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(Edit: I had parked my Sova at a newly conquered world that I also built a garrison at. Went to tend to another battle elsewhere and when I looked back later there were like 100 Shrikens hanging out lol. It seems if the computer can only build corvettes, it will try to fill up the entire garrison supply with them!)
They're basically big fighters. Anything you'd send a fighter (not a bomber) against is something you'd send a Shriken at. The benefit of the Shriken is that it is quite a bit sturdier than your fighters, so it sticks to those pesky light targets well.
Edit: To be clear, they can't engage fighters/bombers, since they don't have PD, but they use the exact same weapon as your fighters do, just bigger and more of them. So, if you don't think a squadron of fighters would dent something, the Shriken probably wouldn't either.
I am aware of that, but the OP wrote that he just uses carriers and then pumps out Shriken and that would kill "any thing" and that all other ships "are just there for support or as cannon fodder". So I tried exactly this (and can't understand how he thinks its good lol)
He's probably also building several Sovas and switching them to all bombers if he is truly relying as heavily on the Shriken as he says--Neither the Shriken's guns nor the Sova's are remotely efficient against anything bigger than a frigate.
He may also just be being hyperbolic about the early game, I guess. Who knows.
Is PD really the only thing that can engage strikecraft? Light autocannons don't?
This is why they need to show tracking rate in the tooltips.
Missile bat is broken for one.
The best tec ship is the battle ship by fsr the best dps.
Then the marza due to its ult it can shred a lot of ships not as op as sins 1 where this ship was the best thing around but still decent.
The carrier even with bomber mass is meh.
The battleships ult and shields along with ship items make it sooo tanky.
Then ofc when u spam lrms u want the range buff ship and weapon could down
*laughs in Coronata Titan*
And well, still, when the army is composed of 12 sovas (could probably be a lot more lol), an ankylon and shrikes, the only thing you can do is convert shrikes, and am pretty sure them sovas poop them shrikes out a lot faster than you can convert them. I wouldn't even build any standard units against conversion mechanics, only shrikes :P
You're free to convert my 200 supply of shrike fodder, it's their whole purpose.
I also can't see it being fun to play ? also *laughs in using mechanic that is clearly broken and being worked on* doesn't have super nice ring to it. :D
Sovas have always been great, but yeah they're even better here. I always played with strike crafts, and sovas now play really, really well with enclave and their titan, it's ridiculous the kind of things I can do with 12 sovas and an ankylon lol. I also really liked corvettes in sins1, but they were really niche, now they feel like they're good against more things and actually commonly usable, and my favorite cap can make em. \o/
Beta patch fixes a lot of jank, and it's even better on there. It's not OP or broken, it's just a really reliable and fun strategy. :D
If you want to level your sova game, learn to like, balance fighter/bomber strikecrafts in your army, and learn to huuh... Micromanage your bombers to focus valuable targets 1by1. Doesn't matter where they are in the well if you have enough bombers. :D
You should definitely also always put out missile batteries soon as cooldown is off, they're much better than shrikes, they also work as fodder, and they're instantaneous. Beta patch enables autocast for it, it also makes PD better, and sovas have 9 PD cannons each lol, that's 2 1/2 gardas.
You think it's not good because you're completely ignoring the sova's strike craft capabilities. Bombers are absolutely amazing, and this is your main damage output with this build. Missile batteries are also pretty strong when you have more than a dozen sovas pumping them on cooldown, and they only cost antimatter.
You're not using only shrike, shrikes are only there to distract the enemy off your sovas, you have a second layer of defense with an ankylon if you're enclave too.
Usually I will come in with a "normal army", and as like, my frontline gets thinned, I can replace it real time with shrikes. I also usually have like, 12-16 sovas lol, the more you have, the better they work together. Like, it's not shrikes that are good, it's the ability to pump 12 of them every like, 10 secs in battle + missile batteries + you have a lot of PD with sovas + you have bombers.
If you compare that with reinforcing your fleet from the next gravity well, you'll have the supply you lost in battle stuck in transit, they probably won't even get to your fight to make a difference before it's over.
With the tec economy, it's perfectly viable to scuttle the 60 emergency shrikes you made after the battle to remake hoshikos and harckas. :P
I never run Only Sova + corvettes and dunno how it is viable agains harder enemy (imho not so much) but in standard situation I need replenish all ship types, so only corvettes give very small value in big picture (more for TEC with ship build at every starbase)