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Ilmoita käännösongelmasta
Has the "Hold Position" issue with carriers been fixed at all ?
I used to love this in Sins 1, and in Sins 2 whenever I tried to do it - the strike craft would simply stop attacking, taking on the same command as their parent carrier.
The whole point of carriers is to sit outside of combat and let the strike craft do the work.
not really pets sitting right where the carrier sits. Strangly ai carriers sitting on the edge of a gravity and their pets attacking everything
Are the refined attack patterns only for strikecraft or other ships, too? I'm currently annoyed how my light frigates (Ravastra e.g.) choose their target. They auto attack capital ships even if more suited targets like gauss frigates or garda flak frigates are closer to them. If I tell them to attack a gauss frigate, after that they switch to a capital ship again. If they go for a frigate next, they all shoot ther same one at the same time, wasting a lot of shots they could have killed another frigate
But it is highly freakin annoying...
they still have not fixed the bug where strike craft don't launch.
Which I have now found a way to repeatedly create.
Tell capital ships with squadrons to leave a gravity well, as the the squadrons dock but before the capital jumps, tell it to attack something in the gravity well.
Often the docked squadrons will never relaunch... in that gravity well or any other, they have to be told to manually relaunch.
This happens quite often with incomming enemy fleets etc and infact I lost a game directly due to this bug early on in sins