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"Rebalanced structure durability oversight."
Can anyone confirm the AI now fights more battles?
Until a dev responds, if I had to guess this is in reference to a small handful of structures having non-standard or even incorrectly listed durability values. There was a post about it somewhere around here a couple weeks ago, but I can't seem to find it.
Awesome!!
There’s a lot of good updates in there.
*Works as intended when you are still a player and have not become a spectator.
Reference
Changed Unyielding Will to no longer destroy the Titan when invulnerability ends. Instead, passive bonuses and the capability to become invulnerable go offline for a passive cooldown period.
Much needed thanks. Everything else looks good too. I hope when patch officially drops you will show us some nice screens of the visual changes you made, and looking forward to your continued development of the game.
Edit: Tried a quick 4 player FFA with unfair AIs (1 above Hard) and locked teams. The AI isn't that much more aggressive but they no longer flee the instant your fleet arrives. They stayed to fight until it was bad enough any Human with sense would have also bailed, which is fine.
Also...something seems to have changed with Starbase durability. The AI has real problems breaking through them now.