Strange Horticulture

Strange Horticulture

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Stardog765 2022 年 2 月 3 日 上午 11:23
Just How Puzzley Is it?
Just wanted to ask for those who have played it. Generally I am one of those strange people we really dislike puzzle games, I know I know.
But this game looks like something I really would enjoy because I find the subject matter very interesting. I know though if its full of story meaningless puzzles just to make you jump through artificial hoops to progress I will hate it.

Not saying that is how it is at all as I have zero idea, that is why I am asking you smart people :)

Thank you!
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Wig Bang 2022 年 2 月 3 日 下午 2:18 
slight puzzles but all super easy and obvious.
Glew 2022 年 2 月 3 日 下午 2:54 
The puzzles aren't too hard, they mainly revolve around identifying plants based on minimal descriptions. They aren't very hard. I wouldn't even necessarily call them "puzzles". There are a few things that are a little more criptic, but those aren't too hard to figure out either. There is also a hint button. And the puzzles blend in with the narrative pretty well in my opinion.
Psyringe 2022 年 2 月 3 日 下午 5:08 
Solving about 30 small riddles is literally the main gameplay apart from identifying plants (which is also kind of a puzzle since you need to compare information from several sources).

If you cannot solve a puzzle or identify a plant, you're stuck until you can. You cannot send customers away, you have to give them the plant they want - which means you must have found said plant (usually by solving an arbitrary riddle) and identfied it correctly.

This is a really nice game for people who love puzzles but don't want to strain their minds. The puzzles are varied and pretty easy. But they are mandatory, they are one of the main gameplay mechanics, and they aren't integrated in the story at all. (Basically, each day you draw a card with a riddle from a deck whose existence is never explained or even referenced, and you usually also receive a letter from a friend with a second riddle - because for whichever reason he likes to speak in riddles to you. Each riddle leads to a location where you can find plants.) I really liked it, but I don't think it's a game for you.
最後修改者:Psyringe; 2022 年 2 月 3 日 下午 5:10
Stardog765 2022 年 2 月 3 日 下午 6:15 
Cool thank you all. I probably didn't get across my meaning in the best way. What I really dislike are puzzles in games just for the sake of being a puzzle. If it is a puzzle that makes sense in relation to the story or is well integrated into the game play so it feels like it is part of it for a reason then I am OK with that.
I probably should have described what I meant more like puzzles that are mini games that are just there to slow the player down or because some developers think hey! everyone loves a good puzzle and I cant think of anything more meaningful to add right here. :)

Thanks for the info, I really do appreciate it. I am going to go ahead and pick it up and see if I like it. Seems like MANY really do.
tatiana 2022 年 2 月 4 日 上午 9:29 
I disagree with most of what was said above. The puzzles are only "super easy and obvious" if you have played this type of story-driven puzzle games before.

There are two main tools at your disposal - the plant encyclopedia and the map.

Every day, customers come to your door requesting plants. You need to read up the relevant entry in the plant they requested, find it in your collection and give it to them. That's the easy bit, so if you mis-identify a plant, you get penalised. Three penalties, and your mind breaks, requiring you to solve another puzzle.

You start out with relatively few plants. To obtain more, you need to follow clues to get to various map locations, usually in the form of "daily cards", letters or notes. These puzzles are slightly harder, but there's no penalty for mistakes - you just lose your "will to explore" and need to serve more customers to get it back.

Overall, I found the difficulty curve to be smooth, and the puzzles very well integrated into the story. The puzzles are challenging enough to be interesting but not so hard they are frustrating. The story is quite thrilling too!
最後修改者:tatiana; 2022 年 2 月 4 日 上午 9:30
Aubirb 2022 年 2 月 6 日 下午 1:51 
If anything I wish it were *more* puzzley. Identifying the plants based on the limited info in the book is fun, solving the map locations to find new plants is fun, but I wish your clients didn't all know exactly what they needed. Would have been real nice to hear "I need something to help me open a lock, heard there's a plant that can do that" and have to actually figure out what plant can do that, instead of "I need to open a lock, do you have any clavilium" or whatever.
tatiana 2022 年 2 月 6 日 下午 2:02 
引用自 Aubirb
If anything I wish it were *more* puzzley. Identifying the plants based on the limited info in the book is fun, solving the map locations to find new plants is fun, but I wish your clients didn't all know exactly what they needed. Would have been real nice to hear "I need something to help me open a lock, heard there's a plant that can do that" and have to actually figure out what plant can do that, instead of "I need to open a lock, do you have any clavilium" or whatever.
Sounds nice in theory. However, when there are 77 plants to identify, flipping through pages to find what you are looking for every time would have been tedious, especially as these are "reading comprehension tests" rather than puzzles.
hunter1944a 2022 年 2 月 11 日 下午 3:15 
Identifying -I tend not to try to ID all plants right away (because often I don't even have the plant AND the page yet.) I color code labels for 1 game confirmed, 2 believed but not confirmed, and 3 no idea. Then I also add details on labels for the effect and where I found it. Sometimes this includes a customer hint (this plant is cursed). Then finding something I've ID'd or guessed by name or effect is easy. A purple tag that reads "Aloe Vera treat burns B14" has kinda small writing but tells me a lot without even using the book for that one anymore.
The hints button will say I've got the plant around somewhere or I need to go find it. Maybe more.

Puzzles: difficulty varies a lot per person and puzzle. Some definitely click right away, and some have baffled me, usually because I wasn't seeing the clues in enough different ways or poking around enough. I like to explore at the end of the day if haven't nearly filled the dread meter... it's consequence free check (most?) spots that way (and the watering can fills the explore meter) After a few tries, I'm not above searching a clue in this discussion board to make it easy in a single player game, but that's a personal choice.
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