Sins of a Solar Empire II

Sins of a Solar Empire II

Best TEC Enclave fleet composition?
Hi I just bought the game today and I was wondering what the best fleet composition is for them? I just won my first 1v1v1 against normal AI but I never really got to test my fleet against a real enemy fleet because the AI practically killed each other and I basically just mopped up the survivors Homeworld.

What’s a good fleet comp? I basically had 30 Heavy Cruisers, 30 Carriers and 30 Missile Cruisers along with 3 capitol ships and the Titan. A few Flak frigates too.
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31-45 van 49 reacties weergegeven
Origineel geplaatst door HappyCamperBubbleBelow:
Actually its not worth it for Kols
They can already get it from a ship system and a ship ability....
It has deminishing returns for each addition.

Origineel geplaatst door SDSkinner2011:

Always include 1 Akkan- it has Inspiring Broadcast (-10/20/30% reload speed).

You still need a colonizer anyway, so 1 Akkan is fine.
Origineel geplaatst door RaozSpaz:
Origineel geplaatst door Mander:
Capital ship spam is a viable strategy for all factions... if you want to make your game harder for yourself XD.
Guilty of the same madness. Throughout all factions.

OP: TEC Enclave playstyle is geared towards attritional warfare, that they dominate thanks to superior economy and defenses, and the industrial ability to replenish their losses.
A good composition, therefore, would be tankish superior units in front (capital ships-> titan), with secondary lines filled with long range, cheap units (rocket ships->carriers with bombers) and a smatter of support units (hoshiko) to support the brawlers in the fray. If you use capital ships as first lines, add "flak burst" as augment to mostly all of them, to deal with enemy bombers.
As a generalist approach is quite strong, but there are a couple of counters you should be aware of and avoid like the plague: Vasari Exdodus titan, the Vorastra, can om nom nom your secondary lines in seconds. Best bet is to overwhelm it with numbers in a friendly gravity well with twin starbases.
Advent have crazy synergies between their capital ships and fleet: if they manage to raise a rapture battlecruiser to level 6 and there is a titan accompanying it, your secondary lines are in for a very bad day. Focus fire on the Rapture first, or you risk losing your entire fleet as it was Thanos snapped away. Expect heavy losses anyways, because Advent late game are a powerhouse you should avoid dealing with (defeat them as early as possible).

My favorite comp is still Advent
6 Radiance Battle ships - Empathetic Link, PsiKinetic Armor, Shield Gen, Vox Amp
4 Halcyons - Empathetic and basic Psi item, Shield Gen, The +30 dmg/range energy item

The Radiances are always in front of the Halcyons, grabbing most if not all the agro. And they do lots of dmg, and are INSANELY tanky. They get nearly 200 armor strength with their third skill fully active and this setup.

For Advent the best all-capital fleet is probably like 1 Titan, 10 Radiances to hold the line, 1 colonizer (w/e was the name), and the rest spam Halcyons. You will melt everything with bombers.
Origineel geplaatst door Asuzu:
For Advent the best all-capital fleet is probably like 1 Titan, 10 Radiances to hold the line, 1 colonizer (w/e was the name), and the rest spam Halcyons. You will melt everything with bombers.

Ehh. The Progenitor is unnecessary. Even the titan is unnecessary.
If you're Reborn it does basically nothing for a fleet.
If you're Wrath it helps with Subjugation Aura, but still isn't particularly necessary. Though entirely valid.
The Progenitor just doesnt restore enough shields late game to matter. Especially with how brittle shields are. You get more effect out of a handful of Guardians than you do a single Progenitor.
Origineel geplaatst door Mander:
Origineel geplaatst door Wuorg:
Psh, y'all are living in the past. Obviously the best and only answer is 40 Akkans with Mobile Trade Port maxed out and an empire full of trade ports, construction bays, and factories.

Due respect for all the TECE stans out there, but after a 14 hours game against TECE as Vasari Exodus, those garrisons and those empires with all the starbases with construction bays and factories can go swim in hell.
FKCKCKCKCK.......
It was like trying to contain a waterfall using only hands! I conquer a planet, the AI pours garrisons in another direction...
My Vorasta killed more than 9k ships that game!!!!!!

We're here to drown you in metal. Whether that's slugs from gauss cannons or debris from the countless ships we send at you, we're not particular. We have reserves.
Origineel geplaatst door RaozSpaz:

Ehh. The Progenitor is unnecessary. Even the titan is unnecessary.
If you're Reborn it does basically nothing for a fleet.
If you're Wrath it helps with Subjugation Aura, but still isn't particularly necessary. Though entirely valid.
The Progenitor just doesnt restore enough shields late game to matter. Especially with how brittle shields are. You get more effect out of a handful of Guardians than you do a single Progenitor.

Does the Progenitor even have a niche? It has the worst colonization ability in the game (and Wrath Advent doesn't need it) and its econ ability is bad. It has a shield ability and an ultimate resurrect, but you are better off with units that can kill the enemy.
Origineel geplaatst door Mander:
Origineel geplaatst door Wuorg:
Psh, y'all are living in the past. Obviously the best and only answer is 40 Akkans with Mobile Trade Port maxed out and an empire full of trade ports, construction bays, and factories.

Due respect for all the TECE stans out there, but after a 14 hours game against TECE as Vasari Exodus, those garrisons and those empires with all the starbases with construction bays and factories can go swim in hell.
FKCKCKCKCK.......
It was like trying to contain a waterfall using only hands! I conquer a planet, the AI pours garrisons in another direction...
My Vorasta killed more than 9k ships that game!!!!!!
There is a reason the Vasari have a higher fleet cap, even with superior ships. Their only sustain is from repairs, and building new ships. TECE and TECP both have means of getting free spawn (garrisons and insurgencies). Advent have mind control and revival, though the Reborn need a bit of a kick to push the revival mechanics.
Origineel geplaatst door TheSleepingLibrary:
Origineel geplaatst door Mander:

Due respect for all the TECE stans out there, but after a 14 hours game against TECE as Vasari Exodus, those garrisons and those empires with all the starbases with construction bays and factories can go swim in hell.
FKCKCKCKCK.......
It was like trying to contain a waterfall using only hands! I conquer a planet, the AI pours garrisons in another direction...
My Vorasta killed more than 9k ships that game!!!!!!

We're here to drown you in metal. Whether that's slugs from gauss cannons or debris from the countless ships we send at you, we're not particular. We have reserves.

Yeah I noticed XD.
I had to use 3 interlocking fleets as mobile first lines to contain the pouring of garrisons, moving from chokepoint to chokepoint. And thank god for the Vorastra ultimate, which allowed to quickly send help where needed.
I understood finally, why the Vasari may dislike the TEC.
EDIT: I checked. Finally tally for my Vorastra is >10k ships killed.
Laatst bewerkt door Mander; 22 sep 2024 om 0:35
Origineel geplaatst door JustACorpse:
Origineel geplaatst door Mander:

Due respect for all the TECE stans out there, but after a 14 hours game against TECE as Vasari Exodus, those garrisons and those empires with all the starbases with construction bays and factories can go swim in hell.
FKCKCKCKCK.......
It was like trying to contain a waterfall using only hands! I conquer a planet, the AI pours garrisons in another direction...
My Vorasta killed more than 9k ships that game!!!!!!
There is a reason the Vasari have a higher fleet cap, even with superior ships. Their only sustain is from repairs, and building new ships. TECE and TECP both have means of getting free spawn (garrisons and insurgencies). Advent have mind control and revival, though the Reborn need a bit of a kick to push the revival mechanics.

Make the Reborn able to resurrect Capital Ships too with the Deliverance Engine. It would quite change the strenght Reborn is capable of bearing.
mc donalds style that'd be :

one menu ankylon +
1 bucket of hoshikos with flak toping
and a lot of extras Kol with javelin sauce
Laatst bewerkt door Lywelyn; 22 sep 2024 om 2:07
Double Akkan imo. You are playing the long game, might as well embrace it. Other things should be Harcka + Hoshiko(+other things, as required). Keep some Garda around for defensive purposes too. As for other capitals, you can't go wrong with Kol spam. Just not in the first two slots.

With that said, Enclave really needs a superweapon of sorts.
Laatst bewerkt door Gorwe; 22 sep 2024 om 2:16
Origineel geplaatst door Gorwe:
Double Akkan imo. You are playing the long game, might as well embrace it. Other things should be Harcka + Hoshiko(+other things, as required). Keep some Garda around for defensive purposes too. As for other capitals, you can't go wrong with Kol spam. Just not in the first two slots.

With that said, Enclave really needs a superweapon of sorts.

May I ask why double Akkan? I fail to see the advantage.
Inspiring Broadcast has a range of 8k at level 3... so as long as each fleet you field has a Akkan, you should be ok...
2 Akkan in the same fleet sounds... strange.
there is literally no point in having 2 akkan, unless you are safe enough to constantly expand on 2 fronts... in others, very unlikely, the AI will jump on you faster than you'll expand, the bigger the map, the more you'll have to watch your back. and the more you'll expand unsafely, the more likely the AI will team up and backstab you on a weak front.
For normal AI a great max fleet comp is 20 cap ships, 70-100 Cobolt frigates, a fair few Missile cruisers, a titan (if your opponents are still alive after your 15th capital ship) + some Hoshiko cruisers and/or gardas. On medium difficulty, that fleet will cut through the ai like a hot knife through butter on pure power alone. If you're taking on advent, you want more garda flak frigates, if you're going toe to toe with Vasari then you want more hoshiko cruisers.
After I discovered that phase gates count as "1 system away" for TECE garrisons...
I have been a complete and utter bastard on larger maps where the minor faction sells them.

I had ~3000 supply of LRM's tanking the other players fleet with 2 starbases+platforms.
Origineel geplaatst door SDSkinner2011:
Origineel geplaatst door RaozSpaz:

Ehh. The Progenitor is unnecessary. Even the titan is unnecessary.
If you're Reborn it does basically nothing for a fleet.
If you're Wrath it helps with Subjugation Aura, but still isn't particularly necessary. Though entirely valid.
The Progenitor just doesnt restore enough shields late game to matter. Especially with how brittle shields are. You get more effect out of a handful of Guardians than you do a single Progenitor.

Does the Progenitor even have a niche? It has the worst colonization ability in the game (and Wrath Advent doesn't need it) and its econ ability is bad. It has a shield ability and an ultimate resurrect, but you are better off with units that can kill the enemy.

I missed your response and no. Not really. Unless you're just wanting a colony ships to travel with your cap fleet, its not particularly necessary. Helpful, to a point, but definitely not necessary.
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Geplaatst op: 19 sep 2024 om 21:35
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