Sins of a Solar Empire II

Sins of a Solar Empire II

Gilmore Sep 19, 2024 @ 9:35pm
Best TEC Enclave fleet composition?
Hi I just bought the game today and I was wondering what the best fleet composition is for them? I just won my first 1v1v1 against normal AI but I never really got to test my fleet against a real enemy fleet because the AI practically killed each other and I basically just mopped up the survivors Homeworld.

What’s a good fleet comp? I basically had 30 Heavy Cruisers, 30 Carriers and 30 Missile Cruisers along with 3 capitol ships and the Titan. A few Flak frigates too.
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Showing 1-15 of 49 comments
Mysticlights Sep 19, 2024 @ 9:40pm 
You should have at least some Hoshiko cruisers for repair. And make sure they get all research uprgrades.
RaozSpaz Sep 19, 2024 @ 9:46pm 
*stares silently at Capital ship spam* I cant contribute here XD My play style is always go big or go home XD Its why I rely so much on bunkering in.
Vim Sep 19, 2024 @ 11:59pm 
The only correct answer here is that it depends what your enemy is using.

If you're fighting someone who is spamming bombers, then having 30 Garda's is not a bad choice, as well as picking fighters, rather than bombers for any carriers you have. As TEC you won't ever be able to counter-spam Advent or Vasari carriers with bombers. Try to take engagements in your dominant culture if you can. Against the Ai that's not so hard, but if you face a human advent, good luck winning that culture war.

I do find that by the late/end game as TEC; I phase out every frigate and corvette besides the Garda. Heck sometimes I just abandon long-range alltogether, ignoring the Javelis too. Too many counters, but of course, if they have little to do PD; you can't beat the damage output.

I don't bring any siege frigates either, as my late-game armies have plenty of capitals and always 2 marza's per fleet (i usually have 2 fleets of 1000 supply roaming around). They get the job done quick with the help of the other capitals.

I usually start out early game with 20-30 light frigates, then start adding in Garda's when I unlock military 2 (i don't usually build them until I get the AC upgrade), then transition into a mixed Light Frigate/ Garda fleet until I get within range of an enemy player, then I start adding in Gauss frigates until Tech 3, where I start phasing out the light frigates with heavy frigates, and begin transitioning out of the gauss. Javelis is better for killing capitals, and the Torpedo boat is better for killing starbases, but these are your typical "siege" units, and move slow, so I often keep them in a fleet that is just following, so they don't slow down my entire fleet too much, though if you're in a border skirmish on one side, that's less of a problem.
Mander Sep 20, 2024 @ 1:17am 
Originally posted by RaozSpaz:
*stares silently at Capital ship spam* I cant contribute here XD My play style is always go big or go home XD Its why I rely so much on bunkering in.

Capital ship spam is a viable strategy for all factions... if you want to make your game harder for yourself XD.
Guilty of the same madness. Throughout all factions.

OP: TEC Enclave playstyle is geared towards attritional warfare, that they dominate thanks to superior economy and defenses, and the industrial ability to replenish their losses.
A good composition, therefore, would be tankish superior units in front (capital ships-> titan), with secondary lines filled with long range, cheap units (rocket ships->carriers with bombers) and a smatter of support units (hoshiko) to support the brawlers in the fray. If you use capital ships as first lines, add "flak burst" as augment to mostly all of them, to deal with enemy bombers.
As a generalist approach is quite strong, but there are a couple of counters you should be aware of and avoid like the plague: Vasari Exdodus titan, the Vorastra, can om nom nom your secondary lines in seconds. Best bet is to overwhelm it with numbers in a friendly gravity well with twin starbases.
Advent have crazy synergies between their capital ships and fleet: if they manage to raise a rapture battlecruiser to level 6 and there is a titan accompanying it, your secondary lines are in for a very bad day. Focus fire on the Rapture first, or you risk losing your entire fleet as it was Thanos snapped away. Expect heavy losses anyways, because Advent late game are a powerhouse you should avoid dealing with (defeat them as early as possible).
Last edited by Mander; Sep 20, 2024 @ 1:30am
Fendelphi Sep 20, 2024 @ 1:26am 
Originally posted by Mysticlights:
You should have at least some Hoshiko cruisers for repair. And make sure they get all research uprgrades.
This. Hoshikos are the core of any TEC fleet.

A handful of Ogrovs are also nice(but not a priority), simply due to the fact that their torpedoes will attract and tank a lot of PD(the torpedoes have a lot of armour and scale with hull and armour research), which means your other missiles and strikecraft will be targeted less.

Other than that, it depends on your own style and what you are dealing with.
Mysticlights Sep 20, 2024 @ 4:22am 
Originally posted by RaozSpaz:
*stares silently at Capital ship spam* I cant contribute here XD My play style is always go big or go home XD Its why I rely so much on bunkering in.

An Idea of how to go big: a fleet with one Ancylon and 37 Kol Battleships with Flak Bursts and Antimatter Generators for massive Babylon 5 style battles.
Mander Sep 20, 2024 @ 5:07am 
Originally posted by Mysticlights:
Originally posted by RaozSpaz:
*stares silently at Capital ship spam* I cant contribute here XD My play style is always go big or go home XD Its why I rely so much on bunkering in.

An Idea of how to go big: a fleet with one Ancylon and 37 Kol Battleships with Flak Bursts and Antimatter Generators for massive Babylon 5 style battles.

Does it come with an Advent titan jumping in, in the hour of your most dire need?

Ankylon bridge: "Captain... phase jumps signatures coming on top of us!"
Ankylon captain: "How... many?"
Ankylon Bridge officer: "Four!"
Advent Titan jump in escorted by 2 Radiance Battleships and one Rapture Battlecruiser
"This is Coalescence Nexus Delenn, of the Advent. Gateway is under our protection. Withdraw... or be destroyed!"
Ragnarov Titan captain: "Negative! We have authority here. Do not force us to engage your ships."
Titan Advent bridge: "Why not? Only one TEC captain has ever survived battle with an Advent fleet. He is behind me. You are in front of me. If you value your lives, be somewhere else."
Cue Ragnarov Titan setting course to "GTFO, engage pronto!"
Last edited by Mander; Sep 20, 2024 @ 5:09am
40 Marza with missile guidence+range upgrade level 6+
Missile guidance works on missile barrage missiles... have the entire group focus on the most populated section of the enemy.... and watch EVERTHING titan including pop.

Of course if you can get that you already won the game... and it also kills the FPS... but its awesome when you see thousands of missiles arcing to new targets after the originals were destroyed.
RCMidas Sep 20, 2024 @ 5:54am 
Originally posted by HappyCamperBubbleBelow:
40 Marza with missile guidence+range upgrade level 6+
Missile guidance works on missile barrage missiles... have the entire group focus on the most populated section of the enemy.... and watch EVERTHING titan including pop.
Meanwhile the Ankylon: "Teehee staaaaawp! That tickles!"
Heretic Sep 20, 2024 @ 7:44am 
I usually go 10 kol, 20 sova, 1-2 akkan and then split the rest between dunlov and marzdas, and of course the Titan is there too with a handful of repair cruisers.

Of course during the early phases, I spam light frigates, then gardas and carriers, then harckas and some kalevs. I usually skip the missile ships for the most part and focus on fielding more capitals to ramp up the devastation.
Last edited by Heretic; Sep 20, 2024 @ 7:46am
CptnCankles Sep 20, 2024 @ 8:00am 
Originally posted by Mysticlights:
You should have at least some Hoshiko cruisers for repair. And make sure they get all research uprgrades.

Hoshinko's are soooooooo annoying with their anti-matter restoration sounds. It's a constant "clonk" sound that occurs endlessly all the time.
Asuzu Sep 20, 2024 @ 9:39am 
Originally posted by Gilmore:
Hi I just bought the game today and I was wondering what the best fleet composition is for them? I just won my first 1v1v1 against normal AI but I never really got to test my fleet against a real enemy fleet because the AI practically killed each other and I basically just mopped up the survivors Homeworld.

What’s a good fleet comp? I basically had 30 Heavy Cruisers, 30 Carriers and 30 Missile Cruisers along with 3 capitol ships and the Titan. A few Flak frigates too.

Vs AI for Enclave I found best is full capital fleet.
You can turtle forever with your garrisons, and spend time to build it up.

Here's some examples from my old reddit post
https://www.reddit.com/r/SoSE/comments/1f5hzrs/whats_your_allcapital_fleet_that_works_heres_my/

I switched the build a bit, now run no Marzas, more Dunovs for shield refill duty and more Sovas for strike craft.
After some fights you level up and your ships get really beefy and you are pretty much unstoppable.

In PvP nobody normally will leave you long enough to build this sort of fleet up, but still possible if the game drags, which they rarely do, as PvP is ways more fast-paced than vs AI.
Last edited by Asuzu; Sep 20, 2024 @ 9:43am
SDSkinner2011 Sep 20, 2024 @ 9:52am 
Originally posted by Mysticlights:
An Idea of how to go big: a fleet with one Ancylon and 37 Kol Battleships with Flak Bursts and Antimatter Generators for massive Babylon 5 style battles.

Always include 1 Akkan- it has Inspiring Broadcast (-10/20/30% reload speed).
Actually its not worth it for Kols
They can already get it from a ship system and a ship ability....
It has deminishing returns for each addition.

Originally posted by SDSkinner2011:
Originally posted by Mysticlights:
An Idea of how to go big: a fleet with one Ancylon and 37 Kol Battleships with Flak Bursts and Antimatter Generators for massive Babylon 5 style battles.

Always include 1 Akkan- it has Inspiring Broadcast (-10/20/30% reload speed).
SDSkinner2011 Sep 20, 2024 @ 10:41am 
Originally posted by HappyCamperBubbleBelow:
Actually its not worth it for Kols
They can already get it from a ship system and a ship ability....
It has deminishing returns for each addition.

I thought the math was subtractive (-90% is twice as good as -80%). Is it like 1/1.8 versus 1/1.9?
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Date Posted: Sep 19, 2024 @ 9:35pm
Posts: 49