Sins of a Solar Empire II

Sins of a Solar Empire II

Stop targeting trade convoy protection?
In a recent multi-star game I got my star sorted then had a 4 on 1 mad brawl around the center star that I kept losing even though the full force of my ships was there. The simple reason, the AI for my ships kept targeting the convoy escorts as my star also had 2 of the trade AIs.

Here is my fleet trying desperately to make progress against the AIs, I'd go away to manage something else, come back and find half my missile ships way out of position and trying to shoot down convoy ships and their defense (or in position and just shooting something that is trying to jump away) while my fleet is getting torn up by the enemy. Heck, my 4 starbases in a cluster that I managed to build beside the blackhole to give my ships some tanky cover are also shooting off at stupid trade protectors.....

Anyway to change the targeting focus priority to aggression, non-aggression combat capable, then irrelevance for ships?


Aside, one of my AIs in my star also got caught up on the stupid armed escorts and parked a large chunk of their supply on the star to farm those armed convoys while I stomped their planets.
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Yarlen  [developer] Jan 27 @ 7:05am 
We'll investigate. Can you post your replay file somewhere we could snag it?
Nongenti Jan 27 @ 8:25am 
The only way to enforce that currently as target pti would be via modding.

In your case, maybe changing the engagement range may avoid ship moving to far away from the point where you ordered them to go.
Originally posted by GizmoTech:
In a recent multi-star game I got my star sorted then had a 4 on 1 mad brawl around the center star that I kept losing even though the full force of my ships was there. The simple reason, the AI for my ships kept targeting the convoy escorts as my star also had 2 of the trade AIs.

Here is my fleet trying desperately to make progress against the AIs, I'd go away to manage something else, come back and find half my missile ships way out of position and trying to shoot down convoy ships and their defense (or in position and just shooting something that is trying to jump away) while my fleet is getting torn up by the enemy. Heck, my 4 starbases in a cluster that I managed to build beside the blackhole to give my ships some tanky cover are also shooting off at stupid trade protectors.....

Anyway to change the targeting focus priority to aggression, non-aggression combat capable, then irrelevance for ships?


Aside, one of my AIs in my star also got caught up on the stupid armed escorts and parked a large chunk of their supply on the star to farm those armed convoys while I stomped their planets.

How did you build "four" star bases in a single system?

On another note; I also wish my fleet would stop chasing scout ships all over the gravity well. "Let's stop bombarding this planet because that scout ship might escape!".
Last edited by CptnCankles; Jan 27 @ 9:19am
Nongenti Jan 27 @ 9:30am 
Originally posted by CptnCankles:
Originally posted by GizmoTech:
In a recent multi-star game I got my star sorted then had a 4 on 1 mad brawl around the center star that I kept losing even though the full force of my ships was there. The simple reason, the AI for my ships kept targeting the convoy escorts as my star also had 2 of the trade AIs.

Here is my fleet trying desperately to make progress against the AIs, I'd go away to manage something else, come back and find half my missile ships way out of position and trying to shoot down convoy ships and their defense (or in position and just shooting something that is trying to jump away) while my fleet is getting torn up by the enemy. Heck, my 4 starbases in a cluster that I managed to build beside the blackhole to give my ships some tanky cover are also shooting off at stupid trade protectors.....

Anyway to change the targeting focus priority to aggression, non-aggression combat capable, then irrelevance for ships?


Aside, one of my AIs in my star also got caught up on the stupid armed escorts and parked a large chunk of their supply on the star to farm those armed convoys while I stomped their planets.

How did you build "four" star bases in a single system?

On another note; I also wish my fleet would stop chasing scout ships all over the gravity well. "Let's stop bombarding this planet because that scout ship might escape!".

Stars support 4 starbases per player.

Consider reducing engagement ranges.
Sakhari Jan 27 @ 9:37am 
Originally posted by CptnCankles:
How did you build "four" star bases in a single system?

The gravity well around a star has a higher allowance for starbases.

On the subject of target priorities, I'm sure it's come up before but if we could get capital ships to stop prioritizing planet-bombing over dealing with actual threats (especially when said planet is shielded by a nearby starbase), that'd be swell.

And tangentially related, if a player right-clicks on an occupied gravity well with a selected mixed fleet, could the game just interpret that as a general move order for all selected ships at any zoom distance rather than a bombing order that exclusively moves siege-capable ships while leaving everything else behind? That'd also be great.
Last edited by Sakhari; Jan 27 @ 9:43am
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Date Posted: Jan 26 @ 5:31pm
Posts: 5