Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
There's little other than that - if they build missile heavy fleets, you build flak vessels. That's most of the 'tactics' of the game other than simply going after fleet carriers with smaller ships.
The best way to go after an npc home planet with all their defenses is to ambush their fleet in some system and then swarm the planet. No other 'trick' is going to do it. If you can bribe a neutral faction to attack one of their systems, then do that as a distraction. Other than that..outproduce them.
But my advice is, build more ships. Rather than get caught up in counters, ambushes, or micro, just maco more. By the time you are attacking an enemy homeworld you should have a sizeable fleet. Defences in this game are fairly weak, so if you have been building ships you should have no problem beating them.
If you have only light frigates with 150 pierce, you probably won't be able to do much against a starbase with 500 dur.
Your point is still correct though. 150 Pierce is not going to do much against high Durability targets(compared to the amount of fleet points spent).
As for the OP:
It kind of depends on what stage of the game you are in, and which form of TEC(Primacy or Enclave) you are playing.
As Primacy, their Titan and Novalith super weapon can potentially stun their structures(they cant shoot for 60 seconds). Maybe get Culture to spread to their system, then make a combined attack of Insurgency, a Pirate Raid(minor faction ability) and your own fleet.
As Enclave, get as many nearby planets around their home planet. Build big garrisons, then set them to aggressive so that they invade the enemy home planet and join with your fleet.
If you are not at that tier yet, you might want to simply win a war of attrition. If all there is left is the enemy is their home planet, then focus on the "easy defenses" first(rather than the big starbases or capital ships) and take away as many turrets and support ships as possible, then retreat, replenish(you should be able to outproduce their capacity to rebuild the stuff they lost), then send the fleet in again, and again, until you broken through.
Their intended purpose is to erase enemy defensive structures. They out-range almost all the defensive structure's ability to strike back; just be sure you don't warp them in on top of the star base. They hit hard on enemy capitals and titans too.
A stack of 10 will do the trick, though I like to have 20 or 30+ depending on how far into the game i am.