ArcRunner

ArcRunner

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Acethieve Nov 4, 2023 @ 1:13am
Hello dev?
no new updates since may?
Originally posted by scottg:
Hello! We're currently still working hard on the console release of ArcRunner which is taking a bit longer than expected, and as soon as this is ready we'll be looking into new content - thanks!
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Showing 1-10 of 10 comments
Garble Nov 4, 2023 @ 1:11pm 
Just wondering the same thing.
They still here cooking up something or did they leave?
The author of this thread has indicated that this post answers the original topic.
scottg  [developer] Nov 6, 2023 @ 2:49am 
Hello! We're currently still working hard on the console release of ArcRunner which is taking a bit longer than expected, and as soon as this is ready we'll be looking into new content - thanks!
Khanwolf Nov 6, 2023 @ 6:02am 
Originally posted by scottg:
as soon as this is ready we'll be looking into new content - thanks!

wooooooooooooh! :heart: :Hand_Shake:
Cross † Jan 15 @ 10:58pm 
I gotta admit, I'm refunding as I write this because I felt like the game wasn't finished. I get wanting to spread across consoles and methods of play, but I have to wonder if it's going to be worth it when player retention is quite low due to the gameplay not really being where it should for a roguelike. Percentage upgrades and a handful of weapon types isn't going to cut it in the roguelike saturated environment you're heading into, against games the like of Risk of Rain, or Roboquest, both of which were more finished feeling in EA than this game is currently, in a "Released" state.

I'm not trying to ♥♥♥♥ all over the devs or their dreams here, I'm just saying it as a point of reference: People like having Synergies that span OUTSIDE of just getting little stacking stat boosts and changing between snipers, shotguns, rifles and pistols.

And hey, maybe when the game is truly finished, it might be great and worth coming back to. But as it stands, it's very bland especially compared to other roguelikes. It's not a BAD game, it's just...bland.

Like, if this was my first taste of roguelikes, I'd be quite pleased. But I've played so many AMAZING roguelike games here on steam that doing "Ok" isn't enough to make it worth the $20 asking price. Maybe $5? $10 at most so that it would be easier to throw friends a copy?

But in it's current state it just doesn't scream "finished product" or "Intense roguelike", or even "Risk of Rain". It screams "Early access third person shooter".

Again, trying to express clearly here, I don't want the devs to think I'm just trying to :repoop: all over their work here. I just think it needed some more time in the oven before they called it "done."
Last edited by Cross †; Jan 15 @ 11:02pm
Dabu Feb 1 @ 2:57pm 
Originally posted by Unbound Cross:
I gotta admit, I'm refunding as I write this because I felt like the game wasn't finished...

Nah man, you're not sh*tting on their work, I do share your sentiment and you explained it way better than I ever could.

I've kept an eye on this game for a while, even played the demo with friends but while we were waiting for content and progression, it never arrived and that's why we moved on.

The decision of porting the current game to other systems will only boost it temporarily but it's just a short-term goal that doesn't improve the sustainability and replayability of the game. No content means your game will die no matter the support and it's especially true for the type of games that the devs chose:

Roguelites.

So yea, I do also think that jumping on consoles versions while the game is nowhere as complete on Steam, stagnating on a Mostly Positive with less than 200 reviews, is a bad idea. I'm not a dev but this isn't my first rodeo around Coop Roguelites and when you just have better choices around the corner at about the same price, the final decision isn't difficult.

Like you said, it ain't a bad game but nowhere near completion and while this game stays without updates to maintain its current playerbase alive, I don't see any reason as to why I should invest time or money in it.
Last edited by Dabu; Feb 1 @ 2:59pm
They focused already on console relise of broken game. This devs are horrible. Who doing that ? Unfinished project, and relising on console... I refund this , cant trust devs athat they will do something.
royba607 Feb 10 @ 3:00am 
Originally posted by Unbound Cross:
I gotta admit, I'm refunding as I write this because I felt like the game wasn't finished. I get wanting to spread across consoles and methods of play, but I have to wonder if it's going to be worth it when player retention is quite low due to the gameplay not really being where it should for a roguelike. Percentage upgrades and a handful of weapon types isn't going to cut it in the roguelike saturated environment you're heading into, against games the like of Risk of Rain, or Roboquest, both of which were more finished feeling in EA than this game is currently, in a "Released" state.

I'm not trying to ♥♥♥♥ all over the devs or their dreams here, I'm just saying it as a point of reference: People like having Synergies that span OUTSIDE of just getting little stacking stat boosts and changing between snipers, shotguns, rifles and pistols.

And hey, maybe when the game is truly finished, it might be great and worth coming back to. But as it stands, it's very bland especially compared to other roguelikes. It's not a BAD game, it's just...bland.

Like, if this was my first taste of roguelikes, I'd be quite pleased. But I've played so many AMAZING roguelike games here on steam that doing "Ok" isn't enough to make it worth the $20 asking price. Maybe $5? $10 at most so that it would be easier to throw friends a copy?

But in it's current state it just doesn't scream "finished product" or "Intense roguelike", or even "Risk of Rain". It screams "Early access third person shooter".

Again, trying to express clearly here, I don't want the devs to think I'm just trying to :repoop: all over their work here. I just think it needed some more time in the oven before they called it "done."

I wholeheartly agree, I've been coming back to see if anything has gotten updated yet.
Months after they posted about the console being rough and the updates coming after, we don't even have the console version yet.

Feels like the devs put way too much attention and funds in the wrong focus, console port is good when your game is raging popular and finished.
This game is far from finished, it gets boring really fast since no upgrades are worthwhile or impactful, the balance is off so much.

I gave up this game a long time ago, playing it with a friends for a good amount of hours hoping it would get better.

Shame on you devs, this is just moneygrabbing at this point.
I really wanted to buy this but no new content for this long and putting priority to make money on consoles is meh.
Garble Apr 9 @ 4:19pm 
If it's gonna be this problematic for them to port to consoles, gonna be honest, they should probably just ignore it.
I doubt they're gonna be able to keep it up to date with the pc version so one of the versions is definitely gonna get neglected and have a subpar experience.
At the moment this would be a game that some people play maybe a couple hours of on gamepass and then move on to something with more content/polish.
Originally posted by Garble:
If it's gonna be this problematic for them to port to consoles, gonna be honest, they should probably just ignore it.
I doubt they're gonna be able to keep it up to date with the pc version so one of the versions is definitely gonna get neglected and have a subpar experience.
At the moment this would be a game that some people play maybe a couple hours of on gamepass and then move on to something with more content/polish.
At this point are they even still working on this? great concept but I can't pull the trigger if it's dead.
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