Sins of a Solar Empire II

Sins of a Solar Empire II

HappyCamperBubbleBelow Sep 1, 2024 @ 6:54am
1
TEC - Econ feels weird/broken
Wondering if people that play PVP as or against TEC and look at resources gathered after game have noticed that TEC is constantly(even before major battles) underperforming in resource gathering?

I noticed that Econ wise when i play as Advent I pull more resources early game then when I play TEC...
To the point it feels like I am always short as TEC and can't field enough units to fight evenly.
With Vasari I noticed I can go pure capital builds without really effecting my Econ and have 4-8 capitals before ever even getting my first exotic refinery.(depends on map size and exotic luck on exploration)
Advent is inbetween, can go heavy on capitals but pure capitals not so much, but econ is easy to get up and running.

After some testing I have found this is relatively consistent on most maps.

So I tried AI... and found TEC AI would almost always lose to Advent/Vasari of same difficulty level.
Effectively always retreating from each battle because they were out numbered, often in capitals.

So I decided to try 50 min games on slim picking where I wouldn't advance at all outside my starting world and fighting was delayed due to needing wormhole/long range jump research so I could see actual ECON numbers to just see what the AI did.

Granted this is not a perfect test by any measure and has limitations, but we dont have a dev.exe to test stuff out so I had to do it this way.

in 50 mins(same part of map with same worlds)
50 mins was about when both AI would start to battle so I used that as the cutoff because anything after that is up to randomness of battle.

50 mins Advent Hard Ai
47k Credits
30k metal
20k crystal.

50 mins TEC Hard AI
79k credits.
15k metal
13k crystal

Even taking the extra credits to buy equal parts metal/crystal at the starting 3x rate.
That gives TEC
47k credits
20k metal
17k crystal

TEC is significantly behind Advent in resources.
Tec ships are not cheaper, often its the reverse.
This is AI... and it isn't the best example, but I am finding it true in PVP too.
The problem is TEC seems to have a early bottleneck that is limiting them too much...

In theory TEC should have the advantage early game.

Starting planet
Advent Desert
Credit 10.2
3.7 metal(credit conversion if bought 3X=11.1)
2.9 crystal(credit conversion if bought 3X=8.7)
Total "credits" =30

TEC Terran
Credit 18.8
Crystal 2.9(credit conversion if bought 3X=8.7)
metal 2.5(credit conversion if bought 3X=7.5)
Total "credits" =35

Only thing that occurs to me is capital ship cost(since the TEC AI consistently is outnumbered by Advent/Vasari in capitals) and this is also true for PVP where both sides go heavy cap builds, TEC always seems to lose out on Cap numbers.

Capital ship cost
TEC 2500 850 600(Total cost in credits if metal/crystal bought 6850)
Advent 2000 600 750(total cost in credits if metal/crystal bought 6050)

Something feels off, it could be subjective, the AI itself could also just have poor development, TEC could have a "killer" build order that gets them way over advantaged vs other races and I and others I play havn't discovered it yet.

At present however, it seems TEC is seriously underpowered early game to the point, even the ai, cant fight back vs the other races.
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Showing 1-15 of 31 comments
Mr.Kill Sep 1, 2024 @ 6:56am 
Is the AI spending too much on TEC trade ports and not bothering to divert export points to minerals?
Káposztalevél Sep 1, 2024 @ 7:58am 
You are not the first person noticing that tec lacks the (early game) eco advantege
padington_bear Sep 1, 2024 @ 8:07am 
i always play as tec and absolutely crush it with the economy... usually end up 1st for economy. maybe it's just the ai not doing it right. Early game is a bit rough but once you get to about 6-8 planets it really picks up.
Originally posted by padington_bear:
i always play as tec and absolutely crush it with the economy... usually end up 1st for economy. maybe it's just the ai not doing it right. Early game is a bit rough but once you get to about 6-8 planets it really picks up.
Are you playing AI?
padington_bear Sep 1, 2024 @ 9:37am 
i play against AI yes. Been ramping up the difficulty. with each game I complete. Just started a game against 2 unfair AIs. From what I've seen, Easy, Medium and Hard are all deficient with little difference. Maybe things will get interesting with unfair AIs.
VoiD Sep 1, 2024 @ 10:13am 
Just leaving this here, from another thread

Originally posted by VoiD:
...Tec are objectivelly bad, all their ships are weaker than everyone else's and they need multiple upgrades just to get on their levels, while others just start out stronger.

Their "good" economy wastes a ton of civic slots with trade ports, meaning they can't get the mines too, so they have no real advantage over anyone else other than having to spend insane ammounts of credits early on to get their economy started while everyone else has far more resources, ships and research.

They might get fine in a huge map after a 2h match if you skip all the proper early game struggles by being 250 planets away from everyone else, as you start fighting with every upgrade and fully built systems, but in a real game they are worthless, both versions.

Also, at max command, using generic fleets, no fleet can beat vasari, not even close, you might get lucky if you hard counter the enemy, but it's still going to cost you nearly as much even though you were supposed to have an upper hand, and they will probably rebuild faster anyway.
RCMidas Sep 1, 2024 @ 10:22am 
How incredibly unbiased of you.
Not to be rude, but playing AI isn't really a good example, try some human games... or try playing the AI as Advent/Vasari and after you get to know them well, look at your resources by say the 30 min mark vs when you play TEC on the same map.

Originally posted by padington_bear:
i play against AI yes. Been ramping up the difficulty. with each game I complete. Just started a game against 2 unfair AIs. From what I've seen, Easy, Medium and Hard are all deficient with little difference. Maybe things will get interesting with unfair AIs.
Mr.Kill Sep 1, 2024 @ 10:32am 
If you are doing pvp then defenses are never good not even in sins 1. People will just fight away from\around them or ignore them entirely. At least in sins 2 you can rotate your defence ball but its still not good enough to be worth anything. At this point enclave has the best defenses but only because of the factory garrison mechanic.
Last edited by Mr.Kill; Sep 1, 2024 @ 10:42am
Evil donut Sep 1, 2024 @ 10:52am 
I have played both TEC factions a lot. Recently i played Vasari. Frankly speaking TEC should be the most versatile faction in terms of playstyle but they are not. Their economy mechanic is mostly a trap. (You want to have 90% money anway most of the time.)

1. The game favours agressive expansion. Because of this all sub faction of all empires which are favouring an agressive playstyle are simply better in this game.

2. TEC is absolutely not the easiest faciton to play. I had a lot of downtimes with vasari and my friend who is playing advent had some downtime too. If you are playing TEC you rarely will have downtime, resulting in a more sweaty playstyle.

3. You can win as TEC, but what i have seen so far is the fact you need way longer to win a game as TEC than the other factions. One of the main reasons for this is simply the TEC civil building slots mechanic.

As Vasari i never have to think about what i want to build in the civil building slots. Furthermore the Vasari can build their research stations simply on their capital ships AND in orbit AND on their planets. Advent don´t have problems with research anyway.

TEC constantly has to split their building space between research stations and trade stations. Furthermore their planetary civil and military labs are the weakest of all the research labs of all the factions.

Me and my friends play roughly 2 and a half or maybe three hour sessions. TEC alwas lags sligthly behind. One is playing Vasari and one is playing Advent. Looking later at the statistics after we won the game, it looks like TEC is doing well. In terms of ressources they consume more credits some metal and less crystals. But the problem is always the research.

Because TEC always has to balance between trade stations and research stations. Furthermore their planet and asteroids building slots are always full very fast.

I personally would rebalance the home defense building of the TEC loyalists and tone it down a bit. Of course they can get very strong with a 500 point fleet which doesn´t have to pay upkeep. But at the same time i would move the twin starbases to tier 4.

I rarely or basically never built 2 starbases in one system, because they ALWAYS comes to late into the game at tier 5. The other TEC faction doesn´t have twin star bases anyway.

Looking at the statistics the TEC are mostly ok i would say. They simply have a very very sweaty playstyle, making the other factions way easier to play.

Last point: The TEC loylaists are bad at defending. Point, blank period. Yes they have a strong homefleet mechanic, but the thing they should be the best at, starbases, is simply weak. I never play with a lot of starbases with them. I always spam the homefleet buildings to break the enemy by having more fleets which cost me nothing.

(Advent basically only needs carriers. That´s it.)

(We are playing often against unfair AI. With all the cheats the TEC AI is getting on this difficulty they can seem very strong. But when you are playing TEC yourself it is a different story.)
Last edited by Evil donut; Sep 1, 2024 @ 2:02pm
Fendelphi Sep 1, 2024 @ 1:44pm 
These are some of my own observations.

TEC economy is... odd. They do not really have any economic advantages early on, outside of the +1 credit boost from tier 1 civil research. They do start on a Terran planet though, which does provide a lot of income. So far, the best approach seems to get Commerce and Mining maxed on the home planet and get the Surface mining tech early.
In addition, their economy is overall heavily focused on credits and spending credits on the market to buy other resources.
Another thing they can do, is go for derelicts. They can complete the salvage faster and get more exp from them, so that can sometimes be a nice boost.

At Civilian Tier 2, they can start specializing planets to a fairly high degree, which is fairly unique(Ice planet item can provide additional surface crystal mining and faster influence recharge, Vulcanic planet item grants extra surface metal extraction and faster unit production).
The problem is, it is somewhat expensive(first have to research the planetary items, then build them), as they have no way to reduce the cost of the process(for instance, Vasari Exodus can reduce the cost of developing planets and buying planet items).

Also in Civilian Tier 2, you can reduce the cost of all orbital structures by -25%. That is a pretty big deal, and in my opinion, something you should prioritize.
You can also get a research that reduces the buy cost of metal and crystal by 10%.

TEC Primacy also gets to bomb planets for credits, which can provide a fairly big jump in credits income if you harass with a small group of Krosov Frigates.
Pirates can provide you with a ship item that generates credits based on damage dealt. Of course, everyone can get access to this, but as TEC Primacy, you have vision of them from the start, so that might be a possible path for you depending on the map.

At Civilian Tier 3, their economy starts to kick in really hard(several powerful economic planetary items, trade centers have a bigger payoff etc.), but at that point, you typically have already "made it", or you are far behind.



Trade Centers are something else entirely.
They take a lot of resources to get going, but the reward is minimal in the early game.
Once you have the tier 2 research to reduce the cost of Orbitals, they are at least not too prohibitive in terms of cost(you see them turn a profit a bit faster).
The problem is that Trade Centers are a long term investment with an expensive start, so if you want a strong early economy for a rush playstyle, they are a bit of a trap and you have to look for economy elsewhere. Which is weird, since they are a tier 1 tech.
By the mid game where you might have 40+ Export points, you can get a lot of credits(your main focus) and should also have some in a secondary resource(what you want depends on the what is most expensive to buy on the market), and the constant flow of escorts can assist in combat, act as a distraction, or simply provide vision.

The Akkan Battlecruiser actually provide a lot of extra trade capacity(I believe it is 6 extra capacity at level 5), so consider using them if you want some fairly early efficient trade going. The Akkan is also one of your fastest capital ships, so if you go for stealing early derelicts, it might be an interesting choice.

Where trade might shine through, is on maps with low resources as a factor. Planets will generate less, meaning the impact of trade will be bigger.
On the other hand, maps with high resources will make trade worse as an economic benefit, but it might also make it easier to get them going early and then get the benefit of escorts.
Last edited by Fendelphi; Sep 2, 2024 @ 12:26am
z|A|bik2  [developer] Sep 1, 2024 @ 2:18pm 
Hello guys, thanks for all the feedback, especially for the AI economy numbers!

At our discord we do run community challenges, and in preparation of those, I do run test games, to see what could be an expectation, to make the challenge most fun.

Because of those challenges, I have recently made a few economy tests, and I can bring some numbers into this discussion.

I have simulated similar starts, on a 1.25 income speed, and checked income at minute mark 15. While minute 15 is rather early into the game, this is where some theoretical combat could happen for one, and even though it does not give exact information for economy at minute 50, as economy scales better, if you get more early, it means a small difference in minute 15 will get proportionally bigger to minute 50.

With TEC and Akkan as first cap ship I had: 56.5/11.3/11.5 income per second
With TEC and Kol as first cap ship I had: 47.3/11.4/11.5 income per second
With Advent I had 35.2/12.2/12.1 income per second

As it can be seen, TEC was ahead, even if player opted to go with a military capital ship. Another note I would like to make, is that it's unfair to calculate resources trade at 1:3 ratio. TEC can easily switch income, and focus on resources, so their realistic trade is at 1:2 ratio. Even if this does not sound convincing, at a 1:3 ratio, there is a clear advantage for TEC in economy, when a player plays.

What is interesting is that this does is not fully reflected in the mentioned AI numbers, and combined with other threads it does seem that TEC AI underperforms. I will share this knoweldge with the team, and thank all for participating in the thread, while providing very detailed information
Can you explain what map you got those numbers on and what build order?
because they are insane?
you did that on normal income speed?

Income alone without actual total income to that point can be misleading.
Also my own testing.

Balance of power(intentionally didn't settle the middle paradise planets as advent because I could actually colonize them early but couldn't as TEC)

Advent reborn(not wrath which is better)
Started with a Carrier(best starter bar none in the game)
15min
Total Credits 13.48k.
Total Income Credit 26.8 credits
Total Metal 5.2k
Metal income 8.6
Total Crystal 4.9k
crystal income 7.2
Had the full Desert economic upgrade+50% credit building
As soon as game started I went for tier2 civ research for the +0.5 crystal bonus for each.
Which is how I normally play.
The Extra orbital slots and income for almost nothing+50% credit income are fantastic, also Divination is to good to pass up, like outright -25% speed and cost to explore for exotics is just insane.
Especially didn't even go mining at all, was building my second carrier cap at 15 min mark.

TEC Starting Kol(no frigates, with frigates is actually slower and worse, cant afford upgrades)
Tried to go Economic upgrade as soon as game started for the +1 credit for each level... but couldn't afford it and had to wait 5 mins for the second level(or not upgrade planets)
got Mining tecs as fast as I could afford them(but not orbital extraction or orbitals still had to upgrade planets at this point)
Total Credits 15.6k
Total Income Credit 27.7
Total Metal 4.5k
Metal income 7.8
Total Crystal 4k
Total Crystal Income 7.7

Was still trying to upgrade my volcano world which I just colonized.
Didn't need to "not" colonize paradise world, I hadn't made it there yet.
No trade ports or orbital extraction because I couldn't afford to do so unless I was not going to upgrade planetary income/mining.
Was not building a second capital.

Considering I was not even going tadeports yet and I could not build a second capital just yet and if I was fighting myself I would be overrun with 2 Advent Capital carriers were sent to attack me.


Can you explain what map you got those numbers on, and what was the build order... because Advent had resources to play around with and build a second capital, my TEC did not.
TEC was only improving planets/ getting crystal/metal mining.

Advent had tons of resources to play with of all types, TEC was constantly short.
So unless I was not going to develop just credits/mining on the planets I couldn't really do anything much more then I already did as TEC.

So either I am missing a super easy "TEC" strat... or something is wrong.
I can't get numbers even close to yours as TEC or Advent... however I did avoid colonzing as Advent... something I didn't need to do as TEC.


Originally posted by z|A|bik2:
Hello guys, thanks for all the feedback, especially for the AI economy numbers!

At our discord we do run community challenges, and in preparation of those, I do run test games, to see what could be an expectation, to make the challenge most fun.

Because of those challenges, I have recently made a few economy tests, and I can bring some numbers into this discussion.

I have simulated similar starts, on a 1.25 income speed, and checked income at minute mark 15. While minute 15 is rather early into the game, this is where some theoretical combat could happen for one, and even though it does not give exact information for economy at minute 50, as economy scales better, if you get more early, it means a small difference in minute 15 will get proportionally bigger to minute 50.

With TEC and Akkan as first cap ship I had: 56.5/11.3/11.5 income per second
With TEC and Kol as first cap ship I had: 47.3/11.4/11.5 income per second
With Advent I had 35.2/12.2/12.1 income per second

As it can be seen, TEC was ahead, even if player opted to go with a military capital ship. Another note I would like to make, is that it's unfair to calculate resources trade at 1:3 ratio. TEC can easily switch income, and focus on resources, so their realistic trade is at 1:2 ratio. Even if this does not sound convincing, at a 1:3 ratio, there is a clear advantage for TEC in economy, when a player plays.

What is interesting is that this does is not fully reflected in the mentioned AI numbers, and combined with other threads it does seem that TEC AI underperforms. I will share this knoweldge with the team, and thank all for participating in the thread, while providing very detailed information
Asuzu Sep 1, 2024 @ 10:25pm 
Trade ports costing 1 orbit slot instead of 2 would go a long way.
Only feels fair, considering Adven't Unity buildings take 1.
Otherwise trader ports gobble up civic orbits ways too much, leaving little space for anything else, including orbital mining.

But TECs science buildings give +2 research instead of 1, so maybe that's fair.
Last edited by Asuzu; Sep 1, 2024 @ 10:28pm
Summanus Sep 2, 2024 @ 2:37am 
I agree that I think the main issue here is that the TEC trade ports costing 2 civic slots makes them borderline questionable. It creates an opportunity cost between choosing either trade ports or orbital extractors - but not both.

Granted, they offer a flexibility to your economy that other empires don't have, but you're basically spending 2 slots to get more or less the same minerals as 2 slots of orbital extractors, except that you're paying far more for it upfront. It pays off in the long-run, but then again so does every empire so how is that a help? I suspect this is one reason why the TEC is always the first empire to fall in my vs AI games.
Last edited by Summanus; Sep 2, 2024 @ 2:42am
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Date Posted: Sep 1, 2024 @ 6:54am
Posts: 31