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Zabik gave a good overview and there is a lot more on the steam store page description. We'll be doing more marketing to elaborate in more detail on a lot of the major differences (and they are substantial).
One thing we've learned in the last day is that while the trailer shows a lot of differences, they aren't as obvious as they should be. We will be correcting that as we can't expect everyone to read the steam store page. I'll describe frame by frame what is different in a follow up post. I need to knock off a few tasks first.
ok Thanks that means that its a meaningful thing to consider and not a gimmick.
your Release would realy benefit from making some indepth videos of the new mechanics and stuff in game. At the moment everyone i ask says its only a reskinn of the same old.
Please consider making a indepth video of the new things!!! it realy important to get people on board with this title.
Dont forget the people that actually care and ask are very few. The Majority watches one or 2 vids and then conclude nothing new there.
From my experience playing the EGS version:
Having hardware just slightly above the minimum listed on the steam store page,
we had 4 hours plus games with 10 players and big fleets running smoothly the whole time even in fights featuring big fleets from half the of players in the same gravity well.
To summarize, large and notable performance increases, even on "older" hardware
My understanding is Sins 2 will be starting from Sins 1 Rebellion with all DLC in the new engine and then doing more from there, though details on what the new content beyond Rebellion will be is not really being announced yet. Is that broadly correct?
For example: I'd personally speculate on the reveal of the crisis or faction chasing the Vasari, or perhaps a widened ship roster. It would also be great if the engine could now support modder factions having general inter-compatibility, instead of every faction mod effectively needing to be a standalone Total Conversion.
https://youtu.be/W6zuFZyG17s?si=mBHe66QGm-1CfWGr
Good. Cause I been sadly disappointed you did not come out with the unknown dark threat that destroyed the Vasari Empire. This would have been a perfect time to bring them into the game.
Even a campaign like supreme commander forged alliance. Where the Vasari, TEC and the Advent team together to fight the unknown threat that is coming. Letting us pick one of the 3 factions to command.
I will look forward to this but right now. I am have to much fun with the mods Sins 1 have. So nice to play a good Star Trek and Star Wars space game.
The unit cap choice is tied to gameplay goals, not performance.
TEC Garrison units (which can be very substantial in number) as well as Minor Faction summoned fleets don't count against the unit cap. I'm sure there are others unit categories I can't think of right now.
Turrets, fighters, bombers, missiles etc are all fully simulated as well so they are effectively units in terms of CPU cost and they also don't count against your unit cap.
Regarding large battles - the battle at the end of the gameplay trailer we just released is perhaps a medium sized battle. I think we've had internal games with battles 10x that size or least 10x that size spread across simultaneous battles on multiple fronts.