ArcRunner

ArcRunner

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Fractured Apr 30, 2023 @ 12:39pm
My balance take
1. Soldier, solid class

2. Ninja, could be good, currently not. Give Ninja a boost to their weapon swap speed, specifically melee to range (As in, should be instant. Soldier can stay how it is), and we might see more use. I've yet to even run into a Ninja. And maybe while Ninja is stealthed, make dodge go much farther so its like a teleport.

3. Hacker, only momentarily played, I'm excited to play more

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Things that automatically shoot are not shooting enough at all.

1. Autoturret is basically busted, it maybe shoots once during its duration? Evne when surrounded by enemies it barely does anything

2. Missiles only shoot once per round, and sometimes not at all

3. Point Defense was absolutely NOT shooting once per 3 seconds. Maybe every 15-20 seconds

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Weapons that I care enough to talk about

1. Thunder Bolt weapon is really cool design. But either does not do enough damage, or uses too much energy, either or.

2. Disc Thrower is hella powerful, I enjoyed it. Does not seem to be counting kills appropriately though, I spent almost entirely up through half of Eden with one, and it registered only 4 kills. Fat chance there.

3. Bow needs to charge faster

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1. The soldiers Impulse talent (I think? The one where the shield lets off a blast) is damn near useless. Even when an attack almost (Or completely) breaks my shield, it still did less damage than a normal shot with a gun. And I put a couple points into it.

2. I'm not sure if you're stuck with a pre-arranged table of what you can get, but I kept getting the same talents I didn't care about on a couple runs. Maybe just terrible RNG, but almost every time it was jump power, radar, and impulse on one run.

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1. Bosses are fun, enjoy them. Sometimes it seems there stuff is unavoidable though? Hard to say, maybe I just don't know the mechanics yet.

2. As others have mentioned, the Challenges are NOT worth it with 3 people (Maybe 2 haven't checked). Most of them become impossible. Even spamming melee on everything that spawns fails to achieve it. Even ran into a "Kill stuff otuside of 5 meter" where we killed everything right as it spawned and it still failed lol.
Last edited by Fractured; Apr 30, 2023 @ 3:32pm
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Showing 1-8 of 8 comments
scottg  [developer] May 1, 2023 @ 6:02am 
Thank you so much for your valuable feedback! We will be looking into every point and a new update will be out this week.
AvoidTheVoid May 1, 2023 @ 6:09am 
Ninja with fully upgraded passive and holo decoy can almost perma stealth and taunt the mobs when your ability is out of cd/3 charges of holo from upgrades
Fractured May 1, 2023 @ 6:19am 
Day 2:

Finally sat down and played hacker, its a blast, I really enjoy it. It is however, imo, far too powerful.

1. The health regen is far too powerful after you get even two syphon hacks. You become the best tank in the game. Who needs a shield, if you're unkillable? Maybe make it so health regen doesn't increase with further syphon hacks? I'd personally like it if Hacker tried to hide, and stay out of the fights directly.

2. Virus I felt was particularly underwhelming, even after dumping some points into it. I'm unsure if it is bugged, cause I didn't actually notice it do ANY damage to bosses at all. Hard to say on normal troops, I know they died, but it took way too long.

3. I do not think energy passively regenerates, I dropped a couple points into energy regen, and if I hit 0, it stayed at 0

4. (Bug) Sometimes when you hit 0 energy through a hack, you can no longer hack. Interface doesn't even come up. Hoping this isn't intended.

5. (Its early in the morning forgive me) The hack that kills things, extremely powerful, especially after you level up. This is hard to fix, because nerfing an un-leveled Hacker would cripple it. So maybe just nerf the talent points specifically to not reduce it SO much?

6. I'd love more detail on "hack levels". What does it do? Syphon is obvious. The kill hack not so obvious, and recruit even less so obvious.

7. Something I'd like to see if higher level hack upgrades coming with additional bonuses at high levels. The kill one from level 6-9, make it so the enemy explodes when they die dealing 30/40/50% of their health to surrounding targets or something. Recruit 2/4/6/8 causes your recruits to do more damage 10/20/30/40%. Something like that.

8. Recruit is contradictory. Currently says "Permanently recruit an enemy", while also saying "15 second duration". It seems when I look away from a recruit, the hack will drop (I think). But if I keep watching, it will stay. Unsure what is true, life is mysterious.

8b. Opinion - For recruit, I'd personally take perma over duration any day of the week. Possibly make it so Recruit is limited in how many you can hack, starting with 1. Increasing the amount you can hack every other level, alternating with damage boosts (Or maybe attack speed would be better, OR BOTH!).

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Hot take - Currently no reason to use weapons at all, maybe this is intentional. However I think changing up Hacker a whee bit could allow for SOME weapon use. Along with more active hacking outside of just killing and recruiting.

1. Replace Virus with Syphon. Make it so Syphon Virus will drain life and energy from enemies, and spread. Make it so it doesn't take energy. Hack a few enemies, and have more of a passive energy return.

2. Replace Syphon with "Overclock", which in mplayer allows you to buff up your allies for 30 seconds. Increase reload speed, movement speed, gadget cooldown, whatever, something useful but not required. Give some support in the game. In single player, have it so hacks takes less energy for yourself, or something along that line.

I believe both of these will keep Hacker plenty busy, and open up at least some minimal use of weapons if required.
Last edited by Fractured; May 1, 2023 @ 9:03am
scottg  [developer] May 1, 2023 @ 6:23am 
Thanks for your extra feedback - its really very useful!
Browncoat May 1, 2023 @ 9:02am 
Originally posted by AvoidTheVoid:
Ninja with fully upgraded passive and holo decoy can almost perma stealth and taunt the mobs when your ability is out of cd/3 charges of holo from upgrades
Yeah, I'd say Ninja paired with holo decoy has the most survivability right now. Shame you can't use the bow then as it kills your own decoy.
Fractured May 1, 2023 @ 9:05am 
Originally posted by Browncoat:
Originally posted by AvoidTheVoid:
Ninja with fully upgraded passive and holo decoy can almost perma stealth and taunt the mobs when your ability is out of cd/3 charges of holo from upgrades
Yeah, I'd say Ninja paired with holo decoy has the most survivability right now. Shame you can't use the bow then as it kills your own decoy.

I'd still say Hacker has the most survivability once you get 2-3 levels into Syphon. I could take full hits from bosses super attacks, and I"m back to full health in a couple seconds. No RNG taunt involved. Not even close to fully leveled the hacking stats, or health.

And I'm doing damage the whole time lol.
Last edited by Fractured; May 1, 2023 @ 9:05am
Xariann May 1, 2023 @ 12:21pm 
I'd like ninja and soldier to be a bit more distinctive. Although I understand that there are upgrades. if you compared Hacker to the other two, they are VERY different. Ninja I feel needs to have better mobility (maybe when stealthed), better melee. It needs to feel more agile, maybe it could have a teleport behind enemies move.

Hacker is great, and if you make changes to Ninja, Soldier can stay as it is. I would be tempted to add a toggle mode for the hacking so you are not having to keep the right mouse button pressed.

I would even go as far as maybe getting rid of guns entirely on hacker, if you want to use weapons there are two other classes that can do it. Maybe add a weak left click projectile that shoots from the hands? Maybe you could just shoot the same energy bolts you shoot with the starting weapon, or just make Syphon left click only, without the right click. Although this bit about the weapons is not as important, as a toggle button for hacking mode might make things better already.

It would be nice if you could maybe stack virus a couple of times.
Last edited by Xariann; May 1, 2023 @ 12:30pm
Fractured May 1, 2023 @ 12:40pm 
Originally posted by Xariann:
I'd like ninja and soldier to be a bit more distinctive. Although I understand that there are upgrades. if you compared Hacker to the other two, they are VERY different. Ninja I feel needs to have better mobility (maybe when stealthed), better melee. It needs to feel more agile, maybe it could have a teleport behind enemies move.

Hacker is great, and if you make changes to Ninja, Soldier can stay as it is. I would be tempted to add a toggle mode for the hacking so you are not having to keep the right mouse button pressed.

I would even go as far as maybe getting rid of guns entirely on hacker, if you want to use weapons there are two other classes that can do it. Maybe add a weak left click projectile that shoots from the hands? Maybe you could just shoot the same energy bolts you shoot with the starting weapon, or just make Syphon left click only, without the right click. Although this bit about the weapons is not as important, as a toggle button for hacking mode might make things better already.

It would be nice if you could maybe stack virus a couple of times.

One note on the weapons, is the synergies. I don't know if synergy just impacts the weapons damage itself, or if it also impacts the hacks?
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