Agent 64: Spies Never Die

Agent 64: Spies Never Die

Am i the only one missing this?
It's nearly the perfect clone of a classic "Rare Studio" game, but seriously, where are the hit decals on the enemies? The complete lack of blood totally kills the immersion.
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Showing 1-15 of 16 comments
Noticed the same thing, hope they will eventually add it.
Originally posted by Nebujin:
It's nearly the perfect clone of a classic "Rare Studio" game, but seriously, where are the hit decals on the enemies? The complete lack of blood totally kills the immersion.
I agree about the hit decals but I hardly see how blood makes something immersive.
Because right now it feels more like shooting robots.
I agree, Personally I'd delay it and add blood decals so that it launches in the most complete and best way possible. they literally have everything else perfect, It's a shame to launch it without the blood decals
Agreed, as a vampire i love blood but the game can still be rated t for teen with a little more blood.
That plus an in-game gadget that displays the menu (like Bond's watch in Goldeneye), and this would look exactly like a lost Rareware game.
I played the demo now and yeah it's missing the vertex colors for the blood effects on enemies (back then it were no decals). Otherwise this plays amazingly well, quite fun (playing with mouse without aim assist)
Yes at least bloody bullet hole decals would be nice.
yeah only thing that seems to be missing, will wait and see if it gets added later on.
To me the inability to crouch (move quieter and present a smaller target) is far more noticeable - I know Goldeneye started as an "on rails" Virtua Cop style game before it evolved into what it was, but the inability to crouch makes it seem more like an on-rails shooter, and hell, even in some of those games like the Time Crisis series, you could take cover behind boxes etc.
Originally posted by Crypto Carlos:
To me the inability to crouch (move quieter and present a smaller target) is far more noticeable - I know Goldeneye started as an "on rails" Virtua Cop style game before it evolved into what it was, but the inability to crouch makes it seem more like an on-rails shooter, and hell, even in some of those games like the Time Crisis series, you could take cover behind boxes etc.

Please open a new thread regarding this, as it’s off-topic for my initial post. Otherwise, this thread will simply get spammed with stuff that has nothing to do with the OP.
Originally posted by Taehl:
That plus an in-game gadget that displays the menu (like Bond's watch in Goldeneye), and this would look exactly like a lost Rareware game.

Please open a new thread regarding this, as it’s off-topic for my initial post. Otherwise, this thread will simply get spammed with stuff that has nothing to do with the OP.
Originally posted by Crypto Carlos:
To me the inability to crouch (move quieter and present a smaller target) is far more noticeable - I know Goldeneye started as an "on rails" Virtua Cop style game before it evolved into what it was, but the inability to crouch makes it seem more like an on-rails shooter, and hell, even in some of those games like the Time Crisis series, you could take cover behind boxes etc.

Also, you could crouch in Goldeneye, hold aim and c-down. So don't see how it would be a "nostalgia" thing since the original had crouch as well
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