Agent 64: Spies Never Die

Agent 64: Spies Never Die

Cyphers Are Dead!?
I still can't believe something as stupid as locking story progress behind cyphers made it into the final version of the game, but apparently they're gone now!

I had put in for a refund but decided to cancel that now that they've listened to the customers.
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Showing 1-7 of 7 comments
No? I need 26 to unlock act 4.
Originally posted by Vileoxe:
No? I need 26 to unlock act 4.

26? I'm pretty sure it required 32 or around there for me when I got there. Maybe the amount has been lowered?
Its honestly a dumb way to lock the game progress, neither Golden Eye nor Perfect Dark halted your progress like this.
I just went in and started a new game, played the first episode on easy, and needed to unlock episode 2 with cyphers. So, I don't think this is true.
thr cypher system really isn't that bad, game just came out so we only have 14 singleplayer/coop levels, they gotta slow progress down somehow.
It's not that bad for me since I started the game from the start in Agent 64 (modern controls make this game way easier than PD or Goldeneye) but it's not hard to understand why folks would find it annoying. Interesting concept but seems somewhat unnecessary.
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Showing 1-7 of 7 comments
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