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You will learn of this plant on day one.
Open your store and start accepting requests then after a few look for>
Nora Butterfield's Request ( a Mysterious Card on the shelf you need to pick up.}
Next up is Nora Butterfield, who wants a fungus called Wandering Bue.
https://www.ign.com/wikis/strange-horticulture/Day_1
The entire game and all parts can be found on the internet through Wiki.
Quote
After you have enough "will to explore" points, open the travel menu and go to Ambleside (there is a marked the spot in the picture, and the coordinates are C20). Upon returning, you will have two new entries in your Specimen Book, one for the Gilded Dendra and another for the Wandering Bue.
Remember that these are only entries in your book that will help you identify the plants, but you won't receive the plant's specimen.
After you solve a clue or letter, it'll have a checkmark on it, and you can store it in the archives compartment of your drawer.
Check the pinned guide
https://steamcommunity.com/sharedfiles/filedetails/?id=2728763749
All plants
https://strange-horticulture.fandom.com/wiki/Plants
Yeah, the problem is that's not possible to know that during the first day, when you need to use it.
now maybe your right and there is no other way of knowing on the first day, but than again they could have done that intentionally. by forcing people to use the inspect function they learn to use it.
the explanations in the book usually have more information than the visuals and closer inspections tell you but i think that is fine, it is just part of the world building.
in the end it is still a puzzle game, if they gave you to much info than it would not be much of a puzzle anymore.
Later on though there are secrets and things you can unlock that you might miss, so if something really doesn't sound like anything you have, keep looking.