Sins of a Solar Empire II

Sins of a Solar Empire II

mayrc May 1, 2024 @ 11:29pm
2
Whats actually new in Sins 2?
I know planets are moving, wich is a nice gimmick.......
But aside from that i couldnt see anything new. Even all the ships are the same.....no new faction.... even techtree seems almost same.

So what exactly makes it a Sins 2? I am a super Fan of Sins Trinity..... and i would love to buy a sins 2. But so far this looks like a minor update and nothing else.

Can someone please correct me and show in detail what is actually NEW?
Originally posted by z|A|bik2:
We will be updating steam page, to include more content. We also have plans to showcase much more, but I cannot tell more at this point of time. :lunar2019coolpig:
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Showing 106-120 of 120 comments
Beric01 May 9, 2024 @ 11:55am 
Originally posted by wbino:
Who in heavens name made the decision to change the games signature ship the KOL and eliminate it forward firing lasers?
Most ships seem to have squared and simplified.
And the fact that the some of the audio is the same as the 2008 Sins 1 is jaw dropping.

First everything in Sins II is identical to Sins I, then it's a problem things have changed. Tough to please everyone I guess.

As far as the Kol (and other ships), the dev jounals go into more regarding the evolution of the ship designs/lore. Feel free to read more here. https://forums.sinsofasolarempire2.com/515013/sins-ii-dev-journal-2---exploring-the-kol-class-battleship

Basically the TEC largely abandoned energy weapons and went all in on physical weapons. The Kol beam being an exception of course.
Nongenti May 9, 2024 @ 12:12pm 
Originally posted by JSHALO2025:
The new KOL big top turret is very weak and poorly represent as well. What happen the when Capital ships start to fall into space when defeated and has a big explosion?
:tec: :rebellion: :tec:
The Gauss cannons of the Kol are by no means weak,
Gaussweapons are one of the strongest/best weapon types in Sins 2.
And with the right capital ship items, you can almost quadruple its damage, ignoring the increase which you can get from research and abilities.
JSHALO2025 May 9, 2024 @ 12:37pm 
Originally posted by Nongenti:
Originally posted by JSHALO2025:
The new KOL big top turret is very weak and poorly represent as well. What happen the when Capital ships start to fall into space when defeated and has a big explosion?
:tec: :rebellion: :tec:
The Gauss cannons of the Kol are by no means weak,
Gaussweapons are one of the strongest/best weapon types in Sins 2.
And with the right capital ship items, you can almost quadruple its damage, ignoring the increase which you can get from research and abilities.
What I meant is weapon impact is bad/effect, so it looks weak.
Last edited by JSHALO2025; May 9, 2024 @ 1:01pm
Unikraken  [developer] May 9, 2024 @ 1:44pm 
Originally posted by JSHALO2025:
What I meant is weapon impact is bad/effect, so it looks weak.
When was the last time you played? We touch up fx all the time, especially when we get comments like this, so I'm just curious how recent your experience is. If we made the hit fx any bigger they would dwarf ship explosions.
JSHALO2025 May 9, 2024 @ 4:10pm 
Originally posted by Unikraken:
Originally posted by JSHALO2025:
What I meant is weapon impact is bad/effect, so it looks weak.
When was the last time you played? We touch up fx all the time, especially when we get comments like this, so I'm just curious how recent your experience is. If we made the hit fx any bigger they would dwarf ship explosions.
yesterday, I played
Unikraken  [developer] May 9, 2024 @ 5:55pm 
Originally posted by JSHALO2025:
Originally posted by Unikraken:
When was the last time you played? We touch up fx all the time, especially when we get comments like this, so I'm just curious how recent your experience is. If we made the hit fx any bigger they would dwarf ship explosions.
yesterday, I played
Fair enough. What are you wanting out of the gauss fx?
JSHALO2025 May 9, 2024 @ 6:34pm 
Originally posted by Unikraken:
Originally posted by JSHALO2025:
yesterday, I played
Fair enough. What are you wanting out of the gauss fx?
Give it more of a new serious effect it's a big turret. Here's another Idea black char scaring would be cool to see on ships as well after a fight.
Last edited by JSHALO2025; May 9, 2024 @ 6:35pm
wbino (Banned) May 9, 2024 @ 7:19pm 
2
Please no more awards...:steamhappy: I have 100k of :steammocking: them..:steamhappy:
JSHALO2025 May 12, 2024 @ 8:34pm 
Originally posted by Unikraken:
Originally posted by JSHALO2025:
yesterday, I played
Fair enough. What are you wanting out of the gauss fx?
Any chance all the capital ships getting better explosions when they blow up, they look so plain. I mean Sin's Rebellion explosions were way better in every aspect. Please improve this!!
Last edited by JSHALO2025; May 12, 2024 @ 8:42pm
Zakalwe May 13, 2024 @ 10:19am 
Originally posted by JSHALO2025:
Originally posted by Unikraken:
Fair enough. What are you wanting out of the gauss fx?
Any chance all the capital ships getting better explosions when they blow up, they look so plain. I mean Sin's Rebellion explosions were way better in every aspect. Please improve this!!

The best I remember are those capital ships going down in Colony Wars on the PS1. The way the screen bleached-out for a moment, followed by the sound of the shock wave. Flippin' great stuff!
Last edited by Zakalwe; May 13, 2024 @ 10:20am
HULT May 13, 2024 @ 12:54pm 
considering the brand new engine could the player count per match be increassed so folk can create a giant battle? and what about custom map maker can you had hundreds of stars if nor more?
JSHALO2025 May 14, 2024 @ 1:14pm 
Originally posted by Fyst:
Ah, the item slots. Yes 3 of them are consumable (radiation, heal, starbase) but the rest are not. I assume the concern is with Radiation Bomb? Yeah I can see that looking like a downgrade on the Marza based on what is public right now. However, we've been iterating on the Marza ability set and internally we have what we think will be a worthy (if not better) replacement for that.
I my lack of understanding is why make the game by purely by lore when you use that for a campaign and keep all the cool stuff that Rebellion had with multiplayer/skirmish but enhanced and with some of new elements. It would make better since this way. But I still feel some of the new elements of game are not needed. Anyways a solid campaign would do wanders for this game, I don't care how long it takes. Just my thoughts
Last edited by JSHALO2025; May 16, 2024 @ 12:44pm
Nongenti May 14, 2024 @ 2:25pm 
Originally posted by HULT:
and what about custom map maker can you had hundreds of stars if nor more?
As far as I know a map maker is planned and will hopefully be available upon full release on steam.
Thanks to the new engine the game now can utilize all of your hardware to run the game, which might allow as big maps as you decribed, depending on the hardware you run it on.
From what the early access on epic has shown, is that the game runs really well and smoothinly even in big fights with 10 players, despite many players using older hardware.
NORgrunt May 15, 2024 @ 1:44am 
The first game was lacking because of the engine not supporting true 64bit. SOSE2 runs in 64 bit creating new opportunities in modding and scale.
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Date Posted: May 1, 2024 @ 11:29pm
Posts: 120