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As soon as you knock out the first enemy and consolidate that area, you should be able to keep the momentum going.
If you have no diplomacy(I assume locked teams?), how is the AI double teaming you?
Edit: Also, I assume that having 2 star bases means you play as TEC:Enclave, and if so, what are your garrisons and defensive fleets doing?
Not "bothering with it" is like having both arms bound behind your back in a fist fight.
So no, it is not a matter of luck. You are not using the greatest strength of your faction, the garrisons that produces ships for free, to help defend your assets(or even push into enemy gravity wells).
Imagine if your choke point had 2 star bases and 1000 free fleet supply worth of ships(garrisons) defending it, which are constantly rebuilt for free, while your regular fleets are on conquest mode.
As for the map itself. You need vision, so you know if an enemy attack is approaching. That means scouts, and a decent amount of them. That means you need to control the gravity wells surrounding wormholes that will lead to your systems, not just defending your side of the wormholes.
Due to how the map works, fleets are slow to respond. If you are aggressively pushing in one direction, it will take a while for enemy fleets of other factions to divert and head in your direction.
My guess is, you took too long in researching wormhole jumping, which gave the AI more time to colonize various star systems, giving them an economical, research and fleet advantage. And if they deem you as the weakest player, they might gang up on you to finish you off quickly.
The only thing that feels "luck" based, is diplomacy, due to poor clarity on what is actually going on. If you can get an early cease fire with a faction, it is a lot of pressure gone and it becomes much easier to push other frontiers. Which is also why scouting is so important. The earlier you find the AI and try to make a deal with them, the higher the chance that one of them accepts.
That said, it is not needed to succeed on this map, but like in every other map, it helps.
I can't see where to turn off teaming because in my latest have eliminated one faction, was going well , now 3 have teamed up and I have backed up . Will get garrisons.
Remember the garrisons will generate ships based on what shipyards you have. If you put in small ones it will make more smaller ships faster. If you want bulk punch but fewer ships then put in the larger one. it will give you carriers, guided missile frigates, and those (cant remember the name) heavy cruiser things. They take longer to build but they stand up better than the flak trucks and other smaller ships you will get from the small shipyard
Twin strongholds as TECE + heavy garrisons can stall or even crush a stack of 1500 enemy fleets alone (if you have synergistic orbitals in secondary lines to conduct repairs). And it is reasonably cheap for what it does.
You can also "pilot" what ships are added to the heavy garrisons, researching only the best (hint: it’s the missiles cruisers and the hoshiko repair cruisers).
Add a “ammunition plant” planetside and watch the enemy fleet crush and burn (at least until they bring out like… 12 level 6 vulkoras desolators)
It's 30 planets chief...
And what a hassle that is XD.
I created a "demolishing planets belt converter", conquering, building, stripping planets in chains of 3.
But I've to say that, even acknowledging the strengths of Exodus, I've now converted to the Alliance.
The faction is now my favorite, even with how "apparently" bland they are in core values.
You have to have the supply base on a planet to use those abilities outside of their home planet AOE. Once you have one placed, you will see a ring which will indicate the distance it can be used.
YeP..
New update dropped. Check the news.