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Also, it can potentially be a detriment to you. You are constantly spawning ships, providing exp to enemy capital ships or their titan.
And against TECP, you typically want Starbases on most of your planets for Planetary Shields anyway.
Dont get me wrong. It can be strong. But how effective it is varies a great deal. Against a human player, if the spawns were downgraded as you suggest, they will be more or less ineffective, which would make TECP far inferior to TECE.
it's possible to counter the culture spam and while insurgents are bothersome to deal with it's a very late game tech.
the only thing i'd consider truely op currently is the advents (wrath) titan, because it can flat out remove a capital from play, even if it has a planetary shield.
if you get your titan into the capitals gravity well you won.
Against player it's annoying, but hardly decisive as it's relatively easy to counter.
Otherwise, Primacy is one of the weakest, if not the weakest faction in the lategame. Their main strengths are pirate base spam and savage thrills, and those fall off in power after midgame.
HAhahahaha good one.
They out man and out gun you easy it's crazy and winning a big defence battle is how you counter them.
Culture is the last thing on your mind trying to survive the ai swarms.
I'm testing factions on medium random maps.
I maxed out research on the second cluster conquered. At that point, the entire game becames just a mop up operation: I reached a point where I deactivated colonize, because I didn't need nor want new planets to micromanage. Parking my Ragnarov on homeplanets and novalith cannon them it was the cherry on top.
Maybe I rushed research... I admit I prefer to reach labs cap asap...
The Ai never had a chance to even shift gear, because culture from trade port was my only source of culture. And it was enough.
Well, I suppose at least TECP research rush into insurgency is a good strategy with them XD
Isnt insurgency a t5 tech?
Maybe i remember incorrectly, but if not, then it isnt THAT impressive.
After all at t5 tecp have induatrial juggernaut and pervasive industry (both of those actually does something in the late game)
But the tece also have them plus the garrisons (free ships, with limited control).
If Iam being honest tecp is the weakest in the game.
But hey, maybe its a skill issue and iam just noob:)
yes, but with the planet side research focuses, you don't need that many planets to reach the 25 cap. Advent by contrast struggle to reach cap (a little too much imo), but has incredible bonus to research speed.
Vasari can bypass completely this problem with starship laboratories.
And so, TECP can forego completely the use of propaganda center, using the Trade Port to promote its culture.
And once insurgency is initiated, you’re basically forcing your enemies to police their undefended planetary wells, or lose them (and even then, it’s attrition warfrare at his finest). Insurgent Spawns come one after the other and can liberate planets for you. While it may seem a small thing, you’re effectively locking enemy troops in their territories and giving yourself a leisure conquest.
They are weak (compared to a doomstack), true, but not useless.
They are free harassment, great in diverting enemy attention while you scheme on how to better break them. They can free planets for you, but their primary use remains locking enemy fleet in policing actions. And a static fleet is easier to ambush.
But keep in mind that to counter it the enemy only need the culture resistant research and that is usually low on the tree and cheap.
What i want to say in short: you are right rushing a t5 tech can win you the game if you catch your enemy with his pants down.
However we can say that it works with many other high tech, with much less risk and without such an easy counter