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In your case, maybe changing the engagement range may avoid ship moving to far away from the point where you ordered them to go.
How did you build "four" star bases in a single system?
On another note; I also wish my fleet would stop chasing scout ships all over the gravity well. "Let's stop bombarding this planet because that scout ship might escape!".
Stars support 4 starbases per player.
Consider reducing engagement ranges.
The gravity well around a star has a higher allowance for starbases.
On the subject of target priorities, I'm sure it's come up before but if we could get capital ships to stop prioritizing planet-bombing over dealing with actual threats (especially when said planet is shielded by a nearby starbase), that'd be swell.
And tangentially related, if a player right-clicks on an occupied gravity well with a selected mixed fleet, could the game just interpret that as a general move order for all selected ships at any zoom distance rather than a bombing order that exclusively moves siege-capable ships while leaving everything else behind? That'd also be great.