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It seems that the primary idea from a game developer perspective was to be able to put a timer on explorations, so that when the players actually try to solve the riddles, follow the hints etc. they would indeed think first and then look at a place instead of wild guessing and clicking constantly everywhere on the map.
Well... I guess it worked the way it was suppossed to. Even being aware of it all, the game still feels surprisingly athmospheric I'd say :-)