance issues dropping below 60fps. Even then it works mostly fine. If I try the same exact thing in multiplayer, performance drops to 5-6fps in 2-3 hours due to how much data it is trying to sync. That doesnt mean the game sucks or multiplayer sucks, it just means I am massively overloading a system designed for 100 planets or less with such a huge load. Its honestly impressive it can function with such a giant load as long as it does.
Last edited by EniGmA; Dec 7, 2024 @ 3:53pm
Midnight Dec 8, 2024 @ 2:34am 
Originally posted by Nongenti:
Originally posted by Midnight:
Hi, Can anyone explain how this game run with 10 fps with 4800 fleet supply but my:
CPU is in 40%
GPU in 25%
RAM in 20%
How is only running in 10 fps or lower? can anyone explain?

that does indeed seem weird tho.
One would expect a higher usage of ressources from the PC or less issueswith the framerate.
Experiment with your options maybe there is a setting, which has an unexpected effect?


Have you tried other mods which change max supply or attempted to change ti yourself? It might be of interst if this issue occurs the same with other approaches too.

Finally if nothing helps conisder stopping by the offical discord, maybe some others, who play or expiermented with high max supply or did mod the game can offcer insight or advice.
I did change the setting in every way nothing change is like the game refuse to use all the resources my PC can offer and using only bare minimum.

I did change the supply using mods and did it myself in the game files
Last edited by Midnight; Dec 8, 2024 @ 2:35am
Midnight Dec 8, 2024 @ 4:44am 
Originally posted by ArcticISAF:
Age of Empires 2. Come on.
Maybe they should make all the graphics single dots using abstract math for battles so you can fight 1 million vs 1 million supply.
I feel like you dont understand my point:
My point is if my PC can handle 1 million supply let me use 1 million supply.
Imagine if every new game will not use more then 20% of your PC performance and will deliver 10 FPS with ultra graphics you will be mad right?
This is my point if I push it this game should use all my CPU or GPU not only 20% or lower
ばか!!! Dec 8, 2024 @ 8:41am 
Originally posted by Midnight:
Originally posted by ArcticISAF:
Age of Empires 2. Come on.
Maybe they should make all the graphics single dots using abstract math for battles so you can fight 1 million vs 1 million supply.
I feel like you dont understand my point:
My point is if my PC can handle 1 million supply let me use 1 million supply.
Imagine if every new game will not use more then 20% of your PC performance and will deliver 10 FPS with ultra graphics you will be mad right?
This is my point if I push it this game should use all my CPU or GPU not only 20% or lower

yes its the same saying "wElL because Cyberpunk is so HD ofcourse it will run only 30FPS and slow, just play gta san andreas duhh". just because the game is advanced doesnt mean it should be not optimized, there must be a someway for the dev how to optimize it.
Doug Dimmadong Dec 8, 2024 @ 8:45am 
Well, you're doing something that the game was never designed to do.
ばか!!! Dec 8, 2024 @ 9:18am 
Originally posted by Doug Dimmadong:
Well, you're doing something that the game was never designed to do.

its not never, its "not yet",, don't be pesimistic about it lol,
Midnight Dec 8, 2024 @ 11:59am 
Originally posted by Doug Dimmadong:
Well, you're doing something that the game was never designed to do.
So you are saying just because the devs cap the amount of ships you can have but they open the game for mods and allow you to increase the number of ships you can have the game is running in 10 fps and only using fewer resources the my google chrome?
I just try to make devs aware that the game can be improved and run better
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Date Posted: Dec 7, 2024 @ 12:41pm
Posts: 41