Instalar Steam
iniciar sesión
|
idioma
简体中文 (Chino simplificado)
繁體中文 (Chino tradicional)
日本語 (Japonés)
한국어 (Coreano)
ไทย (Tailandés)
български (Búlgaro)
Čeština (Checo)
Dansk (Danés)
Deutsch (Alemán)
English (Inglés)
Español - España
Ελληνικά (Griego)
Français (Francés)
Italiano
Bahasa Indonesia (indonesio)
Magyar (Húngaro)
Nederlands (Holandés)
Norsk (Noruego)
Polski (Polaco)
Português (Portugués de Portugal)
Português - Brasil (Portugués - Brasil)
Română (Rumano)
Русский (Ruso)
Suomi (Finés)
Svenska (Sueco)
Türkçe (Turco)
Tiếng Việt (Vietnamita)
Українська (Ucraniano)
Informar de un error de traducción
So a dev is saying this but it doesn't actually work lol.
Their missiles hit nothing and then vas capitals beat yours.
Also much harder to match numbers to start with but yeah doesn't work.
Especially when you mix both vas corvs into the mix which is really no effort.
Better to go disciples and carriers and just focus down their capitals then their corv spam has no big damage behind it. Killing vas capitals is big
The number of missiles fired is also a clue. The Tempest fires more missiles per salvo than any other ship of its class. It can basically overwhelm PD, but each individual missile has no pierce, so overall deal less of the listed damage against most targets. While Defensors do have some Durability, it is not a lot(30), so most of the missile damage will go through.
And the Tempest can kite and shoot. This forces the Defensors to follow in a rough line, meaning the relative time given to the PD to shoot down the missile is shorter(as it is the shortest distance possible AND the missile and Defensor is moving towards each other).
It also means the missiles do not have to do this crazy dance that happens if the Defensors are allowed to constantly circle them at high speeds.
A single Defensor can not stop all the missiles of a single Tempest. 2 Defensors "might" be able to, if they circle(as that buys them some time, meaning more PD fire), but then you are paying 8 fleet points(2 Defensors) for 1 Tempest(6 fleet points). In a scenario where they do not circle(as described above), you will instant kill several defensors trying to close with you, which will gradually lower the amount of PD, while it will take a while for them to get just 1 of your Tempest down.
Of course, if you just sit still with the Tempest, the missiles will sometimes overshoot and they constantly have to curve to track the mobile Defensors, meaning more flight time(meaning more time for PD to shoot them down, or even run out of fuel/range).
So it mostly comes down to micromanaging your ships and having enough Tempests to actually remove the Corvettes at a decent rate.
Did you just ignore everything I wrote?
Vasari does not have a dedicated PD ship. They have several ships with PD, but that is not the same thing. Their PD has high DPS compared to other factions, but slightly lower rate of fire. This put them at risk of being overwhelmed(cant shoot down every missile), but makes them hit harder vs Strikecraft and standard ships.
Against missile ships like the Javalis or the Kanrak, which both fires fewer missiles per salvo, the Defensor is efficient enough. And neither of those ships can kite, so your Defensors get to circle them very easy, making them even more effective.
Yeah Sova skills are trash compared to Halcyons. It is what it is, there's no sugarcoating it.
Very sensible advice. Many players seem to make the mistake of trying to push their economy before maxing their fleet cap, and get punished hard by Vasari.
Essentinally, it doesn't matter if you make 10 or 12 crystals/sec, just use all of it on the fleet tech + ships, not waste it into 10 technologies in queue.