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Maybe if you share which clue are you having problems with, we can give you some additional hints how to approach it.
That said, people obviously differ (I'm usually pretty decent with riddles, but I suck terribly at shoot'em-ups or fighting games). I think the main problem is probably not the difficulty of the tasks, but rather the fact that you tend to get stuck very quickly if you can't solve a riddle. You usually can't put the riddle aside (at least not for long), do other things, and try again later with a fresh mind. For a game that depends so much on clues and riddles, this isn't great design imho, it probably creates a lot of unnecessary frustration.
Here most of the time I was able to figure out the puzzles quickly, but it was still satisfying. A few times I had to think some more. I had to use hints several times as well, I also got a bit stuck near the ending, but in the end managed to do it without external help.
Though I struggled a bit with the use of the decoder disc, as identifying the exact right location indicated was not that easy (as the opening is slightly bigger than the map squares, the zoom made the map scroll too fast/unintentionally and the disc usually covered more than half of the square it was pointing to).
PS I found the hidden text at least - I thought that was only on the map.
Holy moly... how does anyone notice that? It was just "artistic" spacing for me. Thank you.
In case of this particular card, the placing of the words was the unusual part, and the sentence itself sounded a bit forced. So I pretty much immediately looked at the initial letters of the words, since that's the easiest and most primitive way to encode a word in a sentence. My first thought that the letters might spell the name of a location, which they obviously don't, but considering that all words start with the first letter of a cardinal direction, the meaning was pretty clear. ;)
Same approach for the "empty" card. The unusual part of that card is that there appears to be nothing on it. But we know that there has to be a clue on it. By that time we've already encountered invisible ink, so trying the looking glass isn't too far-fetched. ;)
Keep in mind that if you need to clue to get a plant to progress, the hints will tell you so, and give you hints about the clue instead of the plant. When your scholar friend shows up asking for Bella Nox and I had never heard of it, it pointed me to the Black Abbey.
You have to think like the person who created these clues. Which means if you're too different from that guy, you're lost. So yeah, completely useless clues for many people.