Sins of a Solar Empire II

Sins of a Solar Empire II

Anybody else run into AI Alliances in a random game
Seems like every AI Random map I play the computer allies up with 1 or 2 others and stomp away...anybody else get something like this? I have started just making everybody on their own team to stop that but that kills all diplo so I dunno.
< >
Beiträge 115 von 16
Osaia 21. Sep. 2024 um 5:59 
Same, for 4 games in a row my 2 neighbours have teamed up and stomped me early on. Can't recall having this "issue" a week back, has there been an update?
Haven’t seen that at all. The AI always stomp each other before I get the chance to.
They do seem to ally sometimes or at least cease fire, I'm pretty sure I've seen them not attack each others ships while in the same system. As for stomping I'm not sure if it's a literal team move or just the fact that if you defend one flank, you often leave your other flank open so maybe the other ai is just taking advantage. There should be a screen to see all alliances. Maybe I'm just not seeing it.
MBOmnis 21. Sep. 2024 um 10:11 
Weirdly enough, I've been on the opposite side of that recently. I played game with 2 AI factions and managed to ally with one of them, promptly stomping the other.
Katitoff 21. Sep. 2024 um 11:00 
AI seems to be teaming up against faction that is doing too well, be it other AI or players.
I have been testing this in my solo games. I have had both situations. I play against 3 or 4 AI opponents by myself usually. Difficulty on medium at first, now hard since I have played more games and learned a little. I have the AI personalities set on random, so some are aggressive and some aren't. I immediately ask each AI for a Cease Fire as soon as I discover them. 3 situations can develop after that.

1. A couple times they have all agreed to a Cease Fire and I had zero AI opponents early in the game. These games are kind of boring because you have no action until later in the game. You can grow your empire and research a lot though. Once the AI has killed off one or two of the other AI, they will turn on you and break the Cease Fire. Or sometimes I break the Cease Fire because I am bored with having no fighting because we are all at peace.

2. A couple times they have all disagreed to a Cease Fire, and it's me against all the AI. This can be difficult if the AI are ganging up on you early in the game. You have to worry about defense more. If you get an aggressive AI or two on you early in the game, it is tough. Sometimes they are busy killing each other instead of you though.

3. Usually, I get something in the middle. One or two AI will have a Cease Fire with me, and 1 or 2 will not. This is the most common outcome. And probably the most fun for a solo player also. You can't just ignore defending yourself because you have enemies to fight, but you probably aren't being ganged up on early in the game either.
Vandom 21. Sep. 2024 um 21:40 
The AI just really hates the player. Like it will send ships through non-allied planets, just to go hit player planets. In FFA games I'm consistently getting the most ships killed/ damage done, even when solely being on the defensive.
dolynick 21. Sep. 2024 um 23:13 
The AI was written to team up against the dominant threat in any given game, if possible. Their willingness to ally/cease fire with the player will depend on if the player is the strongest threat and/or what alliances they might have already made. There are changes to the AI in the latest test build but I'm not sure if that specific aspect of the AI's diplomacy behaviour has been tweaked or not.
Vandom 22. Sep. 2024 um 0:48 
Ursprünglich geschrieben von dolynick:
The AI was written to team up against the dominant threat in any given game, if possible. Their willingness to ally/cease fire with the player will depend on if the player is the strongest threat and/or what alliances they might have already made. There are changes to the AI in the latest test build but I'm not sure if that specific aspect of the AI's diplomacy behaviour has been tweaked or not.
My most recent game had one AI that I had not encountered yet, basically suicide just to attack me. I saw it getting shot up travelling through enemy territory, ignoring the planets and defences on its way to attack one of my planets. A few minutes later it died. I was not the largest threat in the game, far from it because I was fighting off two other nightmare AIs on two fronts.

I'm just not seeing any kind of consistent logical behaviour, and it really makes that game mode frustrating to play.
If you want full random don't have more than 6 players, including the human one. Alliances are kinda luck of the draw. Anything more than 7 players gaurantees allied AI's. Factions that are likely to ally such as either advent and Tec enclave and the Vasari Alliance will very likely do so if on the same map. It would be nice if allying with AI factions was made a little easier though. Ain't had a single success yet.
Yumti 20. Nov. 2024 um 1:13 
I usually play FFA on nightmare difficulty and the alliances seem totally random. Some games the AI never ally and in some they do. In my most recent game I just got stomped by 3 allied AI's and a combined 4.1K fleet.

It started out by me attacking a center planet of one AI. It was a long fight, but I was getting the upper hand. Then two other massive AI fleets enter the system and I'm like "wow this is gonna be crazy, I better back out a bit and let them tear each other apart". But no, they just flew straight at me and ignored each other. I tried to buy a cease fire with one of them, but no amount of ressources did the trick.

My biggest issue is that there seems to be no way to gauge the succes of diplomatic offers. There also seem to be no way to see the diplomatic status of the AI, so what I thought was gonna be an epic 4-way battle, turned out to be 3 AI's steamrolling me. Had I been able to see in advance, that they were allied, I wouldn't have stuck around in that system.
Other than the 1v1v1 maps, where the AI nearly always allies with one another immediately, being ganged up on by AI alliances is rather rare in FFA games.
Ursprünglich geschrieben von Commisar Jon Fuklaw:
Other than the 1v1v1 maps, where the AI nearly always allies with one another immediately, being ganged up on by AI alliances is rather rare in FFA games.
Nah. Its fairly common. I see it all the time. Especially if I get attacked by two different AI at roughly the same time, its more impressive to find out they ARENT allied.

EDIT: As Vandom mentioned, the AI seem to have a general anti-player bias [so long as the player is doing relatively well].
Zuletzt bearbeitet von RaozSpaz; 20. Nov. 2024 um 3:11
All iv seen in my games is the impossible and the level below that ai, ALWAYS team up ( dont preset teams before game ) always, and its always vs the human player, and im usually the first or within the 2nd after the 10 minute mark...i guess meh?..

sending entire fleets passing by planets just to pound on the HUMAN PLAYER capital planet ( if playing on default settings )
or
2 or more allied ai's attack if not at the same time but within 2-12 seconds on different systems i guess thats great, though i wish i would see regulary more ai vs ai fights in ffa random games at any rate.
Pervy 20. Nov. 2024 um 19:25 
If people want to play true FFA, they need to put every AI and player into there own team, befor the start. As to prevent weird goings on.
< >
Beiträge 115 von 16
Pro Seite: 1530 50

Geschrieben am: 21. Sep. 2024 um 5:49
Beiträge: 16