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번역 관련 문제 보고
There are several games that use this sort of system of percentile. Effectively treat the %s as more of a multiplier. So -100% is double the time. -200% is thrice as fast, etc etc. This isn't new. And clearly they aren't going to let you just auto cap stuff. That would completely imbalance the game.
Structures are paper when these fast flying corvettes comes. I truely hope they fixed durability on structures as intended, since they seem to not have any at all.
This update looks really good and addressed some of the things I sent feedback on (which is always nice to see, so thank you).
Question: I haven't been able to find the "structure auto place" option since the update, but didn't find anything in the change log. Is that something I'm messing up or was that removed on purpose? (I always have it on, since it's doing that automatically in empire view, though it's sometimes easier to make a culture building from the planet, rather than the empire view)
- Updated all translations - special thanks to the users helping us do these!
- Updated fonts to include missing glyphs.
- Localized the "toggle paused" input name.
[/quote]Sadly, the French localization is still pretty bad. No consistency even though it's been reported on Discord.
The update post has instructions on how to roll back to the previous version for finishing games or using mods.
I'm aware, that's clearly not the issue I'm having. I of course want to play with the latest updates, I just would like clarification on why the saves have to be deleted after an update, and if this is going to be a constant trend every couple months or so as updates keep getting rolled out.
I have plenty of games in my library that get regular updates yet I suffer no loss in progress. I don't play for hours on end day after day, I play a little here, a little there, and slowly build up. So if I can't reliably come back to those saves regardless of how much time there is between my play time, then what's the point in even playing the game?
The mod part I would get, as it's we the gamer that choose to use mods knowing they might not be compatible with future updates. But I don't use mods, so I don't see a reason why my saves would have any ill effects after an update.
I don't care what style of game it is, it's just dumb to have progress lost after an update. Imagine what would happen if a game like Elden Ring did an update and everyone lost all their characters. I look at saves in a strategy game in a similar way, those were my saved characters.
I see, so what you're saying is they don't need to care about our saves as they're less important compared to other saved games. So there for why bother trying to make new updates compatible with saves. Got it, I will remember, they don't care, thanks!
No offense but twisting someone's words into something else entirely [especially something toxic like that] is highly rude. He never said that. He just said that the games aren't reliant on one another for any form of progression. Saves 'breaking' during a patch for RTS games have generally always been a thing. Starcraft got it around it by having their campaign just use its own balance and not change.
Sins doesnt have that. It just has skirmish. So any changes to units is going to break saves as suddenly the statistics for those units are different. It cant load up the old save without things going really REALLY weird.
Use your head and be a little less toxic. Thanks.