Sins of a Solar Empire II

Sins of a Solar Empire II

Chosendeer Aug 29, 2024 @ 7:39am
vasari early exotics too strong?
build only big factory and military lab at starting planet, (and metal upgrades). Delete one frigatte, build capital ship.

Take nearby asteroid, research miltary supply. build 3rd capital ship.

Go straight to ur enemy and arrive with 3 capital ships at around min 12-15 (map dependend). get all military upgrades on the way + corvettes.

Circe around enemy homeplanet without attacking to assert dominance.

I fail to see how to stop this except being vasari urself and having a 2nd capital ship and defenders advatage.

Esp TEC just dies with thei weaker ships
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Showing 1-14 of 14 comments
I have noticed Vasari seem to beable to spam caps... but not tried it PVP.
You can completely screw the AI with it however.
Irwin43 Aug 29, 2024 @ 7:59am 
don't forget to spam those early Kanrak Assailants too. just ya know take down anything that could stand a chance against those early caps.
RCMidas Aug 29, 2024 @ 8:18am 
The Kanraks, along with other missile craft, will be less brutally effective once the patch hits from the beta branch currently available. Apparently point defense was not working correctly on launch - it tried to overkill missiles rather than spread itself around. That has been fixed now and missile spam is nowhere nearly as broken as it was initially.
VoiD Aug 29, 2024 @ 8:20am 
Vasari are quite OP early game yeah, but then late game is like the early game.
Jambie Lionheart Aug 29, 2024 @ 8:54am 
They might actually be op to the point of broken. If ya get even a little lucky with resources and exotics, you can take out one or two opponents within 15 minutes of the game and lose next to nothing in resources.

IT's interesting how they get an almost nomad start though. I really love how the devs have alienated the play styles of the three main factions. Ain't tried the alt versions but I'm looking forward to it.
Fendelphi Aug 29, 2024 @ 9:58am 
A couple of things:

1) Vasari start with no planet and no buildings. Advent and TEC already have their first planet secured and both fleet construction buildings ready. It typically takes the Vasari 2+ minutes to move onto the next gravity well, while the others can do so after 20 seconds or so. With optimal building strategies, this can be a significant step up.

2) Vasari have no choice in the first capital ship. It will always be an Evacuator. That makes them somewhat predictable in the early game.

3) Everything Vasari do generally cost more metal and crystal compared to the other factions(to compensate for not needing credits), meaning even if they start with a higher amount of resources, they can very quickly spend it as well. Especially if they want an early extra capital ship.

4) Having more capital ships also means splitting the exp. It can be strong, sure, but if you want a specific skill leveled to max fast or reach level 6 as soon as possible, getting multiple capital ships early can be a negative compared to getting more light frigates or spending it on research/infrastructure instead.

5) If you want easy early Exotics with the other factions, take the first couple of planets/asteroids, and do a basic survey on them. With a bit of luck, you only need to so 2-3 times to get the capital ship you want. Same with nearby Derelicts that contain various resources and exotics.
Chosendeer Aug 29, 2024 @ 10:01am 
thats all nice and stuff but doesnt adress the point i was making
Fendelphi Aug 29, 2024 @ 11:02am 
Originally posted by Chosendeer:
thats all nice and stuff but doesnt adress the point i was making
But it does. If you know you are playing against a Vasari player, You know it is a possibility that they will go for a second capital early on. So you can take steps to counter that.

You can try some early harass to deny them additional resources/delay their expansion. Capital ships are slow and the Vasari already get a "late start" because they have to clean up their initial planet and, if they want a second capital, wait for that as well.
In terms of DPS, 7 Skirmishers have more damage than a capital ship, but less "growth". If they go for the early 2 Capital ships, they will have far less resources for a high DPS fleet.

You could tech to tier 2 military and rush them with planet bombardment on their expansions or even their homeworld(Vasari with 2 Capital start does not have enough DPS to take them out).

Advent can get early Hangar orbital defenses if needed, which can deal a lot of damage to capital ships.
TEC can attempt to rush carriers(tier 2 tech) or focus on some light harassment and otherwise attempt to outproduce and simply win on economy.

The Vasari early capital fleet only "win" if being allowed to do their thing uninterrupted.
Chosendeer Aug 29, 2024 @ 11:29am 
nope. You build the 3 Captal ships and right click the enemy planet. They dont have the dmg to kill them fast enough and you win by destroying the homeworld.

No eco advantage or whatever is gonna help you
Dominic Aug 29, 2024 @ 11:38am 
Originally posted by Chosendeer:
nope. You build the 3 Captal ships and right click the enemy planet. They dont have the dmg to kill them fast enough and you win by destroying the homeworld.

No eco advantage or whatever is gonna help you
laughs in advent planet immunity skill
Chosendeer Aug 29, 2024 @ 11:42am 
Originally posted by Dominic:
Originally posted by Chosendeer:
nope. You build the 3 Captal ships and right click the enemy planet. They dont have the dmg to kill them fast enough and you win by destroying the homeworld.

No eco advantage or whatever is gonna help you
laughs in advent planet immunity skill


Thats a 2 Unity skill for 30 sec with 6 minute cooldown and unity building is T2 tech. So no not gonna help
Carmarkcaine Aug 29, 2024 @ 11:57am 
Pretty good advice.
UncleIstvan Aug 29, 2024 @ 12:22pm 
Nice strategy. Might even work against normal AI or AFK player.
Chosendeer Aug 29, 2024 @ 12:25pm 
beaten impossible AI with it
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Date Posted: Aug 29, 2024 @ 7:39am
Posts: 14