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At least the AI will equip their ships properly now.
I hope the Ice Asteroids will help early game Advent crystal economy, especially when the randomly generated Maps do not spawn any realistically accessible Ice/Crystalline Planets.
With this patch two players who invests the same amount of ressources can have a big difference of exotics because of random, so it can have a significant negative impact on multiplayer games and create imbalances. The gaming community is small, so please keep it.
Instead of removing garanteed exotics you could just increase the costs of exotics to nerf them.
Thank you.
So, I'm getting really really close for the equipping 3 artifact achievement for the ship. Does it have to be capital ship, because I just put 3 ship artifact into my titan and it doesnt unlock
Lowered requirement to unlock ‘Strength of Our Predecessors’ achievement from 4 artifacts to 3.
The description didnt specify what kind of ship needs to be equipped
Any clarification would be helpful, thanks
Other than that, when the build is live is it possible to use my current save game for unlocking this achievement? Thanks again
Except exotic refineries have now been moved to tier 3...
I miss the interface being all drawn by your team like in the previous titles. I know the interface is based on team drawings and it still has several funky interpretations that only AI would think up.
The one suggestion i would make for Sins 2 art is to make sure you are not using the same identical art for two different things, like the Tec Enclave Guard planet item research and some other research, since they are unrelated but use the same identical art.
Unfortunately the Sins 2 voice lines for ships & starbases seem to be either lacking the intense emotions that the ones in Sins 1 had, or are just severely lacking in variety (repeating the same voice line.
Some like the Tec starbase are very difficult to understand what are they even saying in some of their voice lines ("can i go out?"??).