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That aside, I recommend to throw Gardas away and spam your own strike craft. You can also make use of pause to make sure your units focus targets to kill them faster. Focus their carriers - AI doesn't prioritize important targets, but you can.
While the Flak Burst item is active, rush the carrier position, trying to destroy as many of them is possible.
Fall back to Starbase when you've decimated enough of them (assuming you also have repair platforms behind it to work as secondary lines). Dig in, and hope that trench doesn't fall.
To kill strike craft you want flask burst, high damage PD, and fighters. You sort of need all three. Flak does AOE to soften, PD kills fighters, then your own fighters spawn kill the Advent ones. The Sova carrier covers all these, so always have a few when going against Advent. Switch your bombers out for more fighters if the enemy has a lot more than you.
Another useful thing to do is focus fire the Advent carrier cruisers. They are weak for their cost, and how much damage their strike craft do.
The Sova is a better option, but fair warning after lots of testing, its PD also isnt the greatest. Its still better than Gardas, but not by a lot. The problem is a lot of the Sovas PD is under it. Its actually more effective at shooting things directly to its sides [the right side the most IIRC]. Due to its PD damage though it generally does well enough in most cases. I really wish they'd move some of the autocannons to the sides and put more of the PD on top though where it'd generally be more useful.
And then yeah. Focus the cruisers. The Marza is a really good option for long range damage, possibly able to snipe carrier cruisers while your fleet is fighting other threats. Its level 6 is also extremely powerful.
Lastly, always make sure you have Hoshinkos. I dont know if you did or not in this scenario, but they are an absolute lifesaver. They drastically raise the life expectancy of most everything in your fleet.
Sova are best PD capital in game.
TEC and Vasari got massive nerf while the Advent got a nerf it was less.
the reason for this is simple
TEC and Vasari shoot missiles, the longer delay means less missiles, less missiles means PD gets saturated less and can shoot more missiles down.
So Advent Bombers are now just outright far better.
TEC are "OK" on mass
Vasari just suck, the Vasari Carrier is effectively worthless as a carrier, its great as a support ship, but it lacks extremely badly as a carrier.
Mass strikecraft still seem to be the end game build even in the patch for Advent, but they are kinda underperforming before critical mass for TEC and Vasari are pretty much screwed.
*Edited* to fix a typo where I said advent instead of TEC about shooting missiles.
I did the same thing the previous game. 3 caps plus titan plus as many of those 1000 pierce torpedo ships. Starbases were just demolished. Capitals and titans demolished. Everything demolished.
I’m going to try mass shuriken next time
With Flak item on a few "rush" ships(like the Kol, which can tank a bit of focus fire), you can very quickly reduce the number of enemy strikecraft, especially the Advent ones, since they have no Armour(no damage reduction).
Gardas are fairly cheap and low cost in terms of supply(4), but are overall better vs missiles and should be kept fairly spread out to maximize their effectiveness(by default, they tend to hang out in the backline). They do become "ok" if buffed with range(Aura item) and rate of fire buffs(Akkan).
And of course, there is the option of removing the enemy carriers themselves. Again, the Kol can be very effective at dealing single target damage, while still surviving. The Marza Dreadnought with its missile barrage is also pretty good at pressuring enemy carrier cruiser groups.
If you can find the replay and send a screenshot of the fleet composition, I can give thoughts with more information of the compositions.
Also, I want to ask if you know about how to focus fire using the fleet panel card on the top right? (alt right click)
Chill my guy. In a post with minimally useful (and/or likely hyperbolic) details, you'll always get responses that are kind of scattershot like this. Everyone will give different advice depending on whether they play singleplayer, or multiplayer, or various difficulties, or team games vs FFA, or small vs large maps, etc. Giving advice on a post like this is tricky!
I think asking for more details is definitely the right move, though. Edit: And, ideally, there would be a replay as the issue could just be micro related, which people asking for advice like this probably don't realize (through no fault of their own).
Also just saying advice is wrong does no one any help. Its better to actually state what might be wrong so that people can discuss things. Though like Wuorg said advice varies from scenario to scenario.