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Is there going to be a steam early release, like the EPIC version? If you guys did that, you could have my money. But, I only have 3 games on the EPIC client and don't want it on my windows startup...
Though i agree that when this fist came out to early access, it was even closer to a Sins of a solar empire remaster then a SINS 2... basically had reused music, sound effects, voice overs,
same models except with 4k textures.
The new features that where rolled out over the monthly patches to replace the place holder content.
- Planet orbits
- New planets
- New UI
- Turrets that can rotate and aim at the targets (this is just purely visual considering that the combat system does not take advantage of the fact that turrets should dynamically target and fire at individual targets at least for the largest ships of the game.)
- AI still cheats quite heavily even on impossible, it's not even subtle, i watched a reply and was surprised that the AI blatantly cheats, we need a option to allow ai to cheat otherwise it should obey player rules even on the (impossible setting)
- Moba style summon feature / abilities Side panel. (fairly new addition)
- Odd removal of pirates? (looks refactoring or complete removal of pirate raids), this makes sense if your trying to be a competitive game, but this feature could of just been disabled for matches that are ranked... which i don't think we have ladder-boards...
Now with the road map, it's likely we will have new music and voice overs which i'm looking forward to it to see what they do and change in future versions.
Honestly, they should of hired the mod developer team behind enhanced-4x-mod which quite a lot of the changes in that mod that made sins feel fresh, so far.
there are some really good changes such as the system where ships can go into a crippled state, I'm excited to see when they introduce the damage vfx systems.
Overall, sins 2 currently is a good replacement for sins 1 from a modders point of view, it will allow more complex and larger mods to be made. we could even potential have Star Trek vs Sins cross over due to the 64 bit engine.
I would love to see the developers make a mod that changes the combat system to be dynamic and calculated like supreme commander where turrets can track targets and fire individually and all projectiles are calculated in real time rather then only doing that for missiles as it currently is.
Their plans are to full release in Q3 2024 on steam (and update the version on epic to full release.
Still very satisfying answer.
I am looking foward to simulated rockets and body blocking the most.
The one did in the trailer, it felt so much like battle in Halo, where they moved whole repair station to cover one shot from covenant canons to give fleet a fair shot back.
I always thought you guys inspired alot from Halo for fleets. Bombardment ship from SoSE:R looks like Pilar of Autum. And Vasari remind me alot of The Covenant by design.
Still i picked original SoSE as a kid. So far no strategy ever passed its greatnes and glad i could share this thought with you guys. You mad my childhood by loving strategy games so much. Thank you.
Cant wait for release!
Would you mind elaborating on this comment? We are aren't quite sure what you mean. Most abilities should be impactful and if not they will need to be improved. Also not sure what you mean by the left side.