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-Great early game fleet blobs
-Eco that is a lot easier to setup but is not as strong as TEC's so again more early game
-Amazing carrier support
-Arguably best missile boat as it's the cheapest easiest to mass
-Great defensive capabilities, almost as good as TEC not counting the Garrisons
-Really powerful cap abilities
-Power spikes earlier in the game
-OP Vision capabilities
-OP Oh Sh*t button that can save you from a jump inhib or a terrible engagment
-Superweapon is very cheesy but thankfully now more expensive
- TEC have good, but limited, capital ship abilities backed by strong eco that scales higher than the other two.
- Vasari are the most mobile and, pound for pound, have stronger (but more expensive) ships than the other two.
- Advent are culture gods, have the best carriers, but also have the strongest fleet blobs. Their individual ships aren't better than the Vasari's and their eco doesn't scale as well as the TEC, but the synergies between their ships are powerful enough that their fleets (when built up enough and with the right research) can wipe the floor with the other two. Even if their opponent brings more supply to the fight.
PSI-power scaling.
Economic benefits through Culture.
Unique abillities through Unity.
They have offensive oriented strikecraft.
As Advent, your only efficient way of dealing with enemy strikecraft, is to produce them yourself, likely from the Halcyon Carrier Capital Ship(as it also has good PD).
You eventually get a PD Cruiser(the Vigilis), which can both deal with light frigates, strikecraft and missiles, but it is tier 3 and takes 12 fleet points. It is not really a bad ship, but by then, you typically have several Halcyons and light frigates are not really a big problem for you.
And of course, there is always the option of just focusing down the enemy carriers as quickly as possible and just endure the strikecraft until then.
Basically they get way more numbers for strike craft than other factions and they get carriers early on too, their bombers are beams so hit faster too and can shoot further away with upgrades so even better.
Their shields are strong and they get a much faster recharge than other factions and their capitals get a shield recharge item that is insane.
Their culture bonuses are very good, 1 faction can take over any neutral planet if its cleared when adjacent to a planet with a temple, this is crazy good early game and you just flood everywhere fast. The other faction recharges shields and hp... not as good imo and kinda poop tbh as it needs the battle to be done, only good if u win.
Mining is way stronger... you only need tier 2 tech to get 45% mining bonus for crystals
Their capitals are not the best dps but have some nice skills that work together with each other.
Overall they are my strongest faction the wrath version and ive rarely lost a battle with them.
Thanks for the explanation. I have to give them a try. I have been looking at ways to expand as fast as possible. This could be the way
- slow fleet. I believe ADVENT have the slowest fleet of the 3 factions, not receiving bonus to speed of any kind (TEC has one from friendly culture and Vasari from their faction abilities).
It may be good to plan accordingly therefore, for example, rushing the minor faction that gives access to 3 gateway. It’s quite easy to get caught by surprise by enemies, when playing Advent and “Eye of the converted” is another tool to add to your arsenal fast because of this reason. Starbases are another.
-Fragile ships (kinda, conditional). Advent have mastery over shield technology, but their hulls are quite fragile. Do not invest too much in capital ships when playing against Vasari (their missiles bypass shields) and/or don’t send a stack of them without support against Vasari capital ships. They outgun you even while outnumbered and can destroy many of yours before you can recall. Vasari fleets are nasty vs Advent.
But there is one exception.
Their carrier capital can stay the ♥♥♥♥ away from combat, running away the entire time while their fighters do their work. They also seem to be more supply-efficient than their cruiser carriers.
Vasari bomber spam can still get them though, as their bombers can become nearly imortal, and all of their carriers have PD.
As for TEC, both vasari and advent can steamroll them with ease, so have fun.
Halcyon Carrier is probably the strongest option among the Advent flaghips, but it remains fragile vs Vasari nano warheads, to the point ADVENT fleets need to abuse the synergy between capital and cruisers to the utmost. In short, if you're Advent vs a decent Vasari fleet, your Titan MAYBE can hold the line. Everything else gets scrapped fast (especially if Vasari has bonuses thanks to phase resonance).
And Wrath is probably the only "true" contender, here, considering the 20% more damage dealt in friendly culture.
In short, if you're dealing with Vasari, send your Titan, carriers behind him for support and iconus guardians/domina subjugator. Couple of Halcyons to push enemy bombers away just to be sure...
Maybe 1/2 Revelation Battlecruiser to switch off enemy ships, but only if they are of higher level.
Add a Rapture for Vertigo and Malice
i play Advent Rebels most but always avoid "Purification", i always think destroy for the little boost seems not worth it. Always just take 1 level then disable auto cast...
It synergizes very well with that subfaction's other abilities related to resurrection. There's also the ship item that gives bonus psi power when nearby allied ships are destroyed, so you can trigger that on every cap equipped with it in the vicinity of the Titan when you use Purification.
After losing some ships, you can use the Progenitor's ultimate to res them, or hit the well with a Deliverance shot. This also works on any Minor Faction temporary raiders/defenders that died or expired and mind controlled enemies. Purification works brilliantly on mind controlled targets in general. Missing antimatter? Use Dominate on the enemy's repair/healer vessel then purify it. Missing armor? Dominate the enemy heavy cruiser, then purify it. Repeat until battle over, then res them all to add them to your fleet.
You can also use it to dance around in hull to make use of the titan's ultimate, as well as the item that boosts psi power every time you use an ability. This is harder to do in bigger, pitched battles though.
That said, I also tend to take it off auto-cast, but mostly because I like to pick my targets with it more deliberately.