Sins of a Solar Empire II

Sins of a Solar Empire II

Not Ela Aug 30, 2024 @ 11:14pm
Mod IO is really bad -.-
Compare to steam workshop, i find it so hard to use
< >
Showing 1-9 of 9 comments
NHZ Aug 30, 2024 @ 11:48pm 
yes it is and when they were told they give some nonsense feed back.

I bootup today.... and all my saves and mods are gone, wtf is this ♥♥♥♥♥♥♥♥.
Red Duke Aug 30, 2024 @ 11:51pm 
Originally posted by NHZ:
yes it is and when they were told they give some nonsense feed back.

I bootup today.... and all my saves and mods are gone, wtf is this ♥♥♥♥♥♥♥♥.

Your saves are gone because of the new patch. There's instructions on said patch notes to use your old saves until you're ready to start a new game.
Sugam Aug 31, 2024 @ 12:09am 
Originally posted by NHZ:
yes it is and when they were told they give some nonsense feed back.

I bootup today.... and all my saves and mods are gone, wtf is this ♥♥♥♥♥♥♥♥.

they are not gone, you just dont know what your doing.
DarthMalak Aug 31, 2024 @ 1:25am 
Originally posted by Sugam:
Originally posted by NHZ:
yes it is and when they were told they give some nonsense feed back.

I bootup today.... and all my saves and mods are gone, wtf is this ♥♥♥♥♥♥♥♥.

they are not gone, you just dont know what your doing.

This is so much bs... Rarely ever these days with any game will savegames be incompatible from one patch to the other.. Devs usually make a some sort of translation so they will keep working.

I think with this game it is a horrible deterrent for people to play it because they know all their work will be gone (unless they stick to an older version) when a new (tinY) patch arrives. Now if you only play 30 minutes games it is fine.. But I know there are a lot of people like me who would just like to turtle their games.
It's terrible.

I'm still going through Mod.io support to even get mods to show in-game as it's "not authenticated."

Actual joke.
アンジェル Aug 31, 2024 @ 2:56am 
Originally posted by Orange Cat:
Mod IO is really bad -.-
Compare to steam workshop, i find it so hard to use

It is the opposite.
Xanth™ Aug 31, 2024 @ 4:23am 
Its way better than the Steam Workshop imho.
The Workshop just has a horrible useless search function, that never shows what you're searching for, you cannot use old mod versions and in case the mod author messes something up, you might not able to play, except if you done backups of the mod yourself. Also you're not able to download mods if you're not owning the game on Steam. Its just really inconvenient if you're owning a game on GOG and then you can't access the Workshop mods, without buying the game on Steam too.
I guess thats not an issue with SoaSE2 for me but the game also gets sold on Epic.
Amerakee Aug 31, 2024 @ 4:32am 
Originally posted by Xanth™:
Its way better than the Steam Workshop imho.
The Workshop just has a horrible useless search function, that never shows what you're searching for, you cannot use old mod versions and in case the mod author messes something up, you might not able to play, except if you done backups of the mod yourself. Also you're not able to download mods if you're not owning the game on Steam. Its just really inconvenient if you're owning a game on GOG and then you can't access the Workshop mods, without buying the game on Steam too.
I guess thats not an issue with SoaSE2 for me but the game also gets sold on Epic.

That's actually entirely based on the game, not the workshop. Rimworld has built-in functionality for mods to have multiple directories for different game versions while keeping assets and images universal among version directories, all while using the steam workshop.

The workshop is definitely far from perfect, I'd love to see a change in how mod files are handled on the workshop side so it's not dependent on the developers to include the above functionality as well as the downloads page being more specific about which mod is being updated though.
RCMidas Aug 31, 2024 @ 4:33am 
Originally posted by DarthMalak:
Originally posted by Sugam:

they are not gone, you just dont know what your doing.

This is so much bs... Rarely ever these days with any game will savegames be incompatible from one patch to the other.. Devs usually make a some sort of translation so they will keep working.
That will very much depend on the patch. Significant changes to how the underlying code works can do enormous damage to saves from before the patch. Just because you're used to games that do not change more than a few numbers at a time (Buffed Vindicator DPS from 3.7 to 3.805! Nerfed Cataclysm to target 3 instead of 30! Overcorrected matchmaking lobby to draw from a single randomised region in your continent per day!) doesn't mean a lot of games don't get saves invalidated with major patches. Games like Total War and Stellaris experience this all the time.

Creative Assembly even changed how they did updates to their Total War games BECAUSE of how much damage a frequent patch system did to legacy code - it all worked adequately at first, but because everything was bolted together instead of integrated, they found themselves patching more and more code each time across different effective builds with each update. Hence what happened with the Norsca delay back in Warhammer 2: they had to rebuild the entire faction from scratch to actually make it work across games because the faction code for the first game was being made by a different team at the same time as the base code for the second game.
< >
Showing 1-9 of 9 comments
Per page: 1530 50

Date Posted: Aug 30, 2024 @ 11:14pm
Posts: 9