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You can completely screw the AI with it however.
IT's interesting how they get an almost nomad start though. I really love how the devs have alienated the play styles of the three main factions. Ain't tried the alt versions but I'm looking forward to it.
1) Vasari start with no planet and no buildings. Advent and TEC already have their first planet secured and both fleet construction buildings ready. It typically takes the Vasari 2+ minutes to move onto the next gravity well, while the others can do so after 20 seconds or so. With optimal building strategies, this can be a significant step up.
2) Vasari have no choice in the first capital ship. It will always be an Evacuator. That makes them somewhat predictable in the early game.
3) Everything Vasari do generally cost more metal and crystal compared to the other factions(to compensate for not needing credits), meaning even if they start with a higher amount of resources, they can very quickly spend it as well. Especially if they want an early extra capital ship.
4) Having more capital ships also means splitting the exp. It can be strong, sure, but if you want a specific skill leveled to max fast or reach level 6 as soon as possible, getting multiple capital ships early can be a negative compared to getting more light frigates or spending it on research/infrastructure instead.
5) If you want easy early Exotics with the other factions, take the first couple of planets/asteroids, and do a basic survey on them. With a bit of luck, you only need to so 2-3 times to get the capital ship you want. Same with nearby Derelicts that contain various resources and exotics.
You can try some early harass to deny them additional resources/delay their expansion. Capital ships are slow and the Vasari already get a "late start" because they have to clean up their initial planet and, if they want a second capital, wait for that as well.
In terms of DPS, 7 Skirmishers have more damage than a capital ship, but less "growth". If they go for the early 2 Capital ships, they will have far less resources for a high DPS fleet.
You could tech to tier 2 military and rush them with planet bombardment on their expansions or even their homeworld(Vasari with 2 Capital start does not have enough DPS to take them out).
Advent can get early Hangar orbital defenses if needed, which can deal a lot of damage to capital ships.
TEC can attempt to rush carriers(tier 2 tech) or focus on some light harassment and otherwise attempt to outproduce and simply win on economy.
The Vasari early capital fleet only "win" if being allowed to do their thing uninterrupted.
No eco advantage or whatever is gonna help you
Thats a 2 Unity skill for 30 sec with 6 minute cooldown and unity building is T2 tech. So no not gonna help