Sins of a Solar Empire II

Sins of a Solar Empire II

VGMFE Jul 29, 2024 @ 7:01am
Notice me DEV sempai!
HA! You just activated my trap card! With the Forced Suggestion card you must take a suggestion and build it into the game! And every time another dev see this card or ask about it must implement an improvement too!

From the top of my head:

Menu is empty, fill it up with options. especially graphical and gameplay.

GPU is 100% in main menu, when game is paused, and even when zoomed out. Add a fps cap as a quick fix, and try to figure out the problem when you have time for it.

Increase unit cap, late game is boring when you have a threesome standstill. You can add an option for it in the map setting menu.

Auto lv up capital ship could have a template for it that the user can modify instead of just auto lv randomly, and could give it to the upgrade panel too, for cap ship, starbase, moon, planet, best would be multiple slots for it so the player can switch between it also could have a default 6-ish what could be usefull and can show the player the options.

Make a auto research tech and a hide already researched buttons, even in compact mode it's easy to miss one or two, a progress bar, or a completed sign would be good too.

Auto colonise empty planets like scouts.

Add a benchmark mode with all the shiny graphs, and a scale slider so everyone can test the limit their pc can do. A crucible mode would be good too but it could be a dlc.

Bonus: Can i have an explanation for why only 1 starbase can be in 1 system? Can i have a gameplay, technical and lore reason?
Last edited by VGMFE; Jul 29, 2024 @ 7:02am
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Showing 1-5 of 5 comments
Nongenti Jul 29, 2024 @ 7:45am 
I'm not a Dev but fell for the trap card.
How do I get out of here alive? :hatty:

P.S.: TEC Loyalist can have 2 Starbasis in any system.
And perhaps one might be able to build multiple starbases on stars again like I'm Sins 1.
Stacking starbases is/would be really strong, which I'd why it us done in yeam games, since the limitation is 1 starbase from said player.
Roderick Jul 29, 2024 @ 8:44am 
Sounds like someone wants Sins of a Solar Empire: The Idle Game.
VGMFE Jul 29, 2024 @ 2:25pm 
Originally posted by Nongenti:
I'm not a Dev but fell for the trap card.
How do I get out of here alive? :hatty:

P.S.: TEC Loyalist can have 2 Starbasis in any system.
And perhaps one might be able to build multiple starbases on stars again like I'm Sins 1.
Stacking starbases is/would be really strong, which I'd why it us done in yeam games, since the limitation is 1 starbase from said player.

I release you, for i have a bigger fish to fry...

Well my question come from the fact that i can't build more than 1 in a system BUT, i can send 1 sb to a system with already 1 sb present, with my whole fleet, with the whole enemy fleet present... Also like i said i often came across standstills where if i attack he flee and attack me, and when i arrive again he flee again... sometimes i get stuck by inhibitor sometimes he, but it's not enough to kill off the other, so the second best method i do as i sit upon millions of resources, i build sb in every system, max out atk, add a little def and the ability to jump, and when they are finished, i send them as fireship one after another...
VGMFE Jul 29, 2024 @ 2:34pm 
Originally posted by Roderick:
Sounds like someone wants Sins of a Solar Empire: The Idle Game.

Sadly yes, instead of playing a STRATEGY game, like controlling fleets doing a little 4x, there are some who rather just play the button clicker number incrementer game...

Fortunately for you, even if they implement the suggested system, you can disregard it and can keep clicking on them individually.
Sugam Jul 30, 2024 @ 1:49pm 
Originally posted by VGMFE:
Originally posted by Roderick:
Sounds like someone wants Sins of a Solar Empire: The Idle Game.

Sadly yes, instead of playing a STRATEGY game, like controlling fleets doing a little 4x, there are some who rather just play the button clicker number incrementer game...

Fortunately for you, even if they implement the suggested system, you can disregard it and can keep clicking on them individually.

luckily for you, they support mods cause I don't see them wasting time on these when they are trying to get the game ready for release.
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Date Posted: Jul 29, 2024 @ 7:01am
Posts: 5