Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
It is pretty easy at that point to identify the shrooms he ate becauise everything else that looks remotely similar should be identified already at that point. So I don't think many people would pick the wrong plants to use for medicine.
You'd provide the right antidote but for the wrong poison. So it might be that the customer would accept all antidote options and you'd get them identified correctly (but the outcome would still be tragic).
Now I think I got to use Sour Bandy in my first playthrough, but the list I gave was of my second one.